[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
When a developer releases a modding kit that allows so much freedom, that is a sign that the game has been designed to have that freedom harnassed by folks like you or I.
What would be beautiful would be to have 3rd party mods (Like Disco etc) available on consoles.
Thanks for that. I didn't see that and I just was digging for single fixes. This is awesome.
[color=#CC66CC]EDIT[color=#FF99FF]:I recommend everyone grabs that file. The amount of fixes for stuff included is great. This is just awesome, to hell with Obsidian, will take 'em ten years to release a proper trash-fixing patch.xD
Interesting actualy, this is mostly still the same Gameengine "Gamebryo" from TES 4 Oblivion. I read some reviews that classified the gfx as outdated for newer Games look much much better.
The new Medal of Honor for instance looks awesome real like miles ahead but to me it seems its all very smal and tight in sense of Szenario freedom, often its even just a long corridor with 10-50m left and right or one smal square cell full of action scripts that only work once chronological from start to end. Not sidewise, not backwards and with no alternative route or just some minor choice.
In that sense many newer Games are to me more like an interactiv movies but no simulated world/enviroment. Obviously its much harder to make a field of 5x5 kilometer look photorealistic than something that is basicaly just a tunnel.
So if better gfx comes with such a hgh price, i actualy dont want it.