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razor prob

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razor prob
Offline Dashiell
12-13-2010, 03:08 PM,
#1
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This happens to me a lot:

I'm flying around in a gb with a snipe loadout consisiting of pulses and razors. Then in a fight, I target someone and fire a pulse + razor combo at him in. He's in a bomber/ fighter. The pulses hit, and then a second or less later the razors hit as well.

I see the shield go down to the pulses and then the razors hit the deshielded bomber/ fighter a second or less later. I see the razors impact on the hull. Yet the bomber/ fighter doesn't go poof. instead, it just flies on like the razors were never fired. no damage, nothing.

At first I thought i must have accidentally shot a gun or something. but this happens to me a lot. too often to be gun hits.

So whats the deal? is it lag that causes the razors to hit the shield on my target's side because it hasn't registered the pulse hit yet or something?

Is there someway to fix this without having to wait over a second to fire the razors after the pulses? since by that time the dehielded target is evading like crazy.

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Offline Asgardian
12-13-2010, 03:11 PM,
#2
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I get this a lot as well. Also happens just before the shields go back up on the target.

Maybe it is the half second delay between us and the server? Not a tech-head, sorry Dash D:

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Offline Strichev
12-13-2010, 03:15 PM,
#3
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Umm, razor projectile is smaller than the effect or something like that. Only the wery centre of that white ball actualy registers as a hit on enemy ship.

Or at least I think so.
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Offline SeaFalcon
12-13-2010, 03:19 PM,
#4
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' Wrote:Umm, razor projectile is smaller than the effect or something like that. Only the wery centre of that white ball actualy registers hit.

Or at least I think so.

You can still see the projectile stop against the target vessel...

I got it a lot too.
Had it a few times with snac's too ^^
so annoying.

Guess we just blame the amount of people playing.
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Offline Strichev
12-13-2010, 03:20 PM,
#5
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Well, I hope he doesn't think that I think he is uneducated when it comes to such issues.
I usually don't underestimate people.


Eh, not registering hits is a minor issue. I can't even PVP....damn new computer.
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Offline Stoat
12-13-2010, 04:25 PM, (This post was last modified: 12-13-2010, 04:25 PM by Stoat.)
#6
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Happens loads to me too. There definately appears to be a delay between when the pulse hits and the shield bar disappears to when a Razor hit on the hull will actually register. And I'm using double pulse, so it's definately removing the shield. It's an immense annoyance, and has definately cost me several of the little blue messages that form my sole income for my hunter characters.

I now try to fire my pulse volley earlier so as to counter the problem, but that makes it easier for the target to dodge.

Edit: The problem is most noticable against NPCs

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Offline Akura
12-13-2010, 04:32 PM,
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It's something where your game lags and thinks you've hit them, where the server denies you have.

I've had this with SNACs on caps, I've clearly hit them, but nothing registered. And again, I once saw someone SNAC a deshielded fighter, but they claim they missed, and the fighter is fine.
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Offline Stoat
12-13-2010, 04:35 PM,
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I'd agree with you but for the fact that I'm almost always running at 64m/s ping with 0% lag, loss and fluctuation.

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Offline hribek
12-13-2010, 04:38 PM,
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You have hit some of his equipment, which absorbed the damage.
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Offline Boss
12-13-2010, 04:42 PM,
#10
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' Wrote:I once saw someone SNAC a deshielded fighter, but they claim they missed, and the fighter is fine.

Happens to me far too often.

Not as much with fighters. Mostly transports and gunboats.

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