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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Offline alance
09-21-2007, 11:47 PM,
#1
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Posts: 511
Threads: 29
Joined: Jul 2007

Heya modders,

I've been going over the Freighter and Transport ship stats with FLStat but have been confused by a couple of the fields in that program, specifically these:

MaxAngularSpeed - Essentially this is turning speed, correct? i.e. how fast your nose swings through a given arc?

AngularDistanceFrom 0-0.5sec - This one I have no clue.

TimeTo90%MaxAngSpeed - Is this how quickly your ship reaches its maxiumum Angular Speed?

ReverseFraction - No idea.

NudgeForce - No idea.

StrafeForce - No idea.

Thanks for any clues!

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[Image: ub-behemoth.png][Image: disco_spacer.gif][Image: ub-slipstream.png]
"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."
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Offline Aemx
09-22-2007, 12:43 AM,
#2
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Posts: 42
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Joined: Sep 2007

Nudge force would be the ship's momentum...
Angular distance from 0-0.5 sec should be how much the ship's turned after 0.5 secs in degrees
Strafe force- your sideways momentum
You're right about max angular speed and timeto90%, i think.
I don't know these for sure, but looking at the stats, they're at least something similar xD

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Offline Tortured_Soul
09-22-2007, 12:44 AM, (This post was last modified: 09-22-2007, 12:45 AM by Tortured_Soul.)
#3
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Posts: 205
Threads: 14
Joined: May 2007

I was under the impression that nudge force was the strafing ability of a ship while in cruise (eg, being nudge to avoid asteroids, etc)

Although everything else seems to be correct.

momentum is dealt with by the mass field I believe.

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Offline yurineova
09-22-2007, 01:02 AM,
#4
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All I know bout these varibles are that if the angular is high, then the ship turns fast. I dont pay attention to anything else.:rolleyes:

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Offline alance
10-10-2007, 03:11 PM,
#5
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Posts: 511
Threads: 29
Joined: Jul 2007

Alright more questions about FLStat's numbers...

1) Look at the Impulse speed column. Many ships list at "80.07" and many at "80.13" for example. Does the number to the right of the decimal have something to do with Thruster speed? If not, I don't see where maximum thruster speed appears in FLStat.

2) I am confused on some of the shields listed for freighters and transports. For example, I see the Large Train and Behemoth can have up to Fr7 shields, and the Lux Liner can have Fr8. What I don't see is Transport shields listed, so I'm assuming Fr7 is a transport shield? Is Fr8 a gunboat shield?

[+Edit]
3) Does anyone know how cruise engine warmup time is set? Looks to me like FLStat doesn't dig up that particular info on each ship. By my testing, Starflyers take 5 seconds to warm up (same as a Behemoth!) while a Slipstream takes 3 seconds. Just curious if there is a comprehensive list anywhere.

Thanks for any help!

[Image: disco_spacer.gif]
[Image: ub-behemoth.png][Image: disco_spacer.gif][Image: ub-slipstream.png]
&quot;To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence.&quot;
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Offline Tortured_Soul
10-10-2007, 11:02 PM,
#6
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Posts: 205
Threads: 14
Joined: May 2007

1) Not a clue, most likely just accidental rather than anything sinister or useful. 2) Igiss reclassified the shields when he made Disco. You've more or less got the jist 3) It's done in the engine file so far as I remember. Where everything else abut the engine is specified. Shape, colour, effect, trial length, etc

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