• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 33 34 35 36 37 … 46 Next »
Admin Notice: Server testing #6

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Pages (3): « Previous 1 2 3
Admin Notice: Server testing #6
Offline Jack Payton
03-22-2011, 09:00 AM, (This post was last modified: 12-03-2012, 12:38 AM by Jack Payton.)
#21
Member
Posts: 225
Threads: 10
Joined: Oct 2010

.....

This character is retired. Associated forum account is disabled.
Reply  
Offline ryoken
03-22-2011, 09:51 AM,
#22
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:It would be great if we had the drifting exeption for barges in guard systems, because logging it in and moving some 40k back to base is really evil, and docking with that thing is evil too.

You bought it,now live with it. If 1 ship drifts? they all should drift. See no reason for special rules because you bought a monster ship.

@Cannon. great work.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Reply  
Offline Echo 7-7
03-22-2011, 11:09 AM,
#23
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

Cannon, with the autoban on cheat detection, how many times does a player need to be 'detected' cheating in order to get banned? And how long does the ban last for? Is a detection when we get the console message: "Possible cheating: <player.name>"?
Thanks.

There was a sig here, once.
  Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode