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The Society

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The Society
Offline Charo
01-20-2011, 01:06 AM,
#1
Kusari Vanguard
Posts: 1,542
Threads: 114
Joined: Jan 2010

[Image: 571px-TheSociety.png]

STORY

Part One
The Revolt

It was 818, early November. Rufus Wolfgang, and Joseph Tomasso, two rather high security pirates, who had their reign of terror cut rather short by a Hunter Patrol. Both in the same cell onboard the Intruder, a high armored, high security prison liner stationed with a small group of hired mercenary escorts. They were getting fed their regular daily rations, but something went wrong. The two managed to grab the guard as he gave them a set of rations. His fatal mistake sparked a revolt onboard the Liner, with Rufus and Joseph leading it. Cell by cell, they free'd their imprisoned criminal friends, defending themselves with weapons grabbed from guards. After several hours, the rebels managed to breach the bridge, which had a rather large bulkhead. The rebels, after capturing the bridge, scared the rest of the crew of the Intruder into surrendering. The escorts, being natural mercenaries caring only about credits, ended up joining what is now The Society.

Part Two
The Society UnHumble Origins


A group of mainly disgruntled "Wage Slave" workers, and independent pirates willing to get a bit more organized. But the majority of The Society is made up of the prisoners that were onboard the Intruder. Ironically, some of the old guards that were hired out of private corporations became a part of something they were hired to stop. The old crew, or more specifically, the ones who weren't shot, are now prisoners aboard the Intruder.

Part Three
Chain Reaction
Joseph and Rufus make the Intruder their mobile base of operations, and retrofit it with tubes allowing for a type of mooring. The Society gains a rough system of leadership, Rufus is at the head, and Joseph takes over as the admiral of his forces.
Forces throughout the houses take note of The Society and place bounties on the heads of individual pilots, and a generous bounty on 'Intruder'.
Several days later the 'Intruder' is attacked by Bounty Hunter bombers, the ships are swatted by a thick swarm of fighters, the ship sustains no damage. By this point they suspect a traitor is operating on board as they were well hidden in the Barrier Nebula.
To try and lure the traitor out, every single person, except for the ones trusted by Joseph and Rufus, are thrown into jail cells, and told they will not be released until the traitor is found.
The ship is on high alert, and Rufus begins public executions of random prisoners to try and force the populace to expose the traitor. A prisoner confesses that he knows who the traitor is and promptly gives a name, before he was shot.
All prisoners are released, under the pretense that the traitor was killed in the executions. The supposed traitor is tailed, until solid proof is found, and it was. He was seen using a radio to contact elements, and the transmission was traced the Sheffield station.
The next day the prisoner was brutally executed in his cell, and all screens on board displayed this, as well as sending the Bounty Hunters a message through the traitors communication relay of the corpse.


Ranks


Boss: The overall leader. His word is law, nobody can question his orders.
Current: Rufus Wolfgang (Russell)

Right Hand Man: 'Second in Command' He commands The Society when the Boss isn't around. Tasked with planning special jobs and elite training.
Current: Zack Blazer (Teshurr)

Desk Jockey : Tasked with relations, navigations, filing, and anything concerning paperwork.
Current: Alex Drake (Pyromaniac)

Elite: A pilot that has proven himself a valuble member of The Society. Can have a personal gunboat. Can have a Heavy Attack/Recon Ship.
Current: Maria Salvadore (Longbow) Clyde Barrow (Altejago) Bonnie Parker (Widow)


Pilots: The Typical pilots of The Society, tasked to carry out jobs, hit and runs, and transporting. Can fly bombers, and the shared gunboats. Can have a Guerrilla Wing ship.
Current: Chris Erkisen (Lightning) John Richards (Ted Sanford) Jack Elais (Dagger) Rubio Fortunato and Louis Mcknight (Sand spider) Alice Harper (Recovery) Alejandro Hemenez (Total Absolution) Athena Eligente [Joined unofficially] (Snoozzzer)


Rookie: A new pilot to The Society. Can only fly fighters.
Current: None Currently

Pirate ID, no/Freelancer IFF

Reputation

Friendly:
Outcasts
Lane Hackers
Junkers
Rogues
Mollys


Neutral:
BAF
BPA
Everybody else


Unfriendly:
Reavers
IMG (Currently on Do Not Shoot due to Molly agreement)



Hostile:
Corporations
KSP/LPI/RFP
LN/KNF/RM
Corsairs
Xenos


ZOI

Banned systems (Do Not Enter, need permission from The Boss and other parties before entry)
Guard Systems (And other Guard-like systems)
Omicron Gamma (Allowed if assisting Outcasts with raids)
Alaska
Omicron Minor
Omicron Iota/90/99/other Nomad systems
Anything Gallia
Bremen
New Hampshire
Omicron Kappa
Omicron 82
Omicron 81
Orkney
Omicron 80

Restricted systems (Need a damn good reason to enter)
Dublin
New York (Open if striking against Liberty)
New Tokyo
Pennsylvania
Anywhere in Rheinland
Omega-11
Honshu
Okinawa
Edinburgh
Omicron Theta
Omicron Eta
Bering
Hudson


