' Wrote:So... you suggest that the nomads accidentally destroyed sol?
Worship takes many forms - I didn't say it in the context of deities. Your insults are uncalled for.
Also, the issue was about how three nomad GUNBOATS just suddenly ganked a miner - just to put that into perspective.
They kinda wanted the miner, but I was there on my =CR= gunboat, and while they were watching in wait to engage the ptrain, which I did not do (and brings to me he didnt give notice anyway), miner silently ran away while they were CDing me.
But yeah, first time miner told him to get lost, so he prolly couldnt take the loss.
' Wrote:Religiously the OC are mostly Catholic, as a whole they respect the Nomads for being 'greater beings', but not on a level of worship. On a level of deep respect.
Some Outcast respects the nomads, others don't care and others wants nothing to do with them.
Why is it like that? Well because I want to keep the road open for others to play whichever role they want, there's nothing to be gained by railroading our RP... as pure drug dealers and Nomad fanatics.
' Wrote:Some Outcast respects the nomads, others don't care and others wants nothing to do with them.
Why is it like that? Well because I want to keep the road open for others to play whichever role they want, there's nothing to be gained by railroading our RP... as pure drug dealers and Nomad fanatics.
This is true, they have a law that Nomads are not to be attacked, and only a select number of Outcasts feel that way about the Nomads.
Others can dislike or ignore them all they want, they just can't attack them legally in Maltese law.
So this is just a bitter "We lost two carriers, three or so gunboats and now we're pissed even though the Keepers were totally justified" thread.
' Wrote:So... you suggest that the nomads accidentally destroyed sol?
Worship takes many forms - I didn't say it in the context of deities. Your insults are uncalled for.
Also, the issue was about how three nomad GUNBOATS just suddenly ganked a miner - just to put that into perspective.
Mind you, nobody is accusing the keepers of doing anything wrong by the server rules - it's just an observation that what happened isn't characteristic of what the keeper gameplay was meant to be. Admit it, ganking miners in overpowered ships which are supposed to serve as Mind Nodes is not what the whole standard of recruitment you gents exercise is all about.
We didn't gank a miner.. teh miner left.. we ignored it...
The Hydra Gunboat stuck around, made a few threats to the ptrans... then started to flea... 'US' scorps never opened fire on the gunboat until it fired on 'ours' after it was sitting on top of java...
The gunboat got raped, and docked. 'we' didn't kill it.
'We' then moved to 37.. where several CR came after us.. then more showed up...
so now I'm gonna change this thread... please stop bashing... 37 was an epic fight.. Kudo's to all involved.. it was very fun...
Btw.. I was the only scorp that died.. the GB that showed up raped my shields.. and a bomber snac'd me...
Namtara (yes I'm a keeper, not tagged).
Enjoying a game isn't always taking the easy route, sometimes you have to take chances and trust in luck, sometimes that luck takes a big bite out of your backside.
' Wrote:This is true, they have a law that Nomads are not to be attacked, and only a select number of Outcasts feel that way about the Nomads.
Others can dislike or ignore them all they want, they just can't attack them legally in Maltese law.
No, they can't attack them because some Nomad developer, who also happens to be a moron, put in a restriction in our ID with the pure intent of railroading our RP in a way which is beneficial to the Nomad factions.
Maltese law states that Nomads are to stay 10k away from Maltese installations, and once that line is breached our defense forces has permission to blow the entity up. Why? Mostly because having Nomads around Malta makes things too bloody obvious, and we're not quite at the point where there will be a true alliance.
' Wrote:No, they can't attack them because some Nomad developer, who also happens to be a moron, put in a restriction in our ID with the pure intent of railroading our RP in a way which is beneficial to the Nomad factions.
Maltese law states that Nomads are to stay 10k away from Maltese installations, and once that line is breached our defense forces has permission to blow the entity up. Why? Mostly because having Nomads around Malta makes things too bloody obvious, and we're not quite at the point where there will be a true alliance.
Ye, that's true.
Outcast ID restrictions only apply when sanctioning lolwut OC though, none of the justified OC get sanctioned for it.
' Wrote:No, they can't attack them because some Nomad developer, who also happens to be a moron, put in a restriction in our ID with the pure intent of railroading our RP in a way which is beneficial to the Nomad factions.
Maltese law states that Nomads are to stay 10k away from Maltese installations, and once that line is breached our defense forces has permission to blow the entity up. Why? Mostly because having Nomads around Malta makes things too bloody obvious, and we're not quite at the point where there will be a true alliance.
In addition to that, we can't even keep nomads from killing our supply lines due to the lovely ID ...
After all the Nomads don't have a cease-fire with Junkers and the likes. Furthermore even the sight of one of a quishy can cause the captain of the non-outcast transport to panic and flee, thus us losing the supplies and the supplier. Truly beneficial "alliance" we have there...
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.