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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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4.75 Discussion

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4.75 Discussion
Offline Wrath
07-29-2005, 01:24 AM,
#11
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Posts: 129
Threads: 8
Joined: Jul 2005

Any fighter with long range weapons would still cheese fighter-fighter combat.

Enemy squardons come at you abreast 3 or 4 in a row from 2km. You'd be able to kill them all before they got to 600m. Fire 2 salvo's at each ship and watch the explosions. Battleships can do the same thing, but it's a freakin battleship I would expect no less. Not to mention anything less than 30 npc fighters have absolutely no chance against you.

The energy on the plasma gun needs to be high, because most people slap nomads on the level 10 slots anyway......
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Offline Circadian_Lupine
07-29-2005, 01:33 AM,
#12
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Posts: 85
Threads: 4
Joined: Jul 2005

Wrath,Jul 28 2005, 08:24 PM Wrote:Any fighter with long range weapons would still cheese fighter-fighter combat.

Enemy squardons come at you abreast 3 or 4 in a row from 2km. You'd be able to kill them all before they got to 600m.  Fire 2 salvo's at each ship and watch the explosions.  Battleships can do the same thing, but it's a freakin battleship I would expect no less. Not to mention anything less than 30 npc fighters have absolutely no chance against you.

The energy on the plasma gun needs to be high, because most people slap nomads on the level 10 slots anyway......
[snapback]963[/snapback]



Well if NPC's don't have the general (artificial) intelligence to dodge when there's 60k worth of bad day coming thier way they deserve what happens =P i do see your point though. Maybe as short as 500m-700m. Only problem is we're trying to simulate bombing runs here, if the range is too close the fighter can only pop off one shot before the mad dash back out to beyond missile range to set up again. The ideal scenario would be for the fighter to set up a strafing run and drop off 3 or 4 shots, completely draining thier energy reserves, then dodge back out while the energy recharges. These guns are going to have to have a slow refire rate and a slow velocity, nerfing the range as well might be going too far.

[Image: taglup.jpg]
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Offline Wrath
07-29-2005, 01:44 AM,
#13
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Posts: 129
Threads: 8
Joined: Jul 2005

A fighter can cruise in/out of weapons range, drop a few plasma shots while thrusting and probably not even get hit. The range needs to be less than standard range, at the most I'd say 450? Make them get close to drop their payload I say.... otherwise the battleships might become obselete.
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Offline Circadian_Lupine
07-29-2005, 02:15 AM,
#14
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Posts: 85
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Cruise in maybe, i for one don't want to be the one trying to engage my cruise engines in missile/laser range of a battleship. The 4 seconds it takes to do that are likely the last 3 seconds that fighter has to live. If it's a one-shot-deal the damage and energy useage would both have to be considerably hiked, possibly at the expence of refire rate since you'd only have time for one shot anyway.

[Image: taglup.jpg]
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Offline Wrath
07-29-2005, 02:33 AM,
#15
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Posts: 129
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Joined: Jul 2005

Missiles have a speed of 300, if you are about 450 away when you hit cruise you have enough time to escape... there's some thrust in there of course to achieve safe distance but you get the basic idea.
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Offline Circadian_Lupine
07-29-2005, 04:10 AM,
#16
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Posts: 85
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could work, i suppose there's always countermeasures too

[Image: taglup.jpg]
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Offline Wrath
07-29-2005, 04:44 AM,
#17
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Posts: 129
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keep in mind coutermeasures will attract multiple missiles.... about 1-3 salvos depending on how well the pilot maneuvers.
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Offline Fire-Fly
07-29-2005, 01:07 PM, (This post was last modified: 07-29-2005, 01:12 PM by Fire-Fly.)
#18
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Posts: 94
Threads: 5
Joined: Jul 2005

Quote:If you weaken missile turrets, there won't be a way to deal with fighters. Also, if you make regular turrets stronger, battleships will be too strong vs intermediate craft: gunboats/cruisers. I think it's well balanced at the moment personally.

^^My opinion exactly, the ships are made as the creators ment them to be. and the points in my statement are clearly maked by Wrath's Response.

i think this 'modding' state is being taken too far.

battleships becoming obselete? instant cruise for fighters? don't change the vitals of the game. they're not ment to be like that. its supposed to be as it first came

In real life, you wouldn't get a single puny fighter taking on a battle cruiser, you'd be scared of it because it is suicide.... so to make the battleships weaker is just silly to be honest... they're ment to be strong. if you level them to be equal or, a fair fight to a fighter, you might as well get one and ditch the cruisers.

you seem to forget cruisers are ment to fight other cruisers, and so are strong for that reason. so making them weaker so fighters stand more of a chance is not only unrealistic, but stupid as well... what happens if a cruiser to cruiser battle happens? missile damage has been taken down, with guns more powerful. Missiles are ment to be stronger then guns, thats the whole point of them. the only set back in life is that they take longer to hit, and are generally slower.

if you're complaining that cruisers are too strong, take my advice and don't attack it by yourself. They're more then capable of destroying one cruiser, or many fighters. so the best answer to that, is be realistic and attack it in groups or you won't stand a chance.... simple

apart from that though, the mod is pretty good :)

Admiral Fire-Fly (Flt Adm Stuttgart)

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Fire-Fly (Large Train)
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Offline Denier-of-Soup
07-29-2005, 03:01 PM, (This post was last modified: 07-29-2005, 04:43 PM by Denier-of-Soup.)
#19
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Posts: 335
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Fire-Fly,Jul 29 2005, 12:07 PM Wrote:In real life, you wouldn't get a single puny fighter taking on a battle cruiser, you'd be scared of it because it is suicide.... so to make the battleships weaker is just silly to be honest... they're ment to be strong.

Awesome. Someone else thinking like me. :D

[Image: ps3black2eu0.png]
"Terrorism is the war of the poor, and war is the terrorism of the rich."
--Sir Peter Ustinov
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Offline Wrath
07-29-2005, 09:16 PM,
#20
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Posts: 129
Threads: 8
Joined: Jul 2005

Well it seems that we have a consensus that most the weapons are pretty much where they should be.....

However I think the gunboat forward gun should be a little bit stronger , double its current strength considering how hard it is to hit with. If I had another character slot I'd run out to check cruiser turrets current values.
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