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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Carrier ships

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Carrier ships
Offline me_b_kevin
09-20-2007, 10:26 PM,
#1
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Posts: 1,525
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Joined: May 2007

i know i've seen this asked before but can't find it.

is it possible to have a device on carriers that would spawn NPC's?

like a gun or mine that when fired made a wing of fighters spawn like maybe behind the carrier or something?

i was thinking about this on the way home. i don't think it's possible but i thought i'd ask


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Offline ghostcat
09-20-2007, 10:28 PM,
#2
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XD I think it's possible to make a ship as a projectile. As for NPCs... dunno.
I want a kamikaze gun!

........Once more unto the breach, dear friends, once more;..........But when the blast of war blows in our ears,.....
........Or close the wall up with our English dead...........................Then imitate the action of the tiger;.................
........In peace there's nothing so becomes a man........................Stiffen the sinews, summon up the blood,.........
........As modest stillness and humility:........................................Disguise fair nature with hard-favour'd rage!....
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"Another popup faction. Great. What's wrong with my popup blocker?" - Denelo
"Oh come on, slow and steady doesn't win any races, fast and steady does."
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Offline DarkOddity
09-20-2007, 10:30 PM,
#3
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Joined: Aug 2006

That sounds fun.. I used to play a game called Battlezone, some of the modders (or hackers as they were called in that community) had guns that when fired, spawned tanks, guntowers and whatnot..

Would be itneresting to see it done in Freelancer, though I'm sure if it could be, it already would have been.

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Offline Gamazson
09-20-2007, 10:42 PM,
#4
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Posts: 962
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To my knowledge NPC's in freelancer are generated randomly according to population zones. Each of these zones state what kind of NPC populatation that area and the frequency that they appear. It would be almost impossible to create something that had this effect on capships without access to the hard code.

You have another problem as well. NPC's behavior towards players is dictated by a players rep sheet. It would be very easy for a rival player to become friendly with your fighters faction and not get attacked by them at all. Plus, if players started throwing out random NPC it could cause a danger to server stability.

AKA Nexus
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Offline ghostcat
09-20-2007, 10:46 PM,
#5
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Posts: 520
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' Wrote:To my knowledge NPC's in freelancer are generated randomly according to population zones. Each of these zones state what kind of NPC populatation that area and the frequency that they appear. It would be almost impossible to create something that had this effect on capships without access to the hard code.

You have another problem as well. NPC's behavior towards players is dictated by a players rep sheet. It would be very easy for a rival player to become friendly with your fighters faction and not get attacked by them at all. Plus, if players started throwing out random NPC it could cause a danger to server stability.

A danger he says ^.^ It would crash the server every 6 minutes!

........Once more unto the breach, dear friends, once more;..........But when the blast of war blows in our ears,.....
........Or close the wall up with our English dead...........................Then imitate the action of the tiger;.................
........In peace there's nothing so becomes a man........................Stiffen the sinews, summon up the blood,.........
........As modest stillness and humility:........................................Disguise fair nature with hard-favour'd rage!....
Dasher
"Another popup faction. Great. What's wrong with my popup blocker?" - Denelo
"Oh come on, slow and steady doesn't win any races, fast and steady does."
[Image: socksaredeadly.jpg][Image: space.jpg]
Back, if I can get this thing working!
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Offline DarkOddity
09-20-2007, 10:47 PM,
#6
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Joined: Aug 2006

Yeah, it's definitely not something I see as a reality in Freelancer.

My Website
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Offline Spacewolf
09-20-2007, 10:57 PM,
#7
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Posts: 371
Threads: 15
Joined: Nov 2006

you could have them as projectiles possibly a weapon that caused npcs to spawn ike a admin command (is there even an admin command like that?)
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Offline Dopamino
09-20-2007, 11:06 PM,
#8
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Posts: 3,522
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Joined: Jul 2007

have them drop weapons platforms. small ones that cost 500k each.

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Offline Gamazson
09-20-2007, 11:22 PM,
#9
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Posts: 962
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Weapons platforms sound more doable but we still have the problem of getting it to attack the target you want. Player factions don't necessarily treat each other the same way as their NPC counterparts.

AKA Nexus
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Offline Dopamino
09-20-2007, 11:25 PM,
#10
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Posts: 3,522
Threads: 70
Joined: Jul 2007

good point. hmm.

[Image: GlossyNew2copy-1.png]
I mostly lurk around Media Center these days.
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