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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Discovery Mod: Balance Issues

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Discovery Mod: Balance Issues
Offline SeaFalcon
02-16-2012, 10:10 PM,
#101
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

' Wrote:@Sammaels
If you use them on Eagle or RT with Rogue ID (or any other ID) you should get powerplant nerf, I'll double check if this is the case.

On the Eagle I can confirm this for you.
Core is reduced to 90% recharge with Sammaels and Rogue ID
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Offline Aingar
02-29-2012, 12:22 PM,
#102
Armed to the Teeth Developer
Posts: 1,080
Threads: 64
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

I was comparing my LF's, and noticed that Hussar is worse than Onuris at every aspect- larger profile (especcially front one), lower maneuverability:

1.33 for hussar - lower than Serval and quite a few more HF's...
1.50 for onuris

While onuris has 400 hull points and 2 b/b's more than hussar, I think the differences are too big to leave things as they are now.

PS: No, I don't think 5 more cargo space on hussar is the proper payoff:crazy:

[Image: cu7MfeX.png]
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Offline mjolnir
03-03-2012, 01:18 PM,
#103
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

Hussar has much faster "response" - the ability to change direction left-right (used when dodging, planting a nuke etc) this is not shown in flstat numbers but can be seen by directly comparing steering torgue/rotation intertia values in shiparch.

Whether the difference is entirely sufficient I'm not sure.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Ursus
03-09-2012, 04:58 AM,
#104
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

I noticed the Kusari Gunboat can fire its CD backwards. Based on something AD said about another ship with similar ability, I suspect this is unintentional. Ignore if its the way it's supposed to be

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Syrus
03-15-2012, 03:17 PM, (This post was last modified: 03-16-2012, 06:43 PM by Syrus.)
#105
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

The "Colossus" Rheinland Train could use a little scale down.
At the moment it is about 3-4 times as wide and quite a length longer than the Stork.
With that size it could easily hold a lot more cargo...

/*EDIT: I should make a pic for this, mh? Would love to, if I knew how. So if anyone would be so kind...? */

(of course I don't have to mention, that it would badly need some defense capabilities, but somehow everyone seems to be allergic to traders which can actually defend themselves at least a tiny little bit - "pirating in a LF has to be possible!")

By the way, it would be more than awesome, if the cargopods on that ship would be replaced with actual "cargo pods" which can be switched. (Maybe reduce it's length by one segment instead of scaling it down if the cargo pods would be too big after scaling it down?)
Anyway, just a little suggestion. The size is still way too big.

[Image: 7tAtSZe.png]
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Offline mjolnir
03-21-2012, 03:23 PM,
#106
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:/*EDIT: I should make a pic for this, mh? Would love to, if I knew how. So if anyone would be so kind...? */

Download HardCMP, open both in that, they start at same level of zoom so if you use - same number of times the size difference is correct.

Didn't quite notice it is bigger.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline Ursus
03-21-2012, 04:08 PM,
#107
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

IMG Gasherbrum gunboat can only fire the 2 turrets below the ship downwards. It would be good for the turret on the nose to be moved to the bottom.

Aet: Working as designed. That model has a weak bottom arc. Top, aft and sides are okay, front is good.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Syrus
03-21-2012, 07:33 PM,
#108
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

' Wrote:Download HardCMP, open both in that, they start at same level of zoom so if you use - same number of times the size difference is correct.

Didn't quite notice it is bigger.
http://img839.imageshack.us/img839/5867/rt...sizediffere.png
Zoomed out with 10x - on both

[Image: 7tAtSZe.png]
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Offline AeternusDoleo
03-21-2012, 10:45 PM,
#109
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

Scaling down the model to the point where the fixed cargo pods could be replaced with mountables would be interesting... If Mjol agrees, I'll investigate if this could easily be done. To be honest, I'd love to do this for ALL the house supertrains. In preparation for brand-bearing pods.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline mjolnir
03-25-2012, 06:09 PM,
#110
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

That is big yes, but then again if the pods are exactly same as on the train it will be quite short. Need to try how it looks like first.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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