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Rules update 5.7 6.6 6.7

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Rules update 5.7 6.6 6.7
Offline Knjaz
05-12-2012, 06:06 PM, (This post was last modified: 05-12-2012, 06:14 PM by Knjaz.)
#331
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

' Wrote:I completely agree with you on this, especially with the RP part...I mean, like I also said, things will get out of hand...Space will be filled with pirates in their capital ship trying to pirate transports...Heck, I can even imagine a pirate faction to have a capital fleet so big that they could easily defeat a House.Now, I would to hear where could they manufacture them inRP?

Last guy that brought up this question got trolled into oblivion and, generally, laughed at (due to his poor english, as well - but still.)
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Offline massdriver
05-12-2012, 06:18 PM,
#332
Member
Posts: 698
Threads: 34
Joined: Dec 2009

less rules more freedom! yay

[Image: UHiNafb.png]
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Offline casero
05-12-2012, 06:19 PM,
#333
Mine Eater
Posts: 2,101
Threads: 49
Joined: Nov 2008

' Wrote:Some men just want to see the server burn.

Others just want to see if reducing the number of rules and clauses might help to make things a bit easier for everyone. Less loopholes, less regulation. More player-driven roleplay encounters, less picks of "You can't do that, rules say X".

Some others even want to see a continued evolution of ideas and change to keep things from stagnating.

And then there's always a few more. Space is dangerous.

I agree on reducing rules as it's been going on for the last couple of years.

But this is not evolution, it's involution.

We are going back, what? 5 years? The reduction of rules has been backed by Flhook commands (I believe) or ways to make those rules unnecessary. But there's no FLhook command to change players' behavior, which is why the rule was there (talking about the caps vs transport).

Therefore, it can be expected that the same problems that made those admins to put that rule in place will arraise again. The ships are too unbalanced one for the other.

I agree that trading shouldn't be done alone, and hiring scouts is important, but not you or anyone can assure me that I will find people wanting to scout for me. Encouraging group task is good, but making them impossible to do alone is not good.

Although, I don't have experiences on the matter so far, I think the matter has been left too lightly into players' control, and we know there's not moderation from players.

Space is dangerous is fine, space is suicidal is not. We shall see.
I'll come back if I think on any better suggestion.
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Offline Nikita
05-12-2012, 06:23 PM,
#334
Member
Posts: 332
Threads: 22
Joined: Sep 2011

and why we need rules?
do dangerous space EVERYWHERE!!!11:
delete zone of influence
delete rules about shoting transports
give all faction even xenos and gaians BSs and carriers.
Lets start liberalisation of Discovery.
And do real dangerous space.

>>>Signatures made by Xtcmax<<<
Video
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Offline Mikael.Dorony
05-12-2012, 06:24 PM,
#335
Member
Posts: 15
Threads: 4
Joined: May 2012

Update from my personal experience here. I've played for a few hours today now on my trader, who happens to be my primary character. Now, I generally don't keep many credits on that character, only enough to buy a new load of cargo. The rest, I offload into a character that I've dubbed my bank account (Really, he just sits in a starflier on Planet Erie accumulating money... Hasn't taken off once) This means, on any pirate interaction, I only have about 1 to 2 mil in my cargo hold. When I was facing pirate fighters and bombers, this was always fine, as they never asked for much more than a few million. When it comes to the capships though...

I've run into three capship pirate blockades at this point, two of them had at least two with them. I don't know what it is about the mentality about flying a cruiser or battleship, but they have significantly higher demand for credits. All three times, I was asked for more than 10 million credits, which is on average, three or four more million than I make on a single run. Two of them also demanded I drop my cargo. I find it extremely unnerving that it's cheaper to say no and simply let myself be blown up, than give them what they ask. Each time, I only lost the purchase price of the cargo, rather than that and the significant amount of credits.

There's something about flying a cruiser or battleship, I fear, that makes people ask for more money, which traders are simply not in a position to give.

EDIT: And yes, I was in a different system each time, in fact, almost in different corners of the galaxy, staying away from places I'd been destroyed.

[Image: Sig.png]

~I once was an artist, who painted with words. Now, I am but a writer, who speaks for all~
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Offline ryoken
05-12-2012, 06:47 PM,
#336
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:Cruisers are not very nibble and for that reason many might still prefer smaller ships for piracy. Making transports resistant to small ships would only encourage cruiser piracy even more.
Boosted speed for transports should have the opposite and desired effect.

