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Factions, Roleplaying and Systems

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Factions, Roleplaying and Systems
Offline Dab
01-16-2006, 06:40 PM,
#31
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Posts: 9,570
Threads: 320
Joined: Aug 2005

We've fight just as much as other people (if not more). We fought the most against -=?=- to keep them from conquering YOUR systems as they were no threat to us yet. We have also made several attacks against NSP. We fought in Tau-37 against LS when they came after us. We also took control of Rheinland for a time (and yes we did have to fight, we had to kill Angel about 13 times). Now how many battles did the houses have? So don't ever say we havent fought any major battles yet. We fought more battles helping the house systems and militaries than ourselves. So The Damned we will be ready if and when they decide to make a move against us. We also do not make people pay to enter our systems. Also we have 9 not 8 systems. And I think we should limit systems to ten systems at a total. Maybe that will shut you all up and make you stop complaning that I'm gonna take everything. And yes if your concerned about us having too many systems don't run and try to make new rules, go after us and try to take some of our systems. If we are to close to you then try and conquer the system near you. Your sorta just running to mom and saying "he is scaring me make him stop." When together you could beat him up.

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Offline Profile
01-16-2006, 07:03 PM, (This post was last modified: 01-16-2006, 07:06 PM by Profile.)
#32
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Posts: 209
Threads: 26
Joined: Jun 2005

Personally I say that since we allowed player factions and claimable systems, the server isn't the same.

Server has changed but not the mentality of who are playing on it.
Look at Wolfpack, he's totally right: players just want peace and quiet...
You'd better check the War poll and you'll see Wolpack and me are right !

The title of this thread is: Factions, Roleplay and Systems...
I'll resume my opinion with that:
Factions: just frobidden player ones and tell players to join Freelancer ones.
Roleplay: Roleplay don't need "claiming system" to works. Moreover Roleplay can be organized in an event.
Systems: forbidden players to own them. the game isn't the same when people can own systems !

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Offline f2k
01-16-2006, 07:20 PM,
#33
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Posts: 120
Threads: 1
Joined: Jul 2005

I think the thread is a prime example of why system claiming should be abolished.

Ever since we started this damned war, things havent been the same. The server is effectively being controlled by a few well organized factions. As a freelancer with no particular affiliations with any clan, Im finding it harder and harder to exist on this server without being either taxed or killed.
I absolutely hate having to constantly check the chat menu to remain aware of where people are; knowing full well that running into certain players will cost me dearly.

Ive asked this before, and now Ill ask again: why must we have a war? I mean, youve got a PvP arena for heavens sake use it!

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Offline Profile
01-16-2006, 07:26 PM,
#34
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Posts: 209
Threads: 26
Joined: Jun 2005

Yeah.
I think alot of people is thinking like Wolfpack, F2K and me...

Why don't simply abolish those stupids Factions and Systems claims?

Igiss, wasn't you who told me you like stay in the Freelancer spirit?
Well, with factions and claims we won't be in this spirit anymore !

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Offline Angel
01-16-2006, 08:13 PM,
#35
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Posts: 1,277
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OK well lets See how about this.....

So, AW is the ELite best of the best right?, and they also are " Mercenarys" or " Pirates " or whatever, so by controling a border world or two would be applicable...think about it since when in real life can a Pirate or Mercenary band control over half of sirrus? Now you all choose to be Mercs and Pirates right? so it was your choice to live the hard life.. that means its a HARD life not one of the Houses...the corsairs for all the might and power have 1 planet and a shipyard...the Outcasts for being the badass's they are only have a couple bases.

Therefore since where all apart of NPC factions let that be our limit..

SF: is limited to Britonia only no expansion.
RM: is restricted to Rheinland only no expansion

now those are the remaining house factions so there taken care of, as for the TG, AW and NSP, you three would need to post who your allied with, whether is a Corperation, or a pirate ban or whatever.

SO as an example, AW Is allied with the Outcasts, then they could only get Omicron alpha and Beta, now this is due in large part to the Faction your tied with, Since you CHOOSE to be allied with pirates then your limited to what pirates have to offer, the Outcast haven't concerd half of Sirrus, sure they have INFLUENCE in many areas but they don't own all the systems they fly in.

Next Item would be Liberty, that can be made into a Universal Area with New York being a safe zone, noone being able to claim it. so that theres no argueing about Recruits and stuff like that.

Now Example, TG say that there a faction Tied in with the Liberty rougues, how can this work since Liberty rougues are in liberty well, then when dealing with factions who don't own a system your then aloted a base. like buffalo, or Alcatraz, and If your allied with the Lane Hackers you get Maggellan.

Basically it makes is so your getting what you designated as, Pirates get what pirates earn, Millitarys get what millitars earn, If your upset because a house faction has more, well then move to a house faction redefine your allies, instead of the Lane Hackers, join Republic shipping and you can get based out of Mianz, Or ally with Planet form and be based out of planet harris.

Pirates and Mercs should have what there Tittle deem them to have, and ive been on other servers and i have yet to find Clans that Bicker over territory, there happy where they are and they have set-up like ours. Hell the people allied with the outcasts love having two systems. Saves them cash the earned....

Alignment:The Outcasts
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Offline Dab
01-16-2006, 08:20 PM,
#36
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Posts: 9,570
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How about we just limit the systems to 10 systems and then use Firebirds idea of if someone takes more than that they lose one system for each one gotten over the ten systems limit. And anyway we aren't expanding anymore than we have right now so you don't have to worry about us taking control of Sirius. You guys are the ones bickeing over territory. AW is fine as it is, and we don't want any more systems.

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Offline Wolfpack98
01-16-2006, 09:41 PM,
#37
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Dab,Jan 16 2006, 01:20 PM Wrote:How about we just limit the systems to 10 systems and then use Firebirds idea of if someone takes more than that they lose one system for each one gotten over the ten systems limit. And anyway we aren't expanding anymore than we have right now so you don't have to worry about us taking control of Sirius. You guys are the ones bickeing over territory. AW is fine as it is, and we don't want any more systems.
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Okay. You still have not answered my question. At all. You keep side-stepping the question, Dab, so answer up.

WHY do you need 10 systems? WHY?

SF is willing to give up all systems and go to the 1-homeworld thing.. RM is willing to do the same. The two Factions with the most number of systems with the exception of the AW are willing to lose all their systems in favor of the 1-homeworld model.

WHy not AW? What is so important about the 10 system rule that you must absolutely have it? WHY? WHY? WHY?

Answer that. Stop beating around the bush, man. Answer it and then we'll consider it. Otherwise, you're just putting up a bad arguement (Actually, no arguement, since all you're giving so far is excuses)

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Offline Korrd
01-16-2006, 09:57 PM,
#38
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Posts: 3,714
Threads: 241
Joined: Aug 2005

I agree. 1 home system and maybe a colony. no more. The "system conquer thingie" where a faction gets all of sirius is... annoying, and force a faction to have at least 2-3 players patroling the borders all the time.

So, lets go with 1 system per faction and drop the discussion.

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Offline Angel
01-16-2006, 10:54 PM,
#39
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Posts: 1,277
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Agreed........

Alignment:The Outcasts
Status: Retired
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Offline Constantine
01-16-2006, 11:40 PM,
#40
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Posts: 453
Threads: 19
Joined: Aug 2005

i agree too...
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