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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Hellfire Legion Shipline

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Hellfire Legion Shipline
Offline atlantis2112
09-22-2010, 05:07 AM,
#81
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Posts: 1,350
Threads: 125
Joined: Apr 2009

I hate to quote mod posts, but really...


' Wrote:The 'model' section has started to irritate me a bit lately. It has turned into a shameless +1 section for a lot of people.

So, from now on, all comments in ship model threads must pertain to the model and the artistic properties thereof. Not the 'balance' of said ship, not the 'oh xxx faction doesn't need this'. The artistic properties.

Posts that do not follow this guideline will be removed without further adu, and frequent violators will find themselves missing credits/posting rights.

:rolleyes:

Is there any chance we could get a simple texture slapped onto the Spyglass model?
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Offline Durandal
10-15-2010, 02:36 AM,
#82
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Posts: 5,106
Threads: 264
Joined: Apr 2009

Just popped into the thread since I dug it up for somebody, no Josh. It's an import, it has to go ._.

Since I got sketchup working I'll be screwing around a bit in the near future. Don't expect any finished work though - max still is giving me problems.
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Offline Durandal
10-18-2010, 04:39 AM,
#83
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Posts: 5,106
Threads: 264
Joined: Apr 2009

*relevent doublepost goes here*

http://s209.photobucket.com/albums/bb317/T...=SGupdate01.png

I was feeling less lazy than usual. It has some more meat to it now. Need to finish up the missile tubes, bridge, and engine/hanger pods before it's ready to texture tho.
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Offline Rommie
10-18-2010, 06:45 AM,
#84
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Posts: 1,585
Threads: 46
Joined: Mar 2009

I love long ships. This is one tight model. Good job

What's the thingy bellow the ship that looks like a double turret supposed to be?

Also, what's the polycount?

In space, nobody knows I'm a panda
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Offline Durandal
10-19-2010, 03:33 AM,
#85
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

D'no, it's one of Luis's details. I may replace it with sth else. (Probably something involving extra turret mounts.)

Polycount? Weeeelllll.. we'll cross that road when we come to it. I don't want to break 10k with it, but we'll see what happens.
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Offline schlurbi
10-19-2010, 05:30 PM,
#86
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Posts: 4,688
Threads: 187
Joined: Apr 2009

That looks really nice, but some Thing bugging me, while the Back has a Lot of Details, the Front is almost lacking of any Detail.

' Wrote:that totally doesnt make sense XD They didnt HAVE a VW Golf (not in the ps2 version anyways)

looks more liek a AUDI TT
I said that because everyone was saying it looks like something else, though it didn't really look like all those other Ships that have been posted.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Offline Denelo
10-19-2010, 05:56 PM,
#87
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Posts: 1,816
Threads: 77
Joined: Feb 2007

' Wrote:That looks really nice, but some Thing bugging me, while the Back has a Lot of Details, the Front is almost lacking of any Detail.

Look again. What you're seeing on the back is largely the polys; the wireframe is still on in that screenshot. This makes it look much busier than it actually is.

For what it's worth, I had to have this pointed out to me as well.
  Reply  
Offline Elven
10-19-2010, 07:06 PM,
#88
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Posts: 1,683
Threads: 51
Joined: Aug 2009

Well, this ship doesn't look Libertonian to me (actually I don't have that feeling due to lack of skinning, perhaps:P).

Besides, Ravager will replaced by Spyglass as well now?
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Offline Durandal
10-19-2010, 08:28 PM,
#89
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Posts: 5,106
Threads: 264
Joined: Apr 2009

Ravager? That's an OCD, Elven. Always has been, always will be. Whether it gets *removed* or not however is the HFHC's call.

Libertonian details definitely need to be added. I'm tweaking it for a reason, you know.

Denelo didn't do too good a job of explaining. What he means to say is that a lot of the polygons in the back are triangulated, while the new ones that I've made on the front section have no coplanar lines. The detail on it is actually pretty evenly dispersed, and will look better textured.
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Offline Luis
10-19-2010, 10:21 PM,
#90
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Posts: 1,964
Threads: 178
Joined: Mar 2009

I did made sure I added and followed a large portion of the schematic that Tycho sent me. The details are spread balanced - I didn't exceed it though. However, first time I saw the schematic - it did not look liberty at all but a uber hacker bomber.

So, whatever work is done or added - is Tycho designs. The base model, I did.:P
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