' Wrote:What skill is needed here?.. You can try few times without the fear to lose the target.
I done it once, and in my opinion it was ooRP.
Use the skill in the first place, where you let him get away...
Or lose a bit of pride, to admit that he got away.
You can flip it and say the same about traders. Use the skills in the first place so you don't need to resolve to flying into deep space (where you are likely to die, btw) and if you get caught, loose some pride and admit that you failed to get away. Attempted suicide by flying into deep space is as much ooRP if not more.
Guess what, in combat, humans will take advantage of almost anything that gives them an advantage over their opponent. If we always gave up when our target got just out of reach, we wouldn't be the dominant life form on this rock.
Oh look, the animal got away. Oh well it wins, we won't hunt it anymore.
' Wrote:If you pirate for money, yeah... Go after and waste your time on a dumb trader.
If you pirate for the sake of RP/fun, you won't waste 10 minutes chasing that trader.
Oh, if he does ooRP stuff, does not mean you should do it too.
If the chase is exciting, why not? How is that only about money? You also have plenty of time to talk the trader, to try some psychological approach. It all makes it interesting. I know a pirate who convinced a trader to turn around after few hundred clicks.
Why should advanced flying techniques be considered ooRP?
Also from what I've heard most pirates will follow the trader to the very end anyway.
Note: Easy counter to slingshotting: Do a minute course change. Slingshotting requires EK, which prevents all steering (even strafe will lower your speed). If you change where you're going the slingshotting person will be forced to reengage cruise, which drops him to 80m/s a while.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:The only thing we promote on our server is roleplay, it's the most important aspect regardless of skill and timing.
This slingshot technique would be borderline mechanics abuse, I won't support it.
Yes, but I also like to promote skill in combat, competition is fun, perhaps you don't wanna jump into that arena and I don't blame you - not everyone is cut out for it.
Secondly, I will use this technique until such time the Admins state its against the rules.
But if we want to go down the road of "abuse" this and "abuse" that. A trader, flying 500K up the plane in an attempt to bore the other player out until he simply leaves, is as much "OORP abuse" as a trader diving into a planet to perform respawn-trading with his friend.
Oh look..it turned into a discussion about the ''catch up tactic''..wow..who would've guessed [/sarcasm]
I guess I'll throw in my opinion, to no one in particular..
First of all, the catch up thing is great, aaand, makes the traders all angry and stuff, but guess what? Pirates don't care.
We want your cash, and we're willing to do anything for it, even ruining the fun of you making your cash, all in RP that is...heh. You might say the Catch-Up thing is ooRP and ruins the fun and should be fix'd or whatever, and you're right, it is ooRP(maybe). But, so is the trader that just cruises and goes 300k into a random direction..not fun at all. And when you do that, this time, the pirate gets mad, as you're wasting his time while he could've maybe pirated 2 more people.
Don't run, pay up (or die). Heh...
And what have we learned? All is fair in love and war...(or something like that)