It uses an old engine, but it's been modified by Obsidian, not to mention the graphics have been updated as well. The engine can definitely do a hell of a lot more then it could when Oblivion came out.
I don't understand why people want their games to have spectacular graphics. I've seen many games that focus on looking pretty and end up being as deep as a wading pool. All it does is increase workload for developers into making stuff shiny and takes hours away from developing what really draws you into the game.
Some guy at the official forums just proved that the game can be completed without killing a single animal or person. This is the type of game I love! Options...
Guess its a question of good balance between gfx and simulation depth, else much more people would play "Nethack", wich is incredibly deep but presents itself completely in ASCII.
I can't find the words to describe how... How... Well, i can't find the word for it. But if anyone's been in there before, (including the building), you know what i went through.
- The dialogues are much more better than Fallout 3 or Oblivion (peh), it is an obvious touch made by the old Fallout developers.
- Talent system seems to be tweaked. When I have 115% energy weapon skill, I can hit well in FPS mode as well, no need for VATS. This was weird in Fallout 3.
- Childish limitations are now gone also in respect to the first point I made.
- Some places and some quests are really interesting. SPOILERRRR:: like you getting collared with an explosive device until you complete your deal
- SPOIILLLEEEER: It was fun to meet with guys from Fallout 1 and 2 =).
- Legion adaptation is interesting. Lots of nice details and fun there.
- Hardcore mode is a brilliant idea
CONS: MAY CONTAIN SPOILERSSSSSSS:
- Setting looks dull. Fallout 3's Washington DC and environment setting had much more to offer in means of exploration. It also gave a diversity like "rural areas" and "city areas" kinda. Even the city itself is like a desert oasis which makes all the map look the same. The only interesting places were the Legion camp, Rocket facility and Brotherhood bunker for me. Also the town with Super muties were fun due to old friends popping.
- Almost no Brotherhood of Steel and none Enclave except for a few dialogues.
- Voice acting of several characters are terrible. Fallout 3 chars had a strenght in their tones. Dialogue lines were fail but the voice acting was nice. You could hear the sadness in Liam Neesons voice (your Father in F3) or the pride in Brotherhood's captain when she spoke.
- Lets face it, Mojave is not that interesting as a setting.
- Hardcore mode is a brilliant idea with a fail system. Its still TOO easy.
- Stupid achievement system tells you how many locations left to visit. Like "bla bla perk! 30/50 locations found". Well, congratulations. Its like telling the end of a movie. So if I find all 50/50, i will feel like the game is done for.
- Graphics and animations. Oblivion was fun when it first came out, it was lovely in graphics and all. But that was 4 years ago. Not only because of graphics but because of engine limitations, it is time to move on to something new. Considering that I love Might & Magic, I am not into graphics as today's kids but I always remember the last battle of Oblivion where forces of Oblivion attacked Tamriel... which was a 12 vs 12 battle... -.-
actually no ogan. there are way more locations then 50 in there. you just reach an achievement and some experience points when you find 50. i think you can actually do that achievemt a few times over (sun)
like lord death achievement. when you kill 200 anything. then there's the lord death of murder mountain, when you kill 500 more. i need like 40 npcs to kill to reach that. wonder what's beyond.
On the note of the DC ruins... One thing I've noted is that there's pretty much no good gosh darn reason to use the sneak skill in NV.
While the Super Mutants were insanely overplayed in FO3... You found good reason to sneak a -lot- through the broken ruins of DC and various buildings. In New Vegas I've found myself in the otherwise unthinkable position of regretting investing any points at all into sneak.
Bummer.
On a side note: This game has me very excited for the next Oblivion game. Assuming that they really carry with the lessons and strengths they seem to have picked up from Oblivion, FO and FO:NV.