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Discovery 4.85 Encounter, Mission, and System Bugs

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Discovery 4.85 Encounter, Mission, and System Bugs
Offline Curios
07-02-2010, 07:00 PM,
#71
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

Well, that happens not only there.
Try this: jump from 41 to 11, select stuttgart gates. F2. Take a rest and watch - you have a chance to see autopilot street magic.

[Image: bhglogo.png]
Offline Milanche
08-07-2010, 03:10 AM,
#72
Member
Posts: 7
Threads: 1
Joined: Jul 2010

Been getting friendly with Junkers in Penn. all day, in order to try and get the bribe for Rogues. When that failed, I did loads of missions against Xenos and i've gotten their affiliation (ID is Miner, ship is Hegemon); that gradually did some good but I noticed that, when I jumped into othersystems, hostility level for Rogues, Outcasts and Lane Hackers slightly raised.

I went to Texas system, Beaumont Junker base. Paid 1 million dollars there, two times, to get better reputation with Rogues; checked it, and they became friendly, whereas IMG became increasingly unfriendly (not yet hostile though). When I left the base, I was attacked by Rogue and Outcast NPCs; after checking my reputation with them I've noticed it went back to very hostile state, one I had before doing missions against Xenos.

After going back to Pennsylvania and spending 90 minutes hunting Xenos my reputation with Rogues, Outcasts and Hackers improved significantly; IMG, in return, became my 4th most hostile fraction. And again, after I docked to Allentown and checked reputation, the levels again reset themselves.

I've spent all day and literally all the money I've had left for nothing.
 
Offline ArmsAndLegs Guy
08-07-2010, 06:31 AM,
#73
Member
Posts: 1,109
Threads: 16
Joined: Nov 2009

' Wrote:Been getting friendly with Junkers in Penn. all day, in order to try and get the bribe for Rogues. When that failed, I did loads of missions against Xenos and i've gotten their affiliation (ID is Miner, ship is Hegemon); that gradually did some good but I noticed that, when I jumped into othersystems, hostility level for Rogues, Outcasts and Lane Hackers slightly raised.

I went to Texas system, Beaumont Junker base. Paid 1 million dollars there, two times, to get better reputation with Rogues; checked it, and they became friendly, whereas IMG became increasingly unfriendly (not yet hostile though). When I left the base, I was attacked by Rogue and Outcast NPCs; after checking my reputation with them I've noticed it went back to very hostile state, one I had before doing missions against Xenos.

After going back to Pennsylvania and spending 90 minutes hunting Xenos my reputation with Rogues, Outcasts and Hackers improved significantly; IMG, in return, became my 4th most hostile fraction. And again, after I docked to Allentown and checked reputation, the levels again reset themselves.

I've spent all day and literally all the money I've had left for nothing.
Not a bug. Miner ID is repninjaed hostile against the pirating factions. So you see behaviour according to how it is supposed to be. Want to become friendly with with those guys, loose the Miner ID.

A & L Guy

Here to serve® You!!!

[Image: hoodiecry.png]
Offline Renegade101
09-15-2010, 08:42 AM,
#74
Member
Posts: 6
Threads: 0
Joined: Jul 2010

Don't know if this is an error or not, but the IMG base in Omega 7 only has missions dealing with Corsairs, IMG enemies are listed as Outcast and BMM.
Also the IMG base in Omega 3 has a BMM person in the bar.
 
Offline Alfonso_Benitez
10-18-2010, 06:33 PM,
#75
Member
Posts: 47
Threads: 1
Joined: Jun 2010

A possible .ini bug in Omicron-94 a.k.a. hi20

[Image: freelancer%202010-10-18%2022-48-31-16.jpg]

As you can see, there are 3 stars in the system. All 3 of them have coronas, colour etc, but only the one located at (0,0,0) is a light source, as demonstrated by this picture:

[Image: freelancer%202010-10-16%2019-44-59-67.jpg]

The ship is in orbit around Planet Mykonos, in Sector 7C. There is a star to the right of the ship, but it is not emitting any light, as is demonstrated by the dark ship.

I've analysed the 'hi20.ini' file under /DATA/UNIVERS/SYSTEMS/hi20, and have come to the following conclusions:

There are 3 entries for [Object], with 'star' attributes and 'sun' archetypes.

Quote:[Object]
nickname = HI20_Sun1
ids_name = 483617
pos = 34000, 10000, -57000
ambient_color = 255, 255, 255
archetype = sun_2000
star = med_white_sun
atmosphere_range = 10000
ids_info = 483618
ring = Zone_Hi20_sun1_ring, solar\rings\Protoplanet.ini

[Object]
nickname = HI20_Sun2
ids_name = 483619
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_2000
star = edge_sun
atmosphere_range = 13000
ids_info = 483620

[Object]
nickname = HI20_Sun3
ids_name = 483621
pos = 10000, -4000, 38000
ambient_color = 255, 255, 255
archetype = sun_2000
star = sm_white_sun
atmosphere_range = 10000
ids_info = 483622

However, there is only 1 entry for [LightSource]

Quote:[LightSource]
nickname = HI20_system_light
pos = 0, 0, 0
color = 50, 180, 120
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

I think the remedy would be adding 2 more [LightSource] entries to the .ini file.

