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A dev's log.

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A dev's log.
Offline JayDee Kasane
04-25-2012, 11:27 AM,
#271
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

' Wrote:You could always check out the Readme.TXT file in the Freelancer folder - it contains a changelog.

Already checked, thanks. I have a question about one hing:
Automatic multibox kick after 2 minutes.
what is that means? I have 2 computers on one IP - one is mine other is father PC. can we still allowed to play on Disco boh or only one of us can play at same time? or this about one PC multiboxing?

[Image: 6FadQ6bTk_g.jpg]
Offline Death.RunningVerminator
04-25-2012, 11:28 AM,
#272
Member
Posts: 4,308
Threads: 143
Joined: Nov 2008

' Wrote:- Expanded the cargo types carried by various house haulers. Unlawfuls should now be able to virtually steal all base componentry from NPCs (including Cryos, Ammunition, Xenobiotic filters etc). Not every company carries everything, so think logically: "Does faction X import/export commodity Y which I need?". This took some doing, but is required for unlawfuls to be able to build up bases in an IRP fashion.
This is gonna be really cool if it's used properly. Uhh.. Is Cold Bay Depot still the only place to get Xenobiotic filters? >.> 'Cause.. if not.. I'm shooting some planetform heh.
Offline Death.RunningVerminator
04-29-2012, 06:16 PM,
#273
Member
Posts: 4,308
Threads: 143
Joined: Nov 2008

Hey Aet, will there be an outcast shipline put in place with the next update or final release? If not, what about 4.87?
Offline Barbarossa
05-09-2012, 01:12 PM,
#274
Member
Posts: 463
Threads: 32
Joined: Feb 2011

' Wrote:Hey Aet, will there be an outcast shipline put in place with the next update or final release? If not, what about 4.87?

BUMP

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Offline AeternusDoleo
05-09-2012, 01:25 PM,
#275
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

There is a snubline planned for 4.87. There will be no additional new ships added to 4.86.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Pavel
05-09-2012, 02:34 PM,
#276
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

Then what about CTE civilian gunboat? Will it be in 4.87? Many corporations are waiting for it.
Offline AeternusDoleo
05-09-2012, 02:48 PM,
#277
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

It will be. I specifically asked for one made so the civvies, pirate and lawful, have a funboat to play with. Still hoping someone will make a Renzu version (Kusari-ish style), and a Borderworlds version. These should both be of the very light variation - similar in size and power to the Bottlenose.

Also, small note to bargekeepers since I keep seeing threads of selling them for billions... Come the next update the countermeasure slot will be axed on it. Cloaking barges are a no-go. So if the idea is to do a long, slow trading haul while you're happily chewing through some fuel in that humongous hold of yours, might want to reconsider... It's considered an unintended exploit.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Pavel
05-10-2012, 06:59 PM,
#278
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

<strike>Crappy</strike> Not equal to Yukawa's monster, but potential of Bottlenose? Nothing closer to KuExp? If currently KuExp has nerf to 75% powercore with corp ID, then maybe CTE civ gunboat should has 75% of Ahoudori's stats? Hull, power, 7 turrets could stay... It's hard to ensure convoy's safety these days, especially if 5.7 traders exception would be removed. Not to mention mad ideas about allowing indie Vidars shooting transports.
Offline AeternusDoleo
05-10-2012, 09:06 PM,
#279
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Corps aren't military. The idea behind a light gunboat is that it is something that is cost-efficient and low maintenance, yet still hard hitting enough to defeat the occasional bomber. The class that Bottlenose is in fills that role adequately. It's also quite nice for Freelancers for this reason - hard hitting enough to hurt transports, elusive enough to be able to dodge caps - but when faced with heavier lawful gunboats it'll have a problem.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Govedo13
05-20-2012, 07:48 PM, (This post was last modified: 05-20-2012, 07:48 PM by Govedo13.)
#280
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

' Wrote:The class that Bottlenose is in fills that role adequately
Indeed more OP not killable with less then 5 ships GS for everyone. Not only for BHG. We all would fly GSs.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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