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Admin Notice: Bounty System Overhaul

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Admin Notice: Bounty System Overhaul
Offline Thexare
07-11-2010, 04:04 AM,
#31
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

Because of the "fun" of juggling reputations, I think requiring hostility to the faction should be put on hold until some variant of a /hostile command is available - but making nearby NPCs of the target's faction hostile should be required in its place. A temporary solution, but it does the job.
Offline Syrus
07-11-2010, 04:28 AM,
#32
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

Mh...

*looks at all those new rules* mhh...

I see why you're doing this, but...

mh... *scratches his head*

...still I think "RP > Rules", mh?
More or less at least.
But if those rules now start to limit RP freedom...
mh...
...is that really "good"?

Yeah, I know, many Mercs are running around shooting "everyone in sight"...
...didn't say all those rules are "bad"...
...but some are just a bit strange. That "post on the forums stuff"...
I mean, ok, you'll need it, to check the bounty was claimed...but having to post before the bounty is being claimed? Might result in some unnecessary spam.

Anyway...whatever...I only have one Merc char and I didn't even play him that much. Just a bit strange...a bit too many rules in my opinion. ;|

[Image: 7tAtSZe.png]
Offline Akura
07-11-2010, 04:45 AM,
#33
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

Wooo!

The illusions of democracy have crumbled.



In all seriousness, I don't mind it.
Offline Neronian
07-11-2010, 05:01 AM,
#34
Member
Posts: 220
Threads: 31
Joined: Jul 2008

/Signed.

Seems like a way to organize the system, Take a lot of work-load off the Admins/Mods (Poor Dusteh...), and in return give us just a bit more paperwork.

Boo-Hoo. Mercenary work is a Profession, You have to put in some effort if you want to be able to Pew-Pew Mr. Ihazbounty. My Two Cents.

~Nero ^^

"The pen is mightier than the sword." -Edward Bulwer-Lytton.
"Whoever said the pen is mightier than the sword never encountered automatic weapons." -General Douglas MacArthur

[Image: toomuchbacon0-1.jpg]
 
Offline Fletcher
07-11-2010, 06:12 AM,
#35
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

Bureaucracy... Bounty players must have a wonderful life and an organized on:( While I can understand the reasoning, imagine a newbie coming into the game and seeing all these rules. Makes for some rather high learning curves.

Then again, I'll try to learn them all and not get sanctioned. Let's see how it goes.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
Offline Shryke
07-11-2010, 06:23 AM, (This post was last modified: 07-11-2010, 06:29 AM by Shryke.)
#36
Member
Posts: 925
Threads: 40
Joined: Jul 2009

About the rep matching actions thing. Here's my perspective on the issue. This lists all the MercNet bounties. In order to claim any of the bounties at an opportunistic time, I have to make my rep hostile with:

- Blood Dragons
- Golden Chrysanthemums
- Unioners
- Red Hessians
- Freelancers
- Junkers
- Corsairs
- Outcasts
- Bounty Hunters
- All of Bretonia
- Liberty corporations, which will pretty much make Liberty inhospitable
- Lane Hackers
- IMG

And because of the retarded way Freelancer handles reputation, this will affect so many factions that you do not want to target that the only base you'll be able to land on will be Freeports. Besides, its not really hard for the victim of a kill to do a little RP and forum interaction (something you are encouraging bounty collectors to do) and alert the authorities of a mercenary going around shooting people. Carlos the Jackal evaded capture for years. Are we so unimaginative to the point where in the distant future deceiving the law is impossible? You know, fake identification, forging ship registries, etc?

As Virus asked, will CD'ing nearby NPCs be enough, or are we making rules based upon the actions of those that don't follow them anyway?


Offline ryoken
07-11-2010, 07:25 AM,
#37
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:I have about... 7 Reaver Mercenary characters, am I required to keep all seven character reputations in line every time our reputation shifts? Am I not trusted to stay off the bases of the dudes I'm shooting? Or am I allowed to simply CD the friendly NPCs of a target when I engage?

I think you we can trust. Problem is to many right now attack ...say..... Liberty navy ships right in front of missouri,or mississippi,and low and behold, the BS's do not shoot them.How odd,as they should be hostile if shooting navy. Alot of good players do CD,and make NPC's hostile,but even more do not right now,and if you say anything they screem they are neutral to Navy,even when shooting a player who is navy.
I think i love these rules,and thank the admin team greatly. This should make life a little easier without green ships suddenly yelling "you bounty,i kil you now" PEW PEW.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Offline Athenian
07-11-2010, 08:08 AM, (This post was last modified: 07-11-2010, 08:10 AM by Athenian.)
#38
Member
Posts: 3,615
Threads: 363
Joined: Nov 2007

The idea that there are any new rules in this is incorrect. What we have done is basically elaborate on the rules that needed elaboration with respect to hunting bounties.

