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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Shortest path calculations and other data parsing

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Shortest path calculations and other data parsing
Offline Ursus
03-01-2012, 06:36 PM,
#21
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Posts: 3,853
Threads: 249
Joined: Oct 2011

that jumphole exists in both systems

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Offline Coin
03-01-2012, 07:20 PM,
#22
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Posts: 3,329
Threads: 82
Joined: Apr 2008

1. fl companion and flstat do not take into account the fact that flying in a straight line is not necessarily quicker; if you need to fly around the sun, a curved path is the shortest.

2. neither flcomp nor flstat can share waypoints. this would be an awesome piece of functionality, and if you are able to implement it, would make your program very attractive. dunno how though, maybe a file you could export via skype?

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Offline Jimothy
03-01-2012, 07:27 PM,
#23
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Posts: 942
Threads: 67
Joined: Nov 2008

It has been moved since vanilla though, that my be the issue.

However, I have only my best wishes for your success in this, and you will have a great many people that'll thank you if/when it comes to fruition. It'll make for a great economy-testing tool too, allowing the dynamic-economy mod to actually get out of the mothballs for once.

I was formerly know as Spiritar.

It's been a while.
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Offline Heliomance
03-02-2012, 12:43 AM,
#24
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Posts: 10
Threads: 2
Joined: Feb 2012

...
I have looked for that jump hole SO many times, and never found it until today.
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