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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Admin Notice: Bounty System Overhaul

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Admin Notice: Bounty System Overhaul
Offline NonSequitor
07-10-2010, 10:45 PM,
#11
Member
Posts: 911
Threads: 116
Joined: Dec 2007

What a labyrinth of regulation.

Reminds me of something though.

What is it now?

I think it's the opposite of a hobby or recreational freetime.

Isn't it that thing I do to make ends meet, 5 days a week?

Oh yeah.... work.



 
Offline kingvaillant
07-10-2010, 10:55 PM, (This post was last modified: 07-10-2010, 10:57 PM by kingvaillant.)
#12
Member
Posts: 2,961
Threads: 207
Joined: Aug 2007

Some clauses could be removed as they are superfluous. (9 and 10 [any abuse leads to consequence, kinda redundant]).

Also, it could motivate some bounty posters to hire only a select amount of mercs for blanket bounties. Instead of letting every single merc in the galaxy take on the targets.

This proposal is quite good. Though, a little bit of polishing is still needed. Nothing major though.

And thanks for presenting this to us before implementation. Kinda gives time to prepare ourselves mentally.

Director of the Liberty Security Force: Fidelity, Bravery and Integrity
[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
 
Offline MB52
07-10-2010, 11:02 PM,
#13
Member
Posts: 1,973
Threads: 130
Joined: Dec 2007

' Wrote:Well ...



"Players must be hostile to the faction they are targetting in a bounty. This does not apply to assassination missions where the target is a single character."

This is making it really hard.

Thats tough luck though. Too often do mercs use the bases of their enemy to operate out of. Or expect to be able to attack a target without its allies all helping.


I’ll carry this flag
To the grave if I must
Because it’s flag that I love
And a flag that I trust
 
NixOlympica
07-10-2010, 11:06 PM,
#14
Unregistered
 

' Wrote:Thats tough luck though. Too often do mercs use the bases of their enemy to operate out of. Or expect to be able to attack a target without its allies all helping.

Well yeah,

more rules = less lolwutery

but also less RP

I hope this will bring good balance between these two things...
Offline Andrew_Bonesovich
07-11-2010, 12:02 AM,
#15
Member
Posts: 412
Threads: 11
Joined: Dec 2008

Looks complicated, but when you realize half of these rules are already implemented, it's not THAT much.

We'll see how much it'll help lowering the numbers of OORP mercenaries or FLs. Hopefully enough.

The downside is, that many mercenaries, freelancers and BHGs will now have headaches from memorizing all this stuff and the bounties they have to claim within 72 hours. Huh.

A criminal always returns to the crime scene.
Offline hack
07-11-2010, 12:27 AM,
#16
Member
Posts: 1,347
Threads: 72
Joined: Sep 2008

It looks like most of this is in place and the changes are minor. Might as well give it a try.

Formerly known as LPI Police Chief Hull O'Brien.
Creator of Sgt. V. Price, 207th Precinct out of Chula Vista Station
 
Offline Agmen of Eladesor
07-11-2010, 01:00 AM,
#17
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

' Wrote:i don t like it, but then - i don t need to play a bounty hunter anymore.

no wonder that pirates are favoured as a character style - their legitimate reason for killing a target is : you are an enemy, i want you dead ( if its marked as an enemy on their ID ) or ... you have money, give me money or die. - simple, precise - and i risk almost no sanction at all - or violation of any rule being a pirate.

but as a hunter, i ll need to either memorize all that stuff above - or work through it point by point ... and take countless screens, cause - you never know when you make a wrong step. - ( recently directly compared playing a pirate vs. playing a BHG - the pirate really has a MUCh easier time - a carefree time )



Please note that this will apply to both lawful AND unlawful bounties. Just because you are an unlawful does not mean you cannot also commit PvP abuse as well. For example, the pirate ID is just that - a pirate and or thief; it is not a unlawful hitman running around killing people for the blue message. Someone using the pirate ID to make unreasonable demands - or simply not making any demands and just attacking lawfuls - will also be subject to sanction for PvP abuse as well.






