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A dev's log.

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A dev's log.
Offline Lumik
08-26-2012, 12:36 PM,
#331
Member
Posts: 366
Threads: 23
Joined: Sep 2011

' Wrote:Since when was that a problem? It should be very easy just to copy the data over for the next mod version.

Just asking, I didn´t know that it is so simple. But second question still stands, how about bases in systems which will be deleted?


[Image: fFZqBwL.png][Image: 0xCVMYl.png][Image: 1MoJa5S.png]

<> Information <> Recruitment <> Wanderlust Magazine <>
Offline Swallow
08-26-2012, 04:11 PM,
#332
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I know I am doing it wrong and this is not a place for it. Forgive me for this, but.
Can we have prettier Type 4 turret model? I`d say one from static asteroid miners, which has three "tubes", but sized down.
Just...if I ask about it anywhere else it will be simply ignored...

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Offline AeternusDoleo
08-30-2012, 09:02 PM,
#333
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Well, another update. More system work being done. Xoria's request to break up a trade shortcut over Sigma space has posed a bit of a challenge. Asking the playerbase for help gave a few ideas, but as usual, some strong opinions over what should and should not be done. Meh.

- I've more or less finished Rheinland, including the systems involved in the Liberty/Rhein conflict (Texas, Minnesota, Hudson, Bering, Hampshire, Bremen, Quebec). Gates in the independent worlds to Hamburg blown. Battle with Liberty is now in New Hampshire - with a nice little warzone with lots of mission areas in there. Should be fun for group fights, or just solo pewing. Quebec is empty, connected to Minnesota. Minnesota connects directly to New Hampshire.
- In attempting to break that route, I've moved the Omega 41 hole in Theta south, so that it's much further from the Sigma 17 hole. This doesn't affect the length of any routes out of Gamma, but does affect people using the Omicron/Omega shortcut.
- Sigma 13 has gotten a nice rework. Cast and Sair bases replace that Junker waystation as the scrap runs out - Another nice little warzone as the Hispanics (and allies, don't forget the Hogosha and GC who can also join in the fun) clash with the GMG over smuggling routes and robbing the lane. The lanes to the gates are slightly extended so that players can't be seen if they're on the middle node, from eithe side of the lane. This makes it harder to run too - both as a pirate and lawful. Oh, and there'll be more explosive gas zones.

Next on the list are the Omega systems, starting with Omega 41 and 11. Not much needs to change in 41, aside from moving the Theta hole a bit. Maybe the Omega 5 hole as well, although I'd rather avoid moving holes with tradepaths going into them. 's a lot of work to fix the tradepaths afterwards.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Veygaar
08-30-2012, 09:16 PM,
#334
Member
Posts: 4,212
Threads: 158
Joined: Jan 2011

' Wrote:- Sigma 13 has gotten a nice rework. Cast and Sair bases replace that Junker waystation as the scrap runs out - Another nice little warzone as the Hispanics (and allies, don't forget the Hogosha and GC who can also join in the fun) clash with the GMG over smuggling routes and robbing the lane. The lanes to the gates are slightly extended so that players can't be seen if they're on the middle node, from eithe side of the lane. This makes it harder to run too - both as a pirate and lawful. Oh, and there'll be more explosive gas zones.
This is excelent news.

I, for one, and very excited:yahoo:

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
Offline mwerte
08-30-2012, 09:21 PM,
#335
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

- In attempting to break that route, I've moved the Omega 41 hole in Theta south, so that it's much further from the Sigma 17 hole. This doesn't affect the length of any routes out of Gamma, but does affect people using the Omicron/Omega shortcut.

My problem with this is that the Munich to Omega route is now just point to point flying, way far away from everyone else, unless someone is specifically looking for them. The afk trader's dream.


 
Offline Swallow
08-30-2012, 09:24 PM,
#336
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Indeed nice to hear. I hope to see a living outcast one day, while flying my corsair.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Offline AeternusDoleo
08-30-2012, 10:25 PM,
#337
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:My problem with this is that the Munich to Omega route is now just point to point flying, way far away from everyone else, unless someone is specifically looking for them. The afk trader's dream.
That Munich hole will lead to Sig13 now, near the Sair base. This ends the need for an off-plane hole, and allows the ambient NPC spawns to take out that AFK trader. There'll be plenty, and of various factions...

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline Dane Summers
08-31-2012, 04:22 AM,
#338
Member
Posts: 1,688
Threads: 102
Joined: Apr 2010

I might have missed the recent updates - but is their any credence to the rumor that certain massive systems are getting shrunk in size?

[Image: Hasshodo.gif]
 
Offline AeternusDoleo
08-31-2012, 06:41 AM,
#339
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Depends which ones you mean. I shrunk Munich quite a bit, that's the only system thus far. But I suppose we haven't gotten to Gallia yet.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
Offline AeternusDoleo
08-31-2012, 07:36 AM,
#340
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Kind reminder. I'm not the devteams PR man. Coming to me with issues that aren't what I'm handling will end up getting you ignored. IE commenting on balance, or "can my faction have this or that in the storyline" or "can you tell Blodo/Friday this". I'm not going to do that kind of thing, since that'll end up eating time that's better spent actually doing devwork. I've outright deleted several PMs relating to this - it was getting rather out of hand.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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