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  Discovery Gaming Community Rules & Requests Player Requests Official Faction Requests Official Faction Creation Requests Archived Creation Requests
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Rorry's Renegades |RR

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Rorry's Renegades |RR
Offline Zelot
03-23-2012, 03:30 PM,
#221
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Posts: 7,539
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Joined: Jun 2007

Be careful with aths statement there, it pushes an all or nothing vote, which will be harder to pass. An answer on what you would do with the Id question would probably be very helpful.

[Image: 13121_s.gif]  
Offline Veygaar
03-23-2012, 04:38 PM,
#222
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Posts: 4,211
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Joined: Jan 2011

' Wrote:Be careful with aths statement there, it pushes an all or nothing vote, which will be harder to pass. An answer on what you would do with the Id question would probably be very helpful.
Then I should ask, are we not allowed to bounty hunt with our secondary ID? The only limitation I see with the secondary ID is that it cannot use tech that the primary ID does not allow.

' Wrote:Vessels with the specialized ID must behave according to that ID's permissions and restrictions, even if the permissions of the faction's primary ID are different. For example, a Slaver ID'd Outcast faction character can only pirate according to Slaver ID restrictions.

All ship and weapon choices are subject to the restrictions belonging to the faction's primary ID, NOT the specialized IDs. The specialized ID does NOT provide access to ships or weapons that are forbidden to the primary ID.

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
Offline Laerethe
03-23-2012, 06:09 PM,
#223
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Posts: 286
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Joined: Jan 2012

' Wrote:Then I should ask, are we not allowed to bounty hunt with our secondary ID? The only limitation I see with the secondary ID is that it cannot use tech that the primary ID does not allow.

As far as I can see, bounty hunting is not part of your primary ID, the 'Pirate' ID. Therefore, with your secondary ID, you can only hunt within the bounds of the primary ID; since the Pirate ID does not allow hunting, you cannot hunt with the Merc ID.

"For example, a Slaver ID'd Outcast faction character can only pirate according to Slaver ID restrictions. "
Offline Zelot
03-23-2012, 06:47 PM,
#224
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Posts: 7,539
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' Wrote:Then I should ask, are we not allowed to bounty hunt with our secondary ID? The only limitation I see with the secondary ID is that it cannot use tech that the primary ID does not allow.

So what you are saying is that you want the admins to either accept your application as is or not. I am saying that might make it harder for you to achieve official status, if you care to look at the situation and give an answer to a question about accommodation, it may make the job of us in the Admin team easier as we will have a better understanding of what compromises you may be willing to accept. Otherwise we have to make our vote on an all or nothing basis, and as I said, it will make it significantly harder for a passing vote.

[Image: 13121_s.gif]  
Offline dodike
03-23-2012, 08:30 PM, (This post was last modified: 03-23-2012, 08:32 PM by dodike.)
#225
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Quote:Vessels with the specialized ID must behave according to that ID's permissions and restrictions, even if the permissions of the faction's primary ID are different. For example, a Slaver ID'd Outcast faction character can only pirate according to Slaver ID restrictions.

All ship and weapon choices are subject to the restrictions belonging to the faction's primary ID, NOT the specialized IDs. The specialized ID does NOT provide access to ships or weapons that are forbidden to the primary ID.
This clearly states that ships carrying the secondary ID must behave according to permissions (which is bounty hunting in case of Mercenary ID) and restrictions of the carried ID.

I don't see a reason why the RR couldn't pursue bounty contracts with appropriate secondary ID.

It seems people are twisting rules and fabricating non-existent restrictions to hinder this faction creation request.
Offline Zelot
03-23-2012, 08:36 PM,
#226
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Threads: 379
Joined: Jun 2007

' Wrote:This clearly states that ships carrying the secondary ID must behave according to permissions (which is bounty hunting in case of Mercenary ID) and restrictions of the carried ID.

I don't see a reason why the RR couldn't pursue bounty contracts with appropriate secondary ID.

It seems people are twisting rules and fabricating non-existent restrictions to hinder this faction creation request.
What's the point of having restrictions on an Id if people can just use another ID to her around them?

[Image: 13121_s.gif]  
Offline Veygaar
03-23-2012, 08:39 PM,
#227
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Posts: 4,211
Threads: 157
Joined: Jan 2011

' Wrote:So what you are saying is that you want the admins to either accept your application as is or not. I am saying that might make it harder for you to achieve official status, if you care to look at the situation and give an answer to a question about accommodation, it may make the job of us in the Admin team easier as we will have a better understanding of what compromises you may be willing to accept. Otherwise we have to make our vote on an all or nothing basis, and as I said, it will make it significantly harder for a passing vote.
I'm was not making a statement. I am asking what rule prohibits us to bounty hunt with our secondary ID?

It seems that the purpose of the secondary ID is to allow just that. If you can't do anything that your original ID allows, what's the point of the secondary ID in the first place?

I am not sure how by asking this question it makes you have to make an "all or nothing" vote. I am just asking a question...

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
Offline dodike
03-23-2012, 08:45 PM,
#228
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Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:What's the point of having restrictions on an Id if people can just use another ID to her around them?
The point is you can only use one ID at the time. In this case Mercenary ID'd ships loose the ability to pirate. That balances it out.

This question could be answered better by the author of this document.

Perhaps it's a good time to ask whether current faction creation rules still apply.
If not an update would be appropriate.
Offline Zelot
03-23-2012, 08:48 PM,
#229
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Posts: 7,539
Threads: 379
Joined: Jun 2007

The faction creation rules talk about the restrictions of the secondary ID, not the permissions of the secondary ID. I don't think it was ever the intention for factions to be able to bypass the restrictions of the primary ID with a second one.

[Image: 13121_s.gif]  
Offline dodike
03-23-2012, 08:54 PM, (This post was last modified: 03-23-2012, 08:55 PM by dodike.)
#230
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Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:The faction creation rules talk about the restrictions of the secondary ID, not the permissions of the secondary ID. I don't think it was ever the intention for factions to be able to bypass the restrictions of the primary ID with a second one.

' Wrote:Vessels with the specialized ID must behave according to that ID's permissions and restrictions, even if the permissions of the faction's primary ID are different.

If the admins believe there is a hole in faction creation rules, they should plug it.

Otherwise I think it's fair to expect admins to respect the rules in place just like they require the same from players.
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