Perhaps client side? I don't see why those with better computers couldn't profit from a few optional features like this. Like spinning planets that we have. Like engine trails and large viewable distance that we have.
That is one of the sexiest explosions I have ever seen. I want to be looking out the window of my Barghest seeing that.
' Wrote:dude, this is just a big bang... it WILL NOT make your computers crash..
if your computer is able to support the over 9000 polies of NPCs in front of Manhattan.. it can support this with NO TROUBLE AT ALL
You can set texture levels and such client-side, the only traffic involved between the client and server is the position, direction, etc of the objects. As far as I'm aware, the server works just as hard for a battleship as for a starflea, the extra work is all clientside.
Now, look at how many pieces of debris flew off of that. You know how shooting a lot of missiles causes lag? Treat every one of those like a missile. That is why we don't have 33.33 chainguns anymore, and why we don't have swarm missile pods anymore. And, that is why we can't grab these explosions as is... too much debris, it'd be like having sixty CDs zipping around constantly.
The fireball, though, looks epic and we could do with some more impressive booms. That sort of weapon effect doesn't tax the server, as far as I'm aware (same reason why your shield bar goes up even if you lose connection). I believe that's on the to-do list, but there's a few weapon effects that need to be made at higher priority (I have no doubts that y'all will find these particular weapon effects positively bitchin').
We will need to make these much smaller, though... imagine a "proper" 3k radius explosion in a Core vs Order cap battle. Still, a 500m-1k blast- with matching damage- could be doable, and I think it's something we could play around with once we have a beta.
If anyone is willing to try and learn fuses and effects, talk to Kaz, he'll fling you at someone who knows how that stuff works (you're welcome Troy:P).
Quote:Minor note, the flaming and smoking trails are not a part of the effect and are an unrelated and separate effect played at the same time. I should've gone back and redid those while I was at it, but I figured I could save that for later.
' Wrote:Perhaps client side? I don't see why those with better computers couldn't profit from a few optional features like this. Like spinning planets that we have. Like engine trails and large viewable distance that we have.
Becasue its something nice that someone else did first.
' Wrote:Becasue its something nice that someone else did first.
No, it's because physical debris require server interaction, and while they're fine in SP or with 10 people, blow up five caps in one battle in Minor and the server explodes.
The crazy fireball and stuff would be lovely, though, as I said right above you. We don't refuse to do stuff other mods do just because someone else did it first, it's just that an awful lot of the stuff that why485 comes up with generates obscene amounts of server load that we simply can't sustain while there's 200 people on the server.
And again, since apparently you never listen, if anyone is interested in learning to make fireballs like that so that we can put them in, give Kaz a poke.
' Wrote:Becasue its something nice that someone else did first.
This is a misconception. It's not because it's something someone else did first. It's something that has a bunch of problems going along with it, namely the amount of power it takes to render this kind of thing. If we can cut that down a notch, it'll most likely make it in the mod. Enhanced explosions could even be part of the mod activation options for people with older boxen.