LSC and Kusari Cruiser are more nimble then alot of big transports. So they will pwn smugglers now.

' Wrote:no now will be full of Pirate battle ships... and that is extremely RP...

Can we please remove the battleships, and only make them available via player bases or something like that?

Make it RP, make them cost a lot of resources... and a lot of ship crew to build them that eat a lot of food...

If you are pirated in a BS? Well sorry you are just a moron. A battleship has no CD, it has no thruster, and it will take a good 10-15 seconds before it can fire basice weapons, and like 30+ for a mortar. Any transport stupid enough to sit and wait for a BS to kill them deserves it.

Now with new rule, i would love to see the sirius transports getting into and out of gallia now past a pair of Valors.
Also "pirate" ID cannot use anything bigger then a transport/GB so no worries there. Only certain unlawful groups can use cruiser, and up. See a "pirate" ID'd player in a cruiser report it.
I am willing to bet that Liberty's LABC numbers will now sky rocket though, and so will Rogue, and Outcast cruisers. Liberty is going to become lolwut capital of sirius.
Now I think it is time to bring back a wee thing we had awhile back. Long term players will remember it. NY as a non fire zone, as in guns do 0 damage in NY. After all it promoted people to pirate in Colorado/cali/Texas, instead of gank fleets in NY which will soon sky rocket.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline Shardphoenix
05-12-2012, 06:49 PM,
#337
Member
Posts: 190
Threads: 2
Joined: Aug 2010

Welcome to piratelancer.

There is NO problem that can`t be solved by the use of high explosives.
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Offline dodike
05-12-2012, 06:51 PM,
#338
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:LSC and Kusari Cruiser are more nimble then alot of big transports. So they will pwn smugglers now.
Smugglers don't fly big transports. If they do they might find out that bigger doesn't always mean more profitable.
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Hierophant
05-12-2012, 06:53 PM,
#339
Unregistered
 

Quote:Liberty is going to become lolwut capital of sirius.

What do you mean "become". Always has been, always will be.
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Offline ryoken
05-12-2012, 06:56 PM,
#340
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:and why we need rules?
do dangerous space EVERYWHERE!!!11:
delete zone of influence
delete rules about shoting transports
give all faction even xenos and gaians BSs and carriers.
Lets start liberalisation of Discovery.
And do real dangerous space.

And lets join all the dead servers out there who have this. No rules means a select few run rampant, and the rest just leave. I have seen it on many MANY servers.

' Wrote:Update from my personal experience here. I've played for a few hours today now on my trader, who happens to be my primary character. Now, I generally don't keep many credits on that character, only enough to buy a new load of cargo. The rest, I offload into a character that I've dubbed my bank account (Really, he just sits in a starflier on Planet Erie accumulating money... Hasn't taken off once) This means, on any pirate interaction, I only have about 1 to 2 mil in my cargo hold. When I was facing pirate fighters and bombers, this was always fine, as they never asked for much more than a few million. When it comes to the capships though...

I've run into three capship pirate blockades at this point, two of them had at least two with them. I don't know what it is about the mentality about flying a cruiser or battleship, but they have significantly higher demand for credits. All three times, I was asked for more than 10 million credits, which is on average, three or four more million than I make on a single run. Two of them also demanded I drop my cargo. I find it extremely unnerving that it's cheaper to say no and simply let myself be blown up, than give them what they ask. Each time, I only lost the purchase price of the cargo, rather than that and the significant amount of credits.

There's something about flying a cruiser or battleship, I fear, that makes people ask for more money, which traders are simply not in a position to give.

EDIT: And yes, I was in a different system each time, in fact, almost in different corners of the galaxy, staying away from places I'd been destroyed.

You are right. I tried it earlier in my wee little frighter, and got 2 10mil or dais, and 2 drop all cargo's. All 4 times i laughed, and ran for it. 2 times got away, 2 times i was near death, and dropped cargo, pewed it, and died.
If this attitude keeps up (i do not think it will) Disco will become just PvP server. All traders will drop/shoot cargo and die, and all pirates will get a blue message. But we had this in years past and survived, and think we shall survive again. I am just waiting for the whining from pirates when they get ganked now by 20 caps, and yell foul. Bring caps to pirate? get em back for defence. No one ever considers that though.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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