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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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4.75 Discussion

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4.75 Discussion
Offline daedalus
07-30-2005, 10:59 AM, (This post was last modified: 07-30-2005, 11:05 AM by daedalus.)
#21
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Posts: 273
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Circadian_Lupine,Jul 29 2005, 01:14 AM Wrote:On a side note, i'm dropping my movement to increase the mass on capital ships as it would make asteroid field navigation damn near impossible.
[snapback]962[/snapback]

I've thought about that more too, I was against it, but now I'm going the other way. Wouldn't it be more realistic, giving the fighters somewhere to hide and a weakness for battleships? The asteroid fields can be navigated manually, it just takes longer (quite a bit longer).

It would be kind of like The Empire Strikes Back, and my favourite quote (adopt deep echoey wheezing voice with clenched fist and pointy finger):

"Asteroids do not concern me, Admiral".

Oh, and also:

Flyable Luxury Liner?
Flyable Juni's Defender?

:rolleyes:

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
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Offline Igiss
07-30-2005, 11:20 AM,
#22
Discovery Creator
Posts: 3,178
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What's so special about Juni defender? It has the same model as the ordinary defender but more powerful?
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Offline daedalus
07-30-2005, 11:30 AM, (This post was last modified: 07-30-2005, 11:34 AM by daedalus.)
#23
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Posts: 273
Threads: 18
Joined: Jul 2005

Igiss,Jul 30 2005, 11:20 AM Wrote:What's so special about Juni defender? It has the same model as the ordinary defender but more powerful?
[snapback]993[/snapback]

It's seems to get more powerful throughout the sp story, as Juni flies it all the way through if I remember correctly. But I added it mainly because it's a slightly different model and looks cool for us Liberty Navy types :cool: It's a Defender with a tail fin to match the wings.
If it doesn't have any fixed stats, maybe some could be created? Like a normal Defender with better class equipment?
I've heard of it being flyable in other mods, can't remember the name of them though.

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
  Reply  
Offline Denier-of-Soup
07-30-2005, 11:52 AM, (This post was last modified: 07-30-2005, 11:55 AM by Denier-of-Soup.)
#24
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Posts: 335
Threads: 18
Joined: Jul 2005

It looks kinda like an Imperial Lamba Shuttle from SW. >_>

daedalus,Jul 30 2005, 09:59 AM Wrote:I've thought about that more too, I was against it, but now I'm going the other way. Wouldn't it be more realistic, giving the fighters somewhere to hide and a weakness for battleships? The asteroid fields can be navigated manually, it just takes longer (quite a bit longer).

I agree, the mass should be increased even if it makes asteroid fields harder to navigate. I'm tired of those rock fragments forcing my ship upwards when I cruise, and I'm tired of fighters and debris flipping my ship over. -_-'

[Image: ps3black2eu0.png]
"Terrorism is the war of the poor, and war is the terrorism of the rich."
--Sir Peter Ustinov
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Offline Wrath
07-30-2005, 11:54 AM,
#25
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Posts: 129
Threads: 8
Joined: Jul 2005

It probably has low level gun ports.....

In other news I don't really mind about the battleship mass. It would however be cool if you could improve the docking capabilities of the Rheinland battleship.
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Offline Igiss
07-30-2005, 11:58 AM,
#26
Discovery Creator
Posts: 3,178
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Joined: Jun 2005

Someone reported that the mooring fixture near planet Crete is hostile. Don't you remember to which faction it belongs exactly?

About weapons - I probably will reduce missile power 2-2,5 times for battleships and 1,5-2 times for other ships, make forward and flak cannons 2-3 times more powerful, and turrets up to 20-30% more powerful.
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Offline Denier-of-Soup
07-30-2005, 12:02 PM,
#27
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Posts: 335
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Joined: Jul 2005

What about the ships that don't have flak cannons? =/

[Image: ps3black2eu0.png]
"Terrorism is the war of the poor, and war is the terrorism of the rich."
--Sir Peter Ustinov
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Offline Igiss
07-30-2005, 12:37 PM, (This post was last modified: 07-30-2005, 01:30 PM by Igiss.)
#28
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Denier-of-Soup,Jul 30 2005, 11:02 AM Wrote:What about the ships that don't have flak cannons? =/
[snapback]998[/snapback]
All ships have them.
Edit: except Osiris and nomad ones.
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Offline daedalus
07-30-2005, 12:53 PM,
#29
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Posts: 273
Threads: 18
Joined: Jul 2005

Quote:Someone reported that the mooring fixture near planet Crete is hostile. Don't you remember to which faction it belongs exactly?

I didn't think of that, according to the scanner the mooring fixture is an Outcast base. Should be Corsairs.

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
  Reply  
Offline Denier-of-Soup
07-30-2005, 01:27 PM,
#30
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Posts: 335
Threads: 18
Joined: Jul 2005

Igiss,Jul 30 2005, 11:37 AM Wrote:All ships have them.

The Osiris doesn't.

[Image: ps3black2eu0.png]
"Terrorism is the war of the poor, and war is the terrorism of the rich."
--Sir Peter Ustinov
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