' Wrote:Explain with a situation, both rule 9 and 12 please?

9 means that if want to know who sponsored a bounty that you are posting on their behalf, you have to tell us.

12 means that I can't post "5 million bounty on all Junkers. Collectible only by my faction/friends/me". A player or faction sponsoring a bounty cannot post a bounty simply to provide themslevs with an excuse to shoot people.

' Wrote:Seven and Twelve contradict one another. Which is somewhat confounding.

7 means that a contract between faction A and B for A to kill every C they meet is fine, but doesn't mean you can just pay someone 2 million credits now for them to kill every C they meet for all eternity. At the very least members of faction A have to show that they are actively pursuing the job. 12 means that I can't post "5 million bounty on all Junkers. Collectible only by my faction/friends/me". A player or faction sponsoring a bounty cannot post a bounty simply to provide themselves with an excuse to shoot people. They have to be prepared to get some other players involved as well.

' Wrote:Mh...

*looks at all those new rules* mhh...

I see why you're doing this, but...

mh... *scratches his head*

...still I think "RP > Rules", mh?
More or less at least.
But if those rules now start to limit RP freedom...
mh...
...is that really "good"?

Yeah, I know, many Mercs are running around shooting "everyone in sight"...
...didn't say all those rules are "bad"...
...but some are just a bit strange. That "post on the forums stuff"...
I mean, ok, you'll need it, to check the bounty was claimed...but having to post before the bounty is being claimed? Might result in some unnecessary spam.

Anyway...whatever...I only have one Merc char and I didn't even play him that much. Just a bit strange...a bit too many rules in my opinion. ;|

These are not new rules.

' Wrote:Bureaucracy... Bounty players must have a wonderful life and an organized on:( While I can understand the reasoning, imagine a newbie coming into the game and seeing all these rules. Makes for some rather high learning curves.

Then again, I'll try to learn them all and not get sanctioned. Let's see how it goes.

If there is one thing that experience has shown us, it is that bounty hunting and being a newbie is not always a marriage made in heaven.

' Wrote:About the rep matching actions thing. Here's my perspective on the issue. This lists all the MercNet bounties. In order to claim any of the bounties at an opportunistic time, I have to make my rep hostile with:

- Blood Dragons
- Golden Chrysanthemums
- Unioners
- Red Hessians
- Freelancers
- Junkers
- Corsairs
- Outcasts
- Bounty Hunters
- All of Bretonia
- Liberty corporations, which will pretty much make Liberty inhospitable
- Lane Hackers
- IMG

And because of the retarded way Freelancer handles reputation, this will affect so many factions that you do not want to target that the only base you'll be able to land on will be Freeports. Besides, its not really hard for the victim of a kill to do a little RP and forum interaction (something you are encouraging bounty collectors to do) and alert the authorities of a mercenary going around shooting people. Carlos the Jackal evaded capture for years. Are we so unimaginative to the point where in the distant future deceiving the law is impossible? You know, fake identification, forging ship registries, etc?

As Virus asked, will CD'ing nearby NPCs be enough, or are we making rules based upon the actions of those that don't follow them anyway?

Who you are hostile to will depend on who to intend killing. If you intend to kill all of the above, you should be hostile to them. A more convenient way to adjust reputations is desirable, but just as, say a Guard ID'd player has to go through hours of missions to acquire his reputation, you will have to persevere.

Or, as others have suggested:

Just do missions (when they are available) until all the factions show FULL red. Then it'll take forever to get green - Virus

How the hell do you think the rest of us do it ? It's hard work unfortunately. And with the new mod, it's a
little harder again ... It ain't about your being able to kill everything with ease, it's about thinking about your rep, and not just landing places because you can. Its sticking to our RP rules as they are, not as you see convenient - Hoodlum

http://discoverygc.com/forums/index.php?showtopic=2735




Former member of "the most paranoid group of people in the community"
Discovery Community Forum Rules

 
Kubotan
07-11-2010, 08:16 AM,
#39
Unregistered
 

How about this /hostile implementation everyone seem to suggest?

Easy to use.

Adjusts your rep instantly.

Can't really abuse it.
Offline Durandal
07-11-2010, 08:38 AM,
#40
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

' Wrote:How about this /hostile implementation everyone seem to suggest?

Easy to use.

Adjusts your rep instantly.

Can't really abuse it.

Could in theory be abused by shared ships, but that's a risk you take when you share accounts so whatever.

/signed

Any member input regarding matters handled by the admin team is akin to pissing in the wind, so I'll not debate the giant wall of text required to read and redundant paperwork required to fill out to play a merc/hunter.

*waits for pirate ID'd players eventually requiring forum RP*

Then navys. Etc etc.
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