Open systems:
Border Worlds
Edge worlds
Omicrons (Ones not mentioned)
Outer House systems (Ones not mentioned, New London permitted entrance)
Taus
Omegas (Ones not mentioned)
Sigmas


Allowed Tech

Ships
Liberty Civilian : Open Use
Rheinland Civilian: Need Permission from Boss
Bretonia Civilian: Open Use
Kusari Civilian: Open Use
Sirius Civilian: Open Use
Border Worlds: Open use


Guns
Unlimited Use Civilian
Unlimited Use Codenames
Restricted Use Zoner (Needs permission from Boss)
6x Kraken Type 2
20x Barrager V
5x Barrager V Turret

Links

Wiki Page
Deal with 101st
Work for the AGS-U
Reporting Channel
RP Story of stuff going on in Society HQ



I may be forgetting a few things, so if I am, let me know please.

[Image: 4O2YE70.gif]
[Image: 5bcml50.png]
Reply  
Offline gafwmn
01-20-2011, 01:12 AM,
#2
Member
Posts: 641
Threads: 9
Joined: Sep 2007

Ok,I'll bite.
What is your planned ZOI ?
And not to be a wet blanket,but,do we really need more pirate groups ?

[Image: gafwmn_fldisco_01_zpsm1lpftim.png]
  Reply  
Primitive
01-20-2011, 01:16 AM,
#3
Unregistered
 

Quote:Friendly:
Outcasts
Lane Hackers
Junkers
Rogues
Mollys

Most of them have stated in ID..can hunt pirates. Why should they let their feeding grounds to you ?

In my opinion too many ranks (trust me, I've set up much groups in my disco history, especially pirate ones..4 ranks top)

Ships usage ?
Reply  
Offline Death.RunningVerminator
01-20-2011, 01:21 AM,
#4
Member
Posts: 4,308
Threads: 143
Joined: Nov 2008

' Wrote:I may be forgetting a few things, so if I am, let me know please.
Ya.. Me. In the roster.

I feel so unimportant.
' Wrote:In my opinion too many ranks (trust me, I've set up much groups in my disco history, especially pirate ones..4 ranks top)
Aye. Remove the Elite Pilot rank and remove one of the "third in command" ranks.
Reply  
Offline Charo
01-20-2011, 01:29 AM,
#5
Kusari Vanguard
Posts: 1,542
Threads: 114
Joined: Jan 2010

Alright, added our ZOI. And DRV, I told you, you have to make a character to be included

EDIT:
' Wrote:Most of them have stated in ID..can hunt pirates. Why should they let their feeding grounds to you ?

In my opinion too many ranks (trust me, I've set up much groups in my disco history, especially pirate ones..4 ranks top)

Ships usage ?
1: Because we've pretty much helped them each time it was needed. Seems like a good reason to be friendly to me

2: Noticed that too, removed the unneeded ranks

3: Civilian/Border Worlds. We're mostly Rocs and Sabres

[Image: 4O2YE70.gif]
[Image: 5bcml50.png]
Reply  
Primitive
01-20-2011, 01:34 AM,
#6
Unregistered
 

Quote:Friendly:
Outcasts
Lane Hackers
Junkers
Rogues
Mollys


Quote:Most of them have stated in ID..can hunt pirates. Why should they let their feeding grounds to you ?
Reply  
Offline Charo
01-20-2011, 01:47 AM,
#7
Kusari Vanguard
Posts: 1,542
Threads: 114
Joined: Jan 2010

Because piratting isn't our main job. We also smuggle, do IRP 'jobs' for them. And if they have a problem with us there, we leave.

[Image: 4O2YE70.gif]
[Image: 5bcml50.png]
Reply  
Offline Enoch
01-20-2011, 01:51 AM,
#8
Member
Posts: 1,252
Threads: 18
Joined: Oct 2010

Your tag is TS| right ?

(sun) (sun) (sun)
Reply  
Offline Switchback
01-20-2011, 01:56 AM,
#9
Son of Malta
Posts: 1,623
Threads: 177
Joined: Mar 2010

' Wrote:Your tag is TS| right ?

Yes.

Oh, Russell, your forgetting allowed ships.

Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
  Reply  
Primitive
01-20-2011, 02:12 AM,
#10
Unregistered
 

' Wrote:Alright, added our ZOI. And DRV, I told you, you have to make a character to be included

EDIT:

1: Because we've pretty much helped them each time it was needed. Seems like a good reason to be friendly to me

2: Noticed that too, removed the unneeded ranks

3: Civilian/Border Worlds. We're mostly Rocs and Sabres

1. Do they as large criminal organizations really need your help ?

2.Good

3.Ok, but add some flavor to it, as LF,HF,Freighters and such.

I would rather see Sabre/Falcata combination. Or in other case Eagle/Roc. But groups you mentioned along with your ZoI fit more in Borderworld shipline


' Wrote:Because piratting isn't our main job. We also smuggle, do IRP 'jobs' for them. And if they have a problem with us there, we leave.

Points at number 1 above.

Outcasts,Junkers,Rogues,Hackers,Mollys..they all have smugglers and enough people to pull any job. I can only see you as potential human shield while they're pirating.
Reply  
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