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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Something I noticed with Freelancer in General

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Something I noticed with Freelancer in General
Offline Pinko
09-08-2010, 11:29 PM,
#1
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

Why is it that your range seems to be gimped to the max when it comes to shooting lanes? Feels like you have to be sitting right next of it to be able to hit them!

Am I crazy or what?

I want to get off Mr. Igiss' wild ride.
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Offline ArmsAndLegs Guy
09-08-2010, 11:32 PM,
#2
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' Wrote:Why is it that your range seems to be gimped to the max when it comes to shooting lanes? Feels like you have to be sitting right next of it to be able to hit them!

I hit them fine from 550-600 meters with fighter debs, and from further out with GB pulses, preventing targets I am pursuing from fleeing. It gives a satisfaction beyond anything, of timing it right, so they just exactly had entered the prephase of the Tradelane activation, since that leaves them at 0,0 speed when the tradelane is disabled. Easy targets for a snac, or a tripple razor combo.

So, its basically a question of aiming, and being able to adjust your aim according to your own speed and direction, during a fight.

' Wrote:Am I crazy or what?
Must.. Resist... Urge....

Ah bugger... Yes you are.. xD
A & L Guy

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Offline Irra
09-08-2010, 11:32 PM,
#3
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Posts: 1,329
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Joined: May 2008

Uh?

Back in times when I pirated.. ( no pirate chars now q_Q ) I had no problems with lanes.. except few bumps here and there.

this is cool signature
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Offline Pinko
09-08-2010, 11:34 PM,
#4
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

I've always felt like the range of guns were reduced when you tried to take down tradelanes, and I was wondering if I was the only one getting that feeling.

I want to get off Mr. Igiss' wild ride.
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Offline sovereign
09-08-2010, 11:46 PM,
#5
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' Wrote:I've always felt like the range of guns were reduced when you tried to take down tradelanes, and I was wondering if I was the only one getting that feeling.

I thought that way too, but from a standstill the ranges do check out. Usually your target is moving towards you, that's what I attribute it to.

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Offline ArmsAndLegs Guy
09-08-2010, 11:46 PM,
#6
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' Wrote:I've always felt like the range of guns were reduced when you tried to take down tradelanes, and I was wondering if I was the only one getting that feeling.
Thats not what you asked. You asked if you were crazy.. xD

And they aren't reduced. The reason you have a problem hitting them, is because there is no targetting reticule when you select them as a target. You need to mentally provide your own deflection shot marker, and fire there, then adjust for your speed and direction if it doesn't hit. Simple vector calculations, which a brain is quite capable of doing instinctively, both in the virtual world of computer games, as well as in the real world as done by skeet shooting contestants, hunters, and fighter pilots daily.

Old ironsight type of shooting, instead of just firing at the computed deflection targetting cross.

A & L Guy

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Offline SMGSterlin
09-09-2010, 09:46 AM,
#7
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Posts: 2,207
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Joined: Feb 2010

' Wrote:I've always felt like the range of guns were reduced when you tried to take down tradelanes, and I was wondering if I was the only one getting that feeling.
Yeah, me too, I guess that makes me crazy as you... I would always use a SNAC or Razor to disrupt the lane it seems.

[Image: smgsterlin.gif]
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Offline Jinx
09-09-2010, 09:49 AM, (This post was last modified: 09-09-2010, 09:51 AM by Jinx.)
#8
skipasmiður
Posts: 7,685
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Joined: Sep 2007

since the autoaim of a lane is in a place where they cannot be hit ( the space ) - you have to rely on your own aim. the weapons stay true to their range - but freelancer gives only a rather faint feeling of "real" distance to the player. cannons aim for a theoretically far point - and only "snap" to the targets distance when they snap to the autoaim.

gives you a good example how good a gunner one might be if the game wasn t helping so much.

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Offline AeternusDoleo
09-09-2010, 10:26 AM,
#9
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

The range is not reduced, you just don't get the targeting cross so you must manually compensate for your angular velocity. Something most players can't do. Firing a TCD at the lane usually singleshots it down, firing at range while you aren't moving will also work.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


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Offline Ash
09-09-2010, 10:36 AM,
#10
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Posts: 2,261
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So picking out the science mumbo jumbo, here's a bottom liner.

When you select a lane ring, a small bracket will appear in the center of the ring that accords for the whole ring. Ever done pythagoras theorem? No? Well the idea is, if your facing the lane ring directly on the stellar plane. And you take a shot at the bracketed area, everything should be hunky dory and working properly. However, if you fancy your chances at shooting....say the bottom left ring component from the same point. The shot has to travel in depth as well as in length. So naturally, if you think about it, it's going to take longer for the shot to reach the target.

But scoot forward a bit and the shot should land nicely.

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
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