(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
 
Offline JIVA
07-11-2010, 01:06 AM,
#18
Member
Posts: 380
Threads: 19
Joined: Jan 2008

no, you got that wrong, agmen

i wasn t comparing lawful hunters and unlawful hunters...

i was comparing the simplicity of being a pirate and the complexity of being a hunter.

the natural enemy of the pirate is the police - with the hunter being the substitude or the alternative enemy in specific situations. - yet the hunter, no matter if lawful or unlawful has to perform much more work to acomplish similar results.


lets say - a situation involves a pirate and a hunter.

what is needed for each of them to attack the other person:

- the pirate needs to open fire after applying sufficient RP ( which can be a sentence or in the simplest cases - an acknowledgement that the hunter is a general enemy )

- the hunter needs to consult the boards if he is allowed to attack, he has to keep making screenshots, he has to post that he was aware of the bounty and is attempting to take it.



- when the pirate killed the hunter - he moves on, not looking back

- when the hunter kills the pirate - he will need to post his deeds on the forum.



while all of that might be what a serious RPer would do anyway - the point is .... the pirate can do some spontanous roleplay - and take life quite easy. - the hunter however must not make a mistake - cause a misake can result in a sanction - chances to be sanctioned / punished as a hunter are greater than chances that a pirate gets sanctioned for the same situation.


thats what i was referring to.

[Image: JIVA_Sig_zps4e7f97f1.png]
the [JIVA] group
Offline Elsdragon
07-11-2010, 01:19 AM,
#19
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

Actually, your wrong. The Pirate ID has no such PVP freedom. If you read it, he cant do that.


Quote:■Can demand credits or cargo from traders and unallied smugglers or factions
■Can trade and escort smugglers
■Can ally with unlawfuls, mercenaries, and freelancers
■Cannot ally with any lawfuls
■Cannot use any ship with more than 4,300 cargo capacity,
■Cannot land on any lawful bases across Sirius except for Zoner bases

Expect me to report people using it like a terroist ID

No longer a slave to the man!
 
Offline Dusty Lens
07-11-2010, 01:31 AM,
#20
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

Reposting so I can actually read it. Trimming some fat.

Reputation requirements
Rule 6.10 states that player reputation and conduct must match player actions. This issue in particular was the subject of much debate on the forums, as well as several lengthy posts utilising Faction Right 5. Given that the requirement under 6.10 is a server rule, and given that players' are responsible for their own characters reputations, how this rule impacts on the bounty system needs to be clarified.

A joint Moderator/Admin/Player effort to promote the role-play aspect of the Bounty system.

For the bounty system to operate efficiently, a joint effort is required. In this respect, the Admin and Moderating team will endeavour to work closely with players.
We considered and have decided on appointing a Moderator to focus specifically on the Bounty Board.
All it needs now is help from the players.

The role of the Bounty Hunters Guild

On several occasions, proposals were put forward for some kind of change to the BHG ID to allow players to be excused from the same degree of forum gameplay as other IDs (such as mercenaries) have to meet.

Experience shows that this is not a feasible step. Players using the Bounty Hunter ID are bound by the same requirements rules-wise as other guns for hire. There are other advantages to the ID - the shipline, the wide z.o.i., the bases. However, considering the vanilla nature of the npc faction, police and corporate factions are asked to favour significantly organised groups and identified Guild players, whether faction or not.

Essentially, players will have to choose a role and play it. The BHG playerbase needs to accept that it is not above the demands we make of other players.

Admin review of current bounties

Many bounty threads are sorely neglected. Considering the license to impact gameplay these threads permit, such neglect cannot continue. Bounties that are too broad, it was proposed, should be removed or amended.

A satisfactory and more practical policy for this may be to deal with these issues as they arise. There are some that are current that are questionable for reasons that perhaps players are not aware of (such as multiple bounties on a particular ID that may in fact be discouraging people from playing certain factions.)

What are good bounties? What are bad ones?
Bounties at their best operate as a two-way roleplay street. The obligations on people posting bounties is often forgotten. Simple "Kill all them" bounties are fine, in moderation, but there are other potentialities.

Disrupting Gameplay
This is the general rule under which bounty board management is to be enforced. Killing other characters for money is not to be discouraged. This is a game set in a violent future. No one is safe or immune to the malign wishes of others.

