Well, I am in partial support of the unofficial player tag idea, but mostly for lawful characters. I can understand most pirates would want to be incognito, but when I need backup in my military char, or am having pirate trouble, it would help if I knew who to call.
If they just use a tag that makes sense, and hasn't been taken already, there shouldn't be any tag theft problems.
Ping best not get involved in this one. Seems Akura and the rest are hell bent on seeing things their way.
Quote: Because most of them are non-Official faction and break the rules more often. Official factions don't let in those that break the rules, and usually boot people for it.
Then by your own words, wouldn't it be better to have a tagged ID? You all are pretty convinced I would do all I can to avoid a tagged ship. On the contrary, I do my best to avoid 'ALL' hostile contact when shipping goods. Having a system with a bunch of no tags just encourages me, all the more, to dock and come back in the evening when ther server is less full.
Also, clicking on a ship to ID it at 2k is as about as effective as running into a ship with the same intentions to pirate you. Most trade ships cant id a small ship at 9k when they are traveling 1000+ on a trade lane. At least with a tag I have some clue as to their drive and intention. Pirating for money, anyone can do. Pirating for a cause or government, gives at least some meaning, heck even the Hogosha target some transports more than others. That is what separates them from an ordinary pirate who pirates just because they can with the least amount of RP.
You guys shout how this is a RP server and how you are defending RP but I doubt it. I get the impression you RP as lightly as possible and when the least amount of RP is reached, just fire away. A Tag forces more RP per encounter.
And you telling me that it just encourages me to avoid a tagged ship is your narrow opinion Again, if you can be open mined for just a moment, I see it like this: If I see 'Ship' in system or the 'GMG-Ship', and I'm Kruger entering sig 13, the only difference in my actions is asking where they are on top of who they are. Either way I'm gunning it through Sigma 13. I do it all the time. But the Tag lets me know how to think about RP before an eventual confrontation. I'm sorry you see it as just a dodge.
Sometimes, when all you want is to gain your freedom, you must be willing to risk it all.
Well, if they dont have tag, they are so called "indies". Pretty everyone can be one of them. You just need a few bribes and/or few missions. So even even someone who started playing today, dont know english and rules can be member of NPC faction like Outcast/Corsairs/Rouges. Tagged characters are members of official PLAYER faction. Its pretty hard to get into them, you need a lot of RP experience and if you get inside you have to RP.
Result: You can expect a good RP from a player wearing official faction tag but that dont neccesarily means that all tagles players want only your money.
Another note: If you are/want to be good RPer, you should have the basic encouter RP learned already. Like, i am traveling that way and there is a chance i meet xx,yy,zz faction or said "indies. Okay xx are friendly so i should say at least hello to themm maybe chat for a while. YY are neutral so hello and few other lines before i fly past them. Oh there are all so ZZ guys, those are my enemies so i should prepare some defensive/ofensive RP and/or get ready to be blasted/run.
Yeah, i see some tagless guys they can be enemies or friends. Well when i meet them i decide if i shoud use XX-RP/YY-RP/ZZ-RP.
EDIT: If you are even better RPer, you should be able to think up half decent RP In that one or two minutes of encounter
word 'improvise' doesn't ring a bell, does it? and just to be clear here - you are saying that you constantly peek the chat window to see what's in the system you are about to enter, to find out who is there. i'm sorry but i find that wrong and game-spoiling. there is a certain element of surprise that keeps the heart pumping faster when you are jumping to enemy territory.
oh and on another note, everyone is like you. they trade, but when they know pirates are in a system in front of them, they do their best to meet up with them. they even hail them on system wide comm. riiiight.
This whole thing pretty much sums up my stance against using the player list as a tool. When I fly into a system, I like the idea of going in blind. I have no idea what it has in store for me. This type of attitude has led me to the most interesting of role play encounters, whereas using the player list sends me to those that I can plan out. Let me restate that, my favorite encounters have been unplanned.
Now, let me use the example of some Corsairs that happened upon me while mining recently. I was relaxing in the Cambridge beryllium fields, something I like to do to blow off steam. Now, there's two ways to do this: I could be scanning the player list while I work, hoping to avoid pirates, "catering my RP" since my BMM character is obviously afraid of them; or I can hit the [delete] key (minimize scanners) and see what happens. In this particular event, I was happened upon by the mentioned Corsair duo. It was the best role play encounter that I've had in perhaps a month. An encounter that I might have avoided were we to use tags and the player list. Was I pirated? Yes. Was it worth the money and time that I gave them? Unquestionably.
This example can be spread out amongst any number of factions or situations. My pirate could pick the system where the fattest traders fly, I could watch for bounty hunters and run when they enter the system, but where's the fun in that? I could avoid pirates with my Bowex character, but then with whom will I interact? I can look for unlawfuls with my police character, but then I might miss out on the civilian looking for pointers on a job, or the state of Bretonia, and a wonderful encounter. These are all examples of things that have happened to me, not just possibilities. They might not be common, but they reinforce my positive opinion of random encounters.
When you start narrowing down your possibilities to a subset in which you are comfortable, you miss out on those that expand your possible experience in Sirius. And this is why I don't like the player list, nor do I believe tags should be a necessity.
Well not having a tag prevents those trying to look in chat tab for you from knowing what you are. Which is always a good thing for the one being hunted. If you name yourself [trader]IhazLoot prepare to get the loot taken off you.
The thing is, pirates WILL look in chat list. And any smart trader will too.
What I think is that If you join a official player faction you have to carry their tag but if you only joined the NPC faction you needn't to carry the tag.
I think you're allowed to carry the tag as a NPC faction membre but you haven't to.......otherwise if you are in a player faction and don't have a tag...
I guess thaen you can be sactioned for it.