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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Zoner ID

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Zoner ID
Offline Dusty Lens
10-04-2010, 05:04 AM,
#81
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

Bluespawn might be right.

Just to say.
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Offline The.Outlaw.Star
10-04-2010, 05:17 AM,
#82
Member
Posts: 651
Threads: 80
Joined: Jul 2009

' Wrote:Bluespawn might be right.

Just to say.

i agree he has a swell point. we don't want the rediculous whale spawn again as you said in the beginning Dusty this is true.

[Image: tumblr_lyor3jybjk1qfwzeuo1_r1_500.gif]
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Offline Snoozzzer
10-04-2010, 02:49 PM,
#83
Member
Posts: 1,116
Threads: 75
Joined: Jan 2010

Zoner ID: Rephacked hostile to house navies.
No docking restrictions, 5k's.

Erie in Penn may be problematic, though infocards already blame the ZA for selling out.
Why not this however?

[Image: 66tD8j6.png]
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Offline Lance_Uppercut
10-04-2010, 04:36 PM,
#84
Member
Posts: 426
Threads: 35
Joined: Jul 2009

I'll say it again:
Three IDs.

Zoner ID for lil' guys to go wherever they want,
Zoner Merchant ID for big guys to stay out of house space, and
[Insert official faction] ID to allow capital ships and other rules.

Sometimes to streamline things, you need more and not less. Sucks to say, but I think this is one of those cases.

[Image: usicopy.png]

::The Pennsylvania Liberation Force
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Offline Dab
10-04-2010, 05:28 PM,
#85
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:Zoner ID: Rephacked hostile to house navies.
So all Zoners everywhere should be shot at by house militaries? Militaries that happen to be present in Borderworld systems such as Omega-3, Omega-7, Tau-31, Tau-29, and independent systems such as Magellan, Cortez, Bering, Husdon.

Also, the goal is to stop them from docking on corporate and house bases, smuggling or running corporate routes.. Not to stop every Zoner from being able to step foot in the houses.

That's just plain silly.

[Image: DFinal.png]
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Offline ProwlerPC
10-04-2010, 06:32 PM, (This post was last modified: 10-04-2010, 06:46 PM by ProwlerPC.)
#86
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

I coulda sworn Zoner and Zoner guard were always able to land on GMG bases. I know I won't stop them (but will take measures on contraband no matter the ID). If there is a rule against them landing on our bases then it doesn't look like anyone is enforcing it, least of all myself, as they appear to be coming and going already.

If they are restricted then please change it so they can come to our bases, we are allies afterall.

Edit add: (I'll put it here to avoid multiple posts) Ok yeah they can land on our bases, sorry Bluespawn had me confused for a moment there.....

[Image: GMG_banner.png]
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Offline Stygian
10-04-2010, 06:42 PM,
#87
Member
Posts: 1,196
Threads: 108
Joined: Feb 2009

' Wrote:I coulda sworn Zoner and Zoner guard were always able to land on GMG bases. I know I won't stop them (but will take measures on contraband no matter the ID). If there is a rule against them landing on our bases then it doesn't look like anyone is enforcing it, least of all myself, as they appear to be coming and going already.

If they are restricted then please change it so they can come to our bases, we are allies afterall.

We are currently allowed to. No issue there.

[Image: osi-hiring.png]
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Offline Dab
10-04-2010, 06:42 PM,
#88
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

GMG has been an exception since the ZGuard ID changes.

[Image: DFinal.png]
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Offline lousal
10-04-2010, 10:10 PM,
#89
Member
Posts: 597
Threads: 22
Joined: Apr 2009

-------------------------------------------------
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Offline Shagohad
10-04-2010, 11:20 PM,
#90
Member
Posts: 2,055
Threads: 145
Joined: Jul 2007

I say make it only the Zoner Guard ID. Why would Zoners care about other people? They have their own crap to trade with themselves, Order, GMG, Outcasts, and all those other people on the fringe systems.

[Image: Tyrael.gif]
"THE HULL HAS BEEN BREACHED AND THE SCIENCE IS LEAKING OUT!"
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