' Wrote:So, if you are robbing a bank, and the camera is recording you doing it, the police can't do anything to you until someone reports you?
If the bank doesn't call the police and make a report, how will the police even know? Camera feeds don't go directly to the police in some massive camera watching facility. Also, that doesn't explain why I have to shoot 20 of their employees before going in there to rob them.
Quote:So, if you are shooting a Liberty Navy ship, and the ship is in communication with the Liberty Navy Command, the Liberty Navy can't do anything to you until that officer reports you?
Why can't I jam the ship's communications? If we are going to imagine all these things you mentioned, why can't we imagine that? Makes perfect sense to use a quick message dump post or like in the Liberty criminal reporting thread (that has been there for a while, until it got neglected to the point where a separate one for mercenaries specifically had to be created, and this one will fall into obscurity too I'm afraid).
For the record, I have zero, zero problems with any of the other things mentioned in this thread. It is only this rule that always made me think of Bizzaro World where everything is back asswards
Being hostile to your chosen PvP target's aligned NPC faction group has always been a server rule. Not being able to dock on NPC bases aligned to your target has always been a server rule. It has always been each individual player's responsibility to ensure that his rep sheet us adjusted accordingly for those he/she choses to be hostile with. While it was a rep juggle in the past when I was an active hunter it was far from being inconvenient.
It is rather interesting to see these guidlines being rules. Agmen is right that back before I focused on GMG| and was an active hunter we followed such a structure regularly as S/D before even forum bounty requirements came into being. Used to always have rep adjusted, used to always declare my intent to work contracts (yes back then we managed to RP contracts with houses and companies even when it wasn't required), used to always post my successes for payment etc.. This current list is still a watered down set of guidelines compared to what we used to operate with voluntarily. The work was never an issue as to why I am rarely hunting, far from it I love putting work into my RP efforts, it's merely that running GMG| had proven to require even more work from me then these guidelines-turned-rules.
Now I am feeling a little indecisive concerning my feelings towards new rules, as many know I am never to keen on more and more rules and any hint of police state mentality. Yet I still have a little chuckle in me, as I always have, for those few who are not willing to put RP work required to fully play the role of a Hunter and yet still want the wide range of targets and large ZoI the ID offers.
This is concerning the BHG ID and the RP background of this Freelancer NPC faction. As for the Merc ID.....it's a generic ID slapped in the mod along with a few other generics. I have no comment on the development of ID's not associated with Freelancer NPCs and lore. They have no background to Freelancer and thus are left to each individuals whims and I am not getting into territory since what one merc is another merc isn't. It's the effed up situation of those add-on IDs, nothing to base it on but a cacophony of different opinions. (Note that the Freelancer ID IS part of the Freelancer setting and thus is the only true generic ID I see fit but I also feel that due to the introduction of other generic IDs the Freelancer ID loses it's place as an ID tailored for RP not adhering to the other NPC faction associated IDs, but abuse is also an issue). This isn't to say that I won't RP with a generic ID carrier it just means I am not touching the dev aspect of those IDs with a 10 foot pole.
I understand its a server rule. However, it doesn't make sense to make yourself hostile to a faction before you did anything to them.
So it would be ok if a killer comes to your house and waits for you to I dunno sit down and relax before he can choke you to death until you start to bleed from your eyes.
It's 818AS, if you show up on the place where you are going to kill someone same day or whatever, you will get arrested or blown up inRP, OORP of course, you can dock where ever the hell you want.
I understand its a server rule. However, it doesn't make sense to make yourself hostile to a faction before you did anything to them.
I know, it's been said countless times by some players over the last few years but for the last few years we've always had to work around that. But again, I was only talking about the BHG ID which has an actual freelancer background and not just an add-in by the devs so with the BHG background there is no confusion of who your enemies are, none whatsoever. Rep yourself hostile to all criminals, plain and simple. But for the Merc ID? Tough luck, not gonna touch the dev issue of that add-on ID with a ten foot pole. The generic IDs were FUBAR on introduction and are still FUBAR now. Creates nothing but conflicted opinions and in-game mechanic issues, like this rep thing.
' Wrote:So it would be ok if a killer comes to your house and waits for you to I dunno sit down and relax before he can choke you to death until you start to bleed from your eyes.
It's 818AS, if you show up on the place where you are going to kill someone same day or whatever, you will get arrested or blown up inRP, OORP of course, you can dock where ever the hell you want.
Actually why do I even bother, enjoy in Q_Q-ing.
I never realized you knew killers from non-killers. I envy your clairvoyance, I really do.
Thanks for a proper reply Prowler. I know I'm wasting my time here, but hey, debating is fun.
' Wrote:I never realized you knew killers from non-killers. I envy your clairvoyance, I really do.
Thanks for a proper reply Prowler. I know I'm wasting my time here, but hey, debating is fun.
I meant if you show up somewhere, kill someone, then you expect to dock or be around the same place and live, especially after you have been already spotted, registered and such with your ship and all the other little futuristic thingies, but hey man, let's remove ninja rep from pirate ID, why would I be hostile to a faction if I never pirated them right ?
' Wrote:5. All bounties must identify a target and set the total amount to be paid out. Evidence that this amount has been set aside for payment is also required.
How am I supposed to prove this? Also, how does it work on faction bounty boards? Do I need to post a picture of the current faction bank value in the first post or what? Seems rather ridicolous.