However, bounties clearly intended to drive players off the server or serve as flimsy PvP excuses are not welcome here. This is a roleplaying server.

The intended changes will be added to the current set of pinned posting guidelines in the Bounty Board. These are not new rules.

Bounty-hunting, mercenary and freelance hire

1. All bounties must be posted on the forum. If you attack another player to claim a bounty and the bounty is not posted on the forum, you are open to a PvP abuse sanction.

[color=#66FF99]Comment: This is already a rule.


2. Players are required to claim for kills made under a bounty contract within a reasonable period of time.

Comment: This, we believe, is a logical next step after 1. above. The time limit currently will be set at 72 hours.

3. Mercenaries, freelancers and bounty hunters may be hired on the spot in game to assist with a combat without a forum post. The other parties involved in the combat must be made aware of this.

Comment: This is already a rule.

4. The minimum acceptable bounty payment, including blanket bounties, will be 1 million Sirius credits. Bounties larger than this are acceptable. No bounties smaller than 1 million credits will be valid or acceptable for posting.

Comment: This is already a rule.

5. All bounties must identify a target and set the total amount to be paid out. Evidence that this amount has been set aside for payment is also required.

Comment: This, if you like, forms a sort of statement of intent on the part of the person posting the bounty.

6. All bounties must specify the persons hired to take the bounty before they can start collecting on it.

Comment: This is done by many players already. It is now a requirement before one can start collecting on a bounty.

7. Groups and factions may enter into contracts with governments or entities for flat rate fee payments instead of individual bounties. The flat rate shall be at least 30 million credits, and can be higher. Proof of this payment shall be posted prominently upon the forum, either on the bounty board or in a thread specifically regarding that contract. All acts under such contracts must be posted.

Comment: This is also already practised by many players.

8. Rule 6.10 states that player reputation and conduct must match player actions.
Players are responsible for their own reputation status.
Players must be at least neutral to their employer.
Players must be hostile to the faction they are targetting in a bounty. This does not apply to assassination missions where the target is a single character.
People posting bounties are obliged to ensure that the persons they are hiring have a suitable reputation. This means no hiring or paying people who would be hostile to you based on previous actions.

Comment: Playing both sides is a reasonable roleplay choice, and a complicated one. Players choosing a complicated form of roleplay will find they must take more care with their choices.

9. There are no anonymous bounties. Administrators may post bounties on behalf of people wishing to remain anonymous and may request that persons sponsoring bounties identify themselves to Administrators.

Comment: This is pretty straightforward.

10. Any player abusing the bounty system to drive players off the server or to further out-of-roleplay conflicts will face consequences for disrupting play.

Comment: This was issued as an Admin notice previously.

11. It is recommended that future bounties use a centralised system such as MercNet (for the hire of mercenaries for all manner of work) or the Sirius Crime Commission (for the hiring of lawful freelancers, members of the Bounty Hunters Guild and other contractors of a purely lawful disposition). Players registered with these boards are regarded as having fulfilled the requirements listed under 4,5,6 and 7 above.

Comment: These systems are closely monitored by the Admin and Moderating teams and come recommended.

12. You may only collect on a bounty which you have sponsored or funded (fully or partly) so long as it is open to others to collect.

Comment: Self-explanatory.

The Bounty system is not a satisfactory one by any means, nor will it ever be, most likely. That should not prevent our attempting to improve it. There were some other issues that arose in discussion but are not part of this overhaul, but may be discussed in the future. (such as rewards for bounties taking other forms, such as a reputation adjustment for factions, weapons, etc.; blanket bounties (bounties targetting everyone with a particular ID) possibly only being issued by official factions - one suggestion was that official factions may each bounty one or two ID's with a rp justification. House factions could combine their quota. (eg the BPA and BAF together could bounty four factions). This would form a faction right that would be suspended if the faction was warned for inactivity; allowing indiviudal players bounty members of one player faction, but not everyone with the same ID.)

Implementation:
It is intended to fully implement this in seven days.
Comments may posted in this thread.
The moderator for the Bounty Board is Dusty Lens.
All current bounties should be reviewed by their posters and amended where necessary.
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