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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Battleships-POWER UP!

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Battleships-POWER UP!
NixOlympica
09-02-2010, 04:53 PM,
#11
Unregistered
 

' Wrote:So yet MORE Dreads can come along the lane in Cali, say lolpiratedie and they have 0 chance of winning, opposed to the medium chance they have of winning now?
I do not approve =\

But you and lot of many other people don't get one thing:

Pirates are not supposed to win and I say that as member of LR.


Pilgrim
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Offline TheJarl
09-02-2010, 04:57 PM,
#12
Member
Posts: 1,855
Threads: 84
Joined: May 2010

' Wrote:But you and lot of many other people don't get one thing:

Pirates are not supposed to win and I say that as member of LR.
Pilgrim

Then why don't all pirates just fly in Bloodhounds?

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Offline 11of10
09-02-2010, 05:04 PM,
#13
Member
Posts: 675
Threads: 21
Joined: Feb 2009

Because then they can't even pirate a freighter, let alone a transport.

Pirates are there to pirate: "Steal money and/or goods from merchant vessels"


Not to be uberpwnzorz fleet of megadestruction, able to incinerate a naval fleet.

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Offline BrotherBear
09-02-2010, 05:09 PM,
#14
Member
Posts: 158
Threads: 17
Joined: Feb 2010

Battleships are hard enough as it is, why do they need a buff?

If you're really that concerned NORMANDY, learn to use your battleship just that little bit more.

Practice with it.

A buff will not help if you still cannot aim. All it will do is make you last a few extra minutes while we pound your hull with plasma.

[Image: BB.png]
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Offline Charo
09-02-2010, 05:20 PM,
#15
Kusari Vanguard
Posts: 1,542
Threads: 114
Joined: Jan 2010

' Wrote:You think that in real... Gunboat could beat battleship?:D:D:D:D:D

1. Not all pirates use gunboats

2. Good pirates pirate in twos or threes, not alone.

3. If the gunboat is good enough/battleship completely sucks, then yes, there is a chance a gunboat can beat a battleship.

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Offline AeternusDoleo
09-02-2010, 05:32 PM,
#16
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:2. Good pirates pirate in twos or threes, not alone.
Nail on the head. Nothing makes me pay faster then to fall into a trap with more then one pirate present.

And as for the battleships vs strikecraft or gunships: Gunships are more agile, but still not agile enough to evade ALL fire. Forget mortars and razors, use the rapid cannons to pummel them into pulp. Battleships have more, and higher damage turrets. But as always, battleships are more useful as heavy support ships in a balanced fleet.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


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Offline McNeo
09-02-2010, 05:47 PM,
#17
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

' Wrote:As long as caps are publicly available, they will continue to suck.

This.

If battleships were to become more powerful, they would first be restricted in some fairly draconian but logical way.

And, for the OP of the thread, there's no point in having powerful battleships if you cant fly one, is there?

Also, I don't think anyone can call what's happening to battleships "good" or "bad" at this point. From what's been said, it'll just be completely different. I guess it's like calling a machine gun better than a surface to air missile, or vice versa.

Quote:But as always, battleships are more useful as heavy support ships in a balanced fleet.

Yes. Absolutely.
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[Cerberus] Illusive Man
09-02-2010, 06:59 PM,
#18
Unregistered
 

' Wrote:As long as caps are publicly available, they will continue to suck.


And with people like him even more.
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Offline Friday
09-02-2010, 08:52 PM,
#19
Member
Posts: 1,897
Threads: 76
Joined: Aug 2007

The problem is one of the balance of numbers.

You can only have one player in one ship at any one time. So if battleships were as powerful as they should be - then one player would be able to defeat half a dozen or more - which is unfair and would result in only the battleships flying around everywhere.

If more than one person could be stationed on a single ship - operating groups of turrets independently - THEN you could afford to make caps powerful as you would still have a good balance of player numbers on either side.

But until that particular game mechanic is overcome - things will stay pretty much as they are.

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Offline jxie93
09-02-2010, 09:10 PM,
#20
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

As good as this idea could be, it'll never happen, not even Igiss himself can make it a reality.

Why? The entire mod is balanced towards smallcraft, capital ships are as good as target practice. The ironry is that the average capital engagement lasts for 5 minutes while a fighter furball can last up to 2 hours. Not to mention the majority of the players are all self proclaimed cap haters and sore losers. Because their little pirate bomber got ganked by navy caps RIGHT IN FRONT OF THE MOST FORTIFIED SYSTEM'S PLANET, they whine and flame the forums for a nerf. Capital ships became the scapegoats.

I've already said too much, go figure.


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