' Wrote:Honestly, it's already status quo for Discovery.
Order-Corsair,
Hessian-Outcast,
Molly-IMG(indies),
Outcasts-Rogues....
As long as we have players controlling factions, yeah, that's what's going to happen.
Except of course it will never do that.
First off, it'd be destroying the Corsairs one weakness (not that anybody minds destroying the weakness of any other faction, mind you) and second it'll never happen just beacuse.
The real question one has to ask oneself is how come it didn't happen before?
Big beautiful planet hanging in the middle of nowhere, somehow gets colonized and completely taken over by the Zoners before the Corsairs.
And wtf is up with everybody and their mother getting planets?
GC, Zoners, HF, SCRA, GMG Samura, Colonial Republic, The Order.... (and those are just the ones with no planet in vanilla)
anybody who bloody wants a planet gets one, except the Corsairs.
Someone didn't play the entire singleplayer campaign.
Toledo IS Vanilla; Toledo is Vanilla Canon.
Oh irony:sleep:
' Wrote:this is why we can't have nice things:mellow:
' Wrote:
You got that right.
:smile2:
<3
These reactions sum up my reaction to this thread.
' Wrote:Lets move O91 hole to the edge of the system, somewhat 100k from the Crete and we have a deal
I dont understand the problem with o91. Its a sair guard system in sair home system. Whats the problem here?
And from vanilla lore also corsairs are not fond of zoners they are not blowed the freeport just because of food. And while they have food from other source too, then why they still tolerate the zoners so close to thier home!!!!!! Just blow them to dust or grab them from zoners.
Only problem with 91 is, that is very close to crete.
I don`t know any other faction where the guard sys entrance is 16k away from the main base/planet. An other issue is Fes. Hessian/Sair pews in Omega 41 are very annoying for the Hessian side, since they usually end at Fes or Prox.
However, I doubt that will change, so we`re at a status quo at the moment. Where everybody and his mom raids gamma, and sairs will hug their battleships.
' Wrote:Only problem with 91 is, that is very close to crete.
I don`t know any other faction where the guard sys entrance is 16k away from the main base/planet. An other issue is Fes. Hessian/Sair pews in Omega 41 are very annoying for the Hessian side, since they usually end at Fes or Prox.
However, I doubt that will change, so we`re at a status quo at the moment. Where everybody and his mom raids gamma, and sairs will hug their battleships.
*facepalm*
The jump hole to Omicron-74 is closer to Freeport 9 than the Omicron-91 jump hole is to Planet Crete.
Omega-47 should just be deleted. It's one of the many systems that has no point in the mod. Apart from old scheduled Corsair-Hessian fights that can be done in Omega-5, that system was never used for anything to my knowledge.
Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits