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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Idea - Trade lanes, jump gates

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Idea - Trade lanes, jump gates
Offline Aingar
01-31-2012, 04:31 AM,
#11
Armed to the Teeth Developer
Posts: 1,101
Threads: 65
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

' Wrote:Can you kill each and every terrorist and criminals while they enter your country in real life? If that is so then we will not have any terrorists or criminals left in any country now.

Point is, if they managed to make their way somewhere, that means they were not detected, if you approach planet broadcasting unlawful IFF you are clearly detected, and don't expect that you will manage to "blend" or whatever, not with a giant train, especcially that there can't be that many of them that you manage to hide it somehow,

just my 0.02$.

[Image: cu7MfeX.png]
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Offline SparkyRailgun
01-31-2012, 04:34 AM,
#12
Member
Posts: 1,454
Threads: 26
Joined: Jan 2012

No on bases, but the idea has merit for Gates and Lanes.

[Image: TQBpX.png]
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Offline leonidos
02-01-2012, 03:06 AM, (This post was last modified: 02-01-2012, 03:08 AM by leonidos.)
#13
Member
Posts: 502
Threads: 68
Joined: Apr 2011

I really dont understand why people are against docking on bases/planets. If they dock then also it will be very short time as the software replinsh with time and they will requier almost the same amount for undocking. Anyway, no devs responded so far, so i think it is not possible to implement or they dont like the idea.

I thank you all for sharing your thoughts.:cool:

[Image: Corsairhate-1.png]
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Offline Loken
02-01-2012, 03:14 AM,
#14
Phantom of Roussillon
Posts: 2,205
Threads: 80
Joined: Jun 2010

' Wrote:Will you please tell me the reason behind so i can understand.
So that playing an unlawful isn't the most boring experience ever.

[Image: NVY3f0y.png]
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Offline Grumblesaur
02-01-2012, 03:14 AM,
#15
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

' Wrote:Will you please tell me the reason behind so i can understand.
' Wrote:So that playing an unlawful isn't the most boring experience ever.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline Stefz
02-01-2012, 01:12 PM,
#16
Purple-eyed
Posts: 2,002
Threads: 121
Joined: Mar 2011

Lanes and Gates - Yes
Stations - No way, no sense
Planets - Probably

That's what I think about it.

[Image: LYB774k.jpg]
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Offline Anonymous User
02-01-2012, 02:10 PM,
#17
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

like the idea for lanes and gates.

but i dont think that "software in hold for hacking" is needed.

the delay should apply for everyone who got the rep the TL's belong @ red
not neutral/friendly/allied etc.

no way for stations/planets - reasons already listed in prev. posts.

]
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Offline dodike
02-01-2012, 02:15 PM,
#18
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

Not sure if good idea. This could make trading in house space a bit too easy.
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Offline Klaw117
02-01-2012, 11:50 PM,
#19
Member
Posts: 1,208
Threads: 69
Joined: Sep 2007

For trade lanes and jump gates, I think this would be a nice thing to add.

For stations, this would never make sense. It's far too easy for the owners of a station to monitor the docking bays and detect/destroy any hostile ship that tries to land. The hostile ship's pilots could try to open the docking bays, but I doubt the pilots would be able to hack the station's auto-defense and surveillance systems to ignore the ship. Even if the ship did manage to land, the pilots would be met with an angry mob of station defenders.

For planets, I'm unsure about it in regards to fighters, freighters, and bombers, but against it for capital ships and transports. I think that while the docking ring could be hacked to let in a hostile ship, the pilots still wouldn't be able to make the auto-defense and surveillance systems, let alone be completely ignored by the authorities. However, there is the possibility that the hostile ship could escape while in the atmosphere. As for larger ships that use mooring fixtures, they're going to be seen, no doubt about it. Even if the pilots manage to escape to the planet, the ship will still be in space and will likely be destroyed or disabled by the authorities.

Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams
Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction
Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid
Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space
Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits

Liberty and Nomad Backstory, Very interesting - read it!
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Offline leonidos
02-02-2012, 01:31 AM,
#20
Member
Posts: 502
Threads: 68
Joined: Apr 2011

More or less everyone agreed with the trade lane and jump gates. However i unstand why are you aginst the station and planet docking.
If the idea can be planted fortrade lanes and jump gates that can be good addition. Still i dont see and admin/dev/moderator input about its feasiblity.

[Image: Corsairhate-1.png]
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