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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Just an Idea

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Just an Idea
Offline corvious
08-30-2010, 07:55 AM,
#1
Member
Posts: 112
Threads: 14
Joined: Feb 2010

So, whilst drinking, I suddenly had another brilliant idea on how to curb capspam, or at least the lolwut capspamers.

Now don't get me wrong, I do not hate caps ships, in fact some of the best rp I've had has involved them. I just don't like it when certain factions drop one or two cruisers, three battleships, and a carrier on a group of pirates.

There is a class of ship that is designed to be an anti-fighter ship, its called a gunship guys or better yet get some practice in a fighter.

Anyways here's my idea.


Take capital ships out of the game entirely.









No, not really.

Simply make ships losable. Say when your ship is destroyed instead of going back to your last dock in your ship, you go back to the last docking point with a CSV. And all of your equipment is automatically sold and sent back to you as an insurance payout. Just so you don't lose everything and ragequit.

Lets use an classic example out of tau 23.
Currently:
Miners are out in the fields, a zypher is watching over them, and a pirate scouts the fields and reports that there are several miners being guarded by a carrier. Pirate calls in some bomber support and sinks the carrier. 4 hours later its back and the cycle repeats itself again.

With the proposed change:
(same until the carrier is sunk). The lolwuts cry that they lost several hundred million, however learn a valuable lesson. Bombers kill capships easily. With painfully taught lesson, the lolwuts invest their new assets into making gunships that are much more easily maneuvered through the asteroid fields (and cheaper) and through several encounters learn to fly and become decent rp'ers.

Also this might help the whole transport/miner vs pirate rp as well. Now instead of the 3 million fee simply being over lost cargo its now for the whole ship. Suddenly a 3 mil fee isn't as bad when compared to a 20million credit loss for a borderworld transport.

Thoughts, questions, or concerns?
  Reply  
Offline Lyderies
08-30-2010, 07:59 AM,
#2
Member
Posts: 424
Threads: 40
Joined: May 2010

' Wrote:So, whilst drinking, I suddenly had another brilliant idea on how to curb capspam, or at least the lolwut capspamers.

Now don't get me wrong, I do not hate caps ships, in fact some of the best rp I've had has involved them. I just don't like it when certain factions drop one or two cruisers, three battleships, and a carrier on a group of pirates.

There is a class of ship that is designed to be an anti-fighter ship, its called a gunship guys or better yet get some practice in a fighter.

Anyways here's my idea.
Take capital ships out of the game entirely.
No, not really.

Simply make ships losable. Say when your ship is destroyed instead of going back to your last dock in your ship, you go back to the last docking point with a CSV. And all of your equipment is automatically sold and sent back to you as an insurance payout. Just so you don't lose everything and ragequit.

Lets use an classic example out of tau 23.
Currently:
Miners are out in the fields, a zypher is watching over them, and a pirate scouts the fields and reports that there are several miners being guarded by a carrier. Pirate calls in some bomber support and sinks the carrier. 4 hours later its back and the cycle repeats itself again.

With the proposed change:
(same until the carrier is sunk). The lolwuts cry that they lost several hundred million, however learn a valuable lesson. Bombers kill capships easily. With painfully taught lesson, the lolwuts invest their new assets into making gunships that are much more easily maneuvered through the asteroid fields (and cheaper) and through several encounters learn to fly and become decent rp'ers.

Also this might help the whole transport/miner vs pirate rp as well. Now instead of the 3 million fee simply being over lost cargo its now for the whole ship. Suddenly a 3 mil fee isn't as bad when compared to a 20million credit loss for a borderworld transport.

Thoughts, questions, or concerns?

I thought you already tried this thread? Didnt work

no just leave it as it is, leaving it is the best solution till something brand new comes along

There was a complaint because your signature violated forum rule 1. Specifically:
Quote:Adult content or links to adult content; This includes any anime that is in any way slightly graphic or pornographic;
So it's been removed.

- Loken
  Reply  
Offline corvious
08-30-2010, 08:15 AM,
#3
Member
Posts: 112
Threads: 14
Joined: Feb 2010

Uh no, the last one was caps given via srp, lots of red tape, too much work.

This solution would be a one time setup and would provide a little more realism.
  Reply  
Offline Disparagess
08-30-2010, 08:29 AM,
#4
Member
Posts: 360
Threads: 9
Joined: Apr 2010

Let's implement this and watch discovery go down the drain.
Come on, the game's meant to be fair.
Have you ever played a really really long and really hard game without any savepoints?

Talking about lolwuts, they're a part of discovery. Some small things can be done to lessen the problem (If you consider it a problem), but they'll always be around.

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Offline Blaze
08-30-2010, 08:45 AM,
#5
Member
Posts: 1,482
Threads: 63
Joined: May 2009

Lulwuts are an integral part of disco without then who will make the people of liberty laugh?

So leave it as it is...

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Offline lw'nafh
08-30-2010, 09:42 AM,
#6
Member
Posts: 2,648
Threads: 115
Joined: Dec 2006

Lolwuts are most of your player base, derp.

вellυм ѕe ιpѕυм aleт
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Offline William Frederick Cody
08-30-2010, 09:50 AM,
#7
Member
Posts: 1,852
Threads: 180
Joined: Sep 2007

' Wrote:Have you ever played a really really long and really hard game without any savepoints?


Real life?

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

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Offline Coin
08-30-2010, 10:28 AM,
#8
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

but you dooo get a save point... you have all the cash etc from the sale of the ship, you just have to go buy it again, and claim the difference from the miners you were protecting.

Zephyrs do not make good escorts. nor do gunships. a mix of vhf and bombers would make pierats think twice - even if they come tooled up with funboats, the bombers can make light work of them. if they come with snubcraft, the fighters can engage, allowing the miners to retreat to java and safety.

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Offline Disparagess
08-30-2010, 10:38 AM,
#9
Member
Posts: 360
Threads: 9
Joined: Apr 2010

Quote:Real life?

That's why life sucks and no-one wants to play it.

[Image: kaos-cats13.gif][Image: kaos-cats13.gif][Image: kaos-cats13.gif][Image: kaos-cats13.gif][Image: kaos-cats13.gif][Image: kaos-cats13.gif][Image: kaos-cats13.gif][Image: kaos-cats13.gif]
WARNING: Do not watch all of my avatar UNLESS you want to waste over 2 minutes of your life.
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Offline The Joker
08-30-2010, 10:40 AM,
#10
Member
Posts: 684
Threads: 89
Joined: Mar 2009

How about - capital ship gets taken out - its user can't leave docks for 24-72 hours. That time could also be used to RP all the repairs or something.

People would use their capital ships with more care.

This would never be accepted but you gotta admit - it sounds kinda cool.

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