Quote:[LightSource]
nickname = HI20_system_light_2
pos = 34000, 10000, -57000
color = 255,255,255
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

[LightSource]
nickname = HI20_system_light_3
pos = 10000, -4000, 38000
color = 255,255,255
range = 100000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION

However, I think that 3 stars will cause too much light to fall upon surfaces, which might even lead to white cut-off on certain surfaces, when combined with the ENBSeries plugin. Since, obviously, you're the devs, and know more about such stuff, I'm sure you'll know a suitable range of luminosities for each star for a 3-star system.

Hope this gets fixed in 4.86.

[Image: n4v9g3.jpg]
[Image: Alfonso-Benitez-2.jpg]
Soldato, Benitez Familia, Corsairs
 
Offline Moneybags
11-02-2010, 06:15 PM,
#76
Member
Posts: 164
Threads: 20
Joined: Mar 2009

Quote:Gallic Navy missions (In Burgandy at least) are all haywire.
First, the waypoints are all hooky, they don't dissapear and go to the next one when you get to them.
The NPCs don't show up
You cant abort the mission, you have to log out then back in.

Grr.

This was around 5:00 GMT, and I havn't been able to check if it's any different yet. If it's still bugged, I'll show a SS.

So after taking a break for about a year I've decided to get back in to Disco. So yeah.
 
Offline Stoat
12-22-2010, 08:03 PM,
#77
Member
Posts: 2,133
Threads: 90
Joined: Aug 2007

Location Battleship Altenburg
System Dresden

Bug in the Capture Prisoner missions offered by Rheinland Military NPCs. If the mission is taken and completed successfully, you get a mission failed message when you return the Escape pod to Battleship Altenburg, and rep decreases correspondingly.

I ran about 6 of these missions in a RM ID's and tagged Wraith and the same thing happened every time

[Image: Sig3.png]
My Stories
Offline Chase
03-09-2011, 12:38 AM, (This post was last modified: 03-09-2011, 01:40 AM by Chase.)
#78
Member
Posts: 587
Threads: 42
Joined: Dec 2009

<strike>Not sure if I can put this here, but I just ran across this about an hour and a half ago, gave up and tried again just now.

The problem is that the mission waypoint shows at both the originating mission base or what would be the "first" waypoint labelled as the #2 waypoint and the final destination (where the NPCs spawn) marked as waypoint #1.

Here's the screens to give an idea.
[Image: screen746.jpg][Image: screen747.jpg]

The left one was taken first, and then the right one was taken an hour and a half afterwards, after a freelancer restart. Both missions were taken from the Battleship Strausberg, with a Recruit IDed Wraith. I'll give it a few more shots and update if anything changes.
Update: Just tried again, to show that the waypoint doesn't go away when you get to #1.
[Image: screen748.jpg]

Edit: Seems like others are having this problem as well, feel free to delete this if it is a common occurrence.</strike>

Indeed others are having this problem as well, I've simply never seen it manifest itself this way. Delete or leave up, I'll chalk it up to lag-based issues.

[Image: gcproject%20final_export.png]
Golden Chrysanthemum | Gateway Shipping
Offline blubba
04-29-2011, 09:59 AM,
#79
Member
Posts: 628
Threads: 22
Joined: Jul 2007

I hope this is the right place....

I take missions out of Pacifica in Bering and fly off to the waypoint.
When I get there, theres nothing there and nothing turns up. I can't abort the mission either although it does offer me the chance to. If I press 'abort', it just closes the mission screen but I remain on the mission and it's still active.
I log out and when I relog, the mission is gone and despite aborting/logging, my Unioner reputation has not changed for the worse.
It has happened once or twice before but just now happened four times on the trot.

[Image: 17pswi.jpg]
Offline VaeliusNoctu
04-29-2011, 01:28 PM,
#80
Member
Posts: 38
Threads: 6
Joined: Apr 2011

My IFF was "CR (alied)" and was good to "IMG (green)" and "IMG Guard (max green)" too. I have the CR ID.

Tau 44

After dock every Station on all Stations i cant get Missions.

The ...to much Players message appears... but i was the only Player in Tau 44, and it was only 90 Players online.

I relog, Quit and restart the Game but nothing helps. I wait 2-3 Hours no missions, relog and restart again, no missions.

The day bevor i can make Missions here.

----------------------------------------------------


Tau 23 Java

I acept a mission leave the Base, but no instructions, only a waypoint appears. After reach the Waypoint the Mission dont starts.
I abort the Mission and leave Java, but after undock from Java the aborted Mission started new. Still buggy. I must relog to can realy abort the Mission


with friendly regards

VaeliusNoctu

Der Verstand ist die Mächtigste Waffe.
I am a German, fear my translator.
 
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