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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Thoughts on battleships

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Pages (8): « Previous 1 2 3 4 5 6 … 8 Next »
Thoughts on battleships
GlyphStorm
09-21-2007, 03:10 PM,
#31
Unregistered
 

The BS are good now. Just make them a bit more powerful (better weaps, and shield). Pricing won't stop ppl from getting them. Besides, why you put bs in a game, if you can't buy it? And limit them, 1 per player. There you go...

Glyph
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Offline Igiss
09-21-2007, 05:19 PM,
#32
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Posts: 3,181
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Energy weapons cannot drain ammo.

If the license thing will be implemented, limiting battleships to 1 per account will be possible. If not, well... then it will remain as it is now.
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Offline Othman
09-23-2007, 12:50 PM,
#33
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Posts: 2,013
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Limiting them to 1 per account would not stop people either as long as they use the FAM. The most reasonable way to make them used more rarely and for more purpose based is to tweak their stats, their weapon stats and purchase cost accordingly. I havent added anything new here in fact, ppl have already stated similar beliefs. Yet, in my opinion a battleship needs to mean a strong but slow and unagile target. Actually I cant accept the idea of having agile battleships with the same energy output of 7 million. Just increase their hull a bit and make them slower and more stationary so that they would need to have or hire escort ships or wingmen whatever you call it nearby.

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Offline pipsqueak
09-24-2007, 03:22 PM,
#34
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Well Looks like what we are striving to do is to make Discovery RP a Battleship server.

Please advise how you plan to keep all those tau runners and even the legitimate traders from purchasing a battleship eventually? Fighters are afraid of GB's. GB's of cruisers.
And the nova's are nerfed too?...sheesh.
Every one would love to get one and then you will see every one who has been here a month or two owning one. The shield capacity is rediculuos. Again the lvl 7 positron shield (transport) shouold be athe absolute max for the shields. The ships should have more hull to compensate. So atleast even VHF can dent a BS.

Right now. It even takes a bomber multiple hits to even take the shields down of a BS.
you know what..... make the shields so high so no one can bring em down, not even another battleship....So the players can reach OMNIscence....:crazy: I give up.

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Offline alance
09-24-2007, 08:19 PM,
#35
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Posts: 511
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I kind of agree with you pip, but while I don't think a single bomber should have much chance vs a battleship, two should have a good chance of taking it down.

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"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."
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Offline Nightstalker
09-26-2007, 01:29 AM,
#36
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Posts: 19
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Joined: May 2007

Actually, there are nasty weapons in modern times that can take out a capital ship at about 100miles (Exorcet Anti-Ship Missile). It only took one to sink a British Ship in the Falkland War. Best way to make a Battleship not act like a trader is give it a small cargo hold.

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Offline bluntpencil2001
09-26-2007, 02:34 AM,
#37
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As things advance technologically, they miniaturise, not increase in size.

As far back as WW2, a single plane could drop a bomb that would level a city... why shouldn't a single bomber be able to take on a Battleship here?

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Offline Razr
09-26-2007, 02:40 AM,
#38
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I don't believe a single bomber should be able to take a battleship, but like pip said it's hard enough getting the shield down. If novas take all your energy that will be impossible unless you have about 4 bombers ridiculous. Funny thing is if you wanted to stop cap spamming nerfing the bomber wasn't the way to go. Instead I mean cool 1 BS, but hey! Bombers won't do crap now I can get 12 cruisers with no consequence. Basically bombers will become obselete and in the long run capship spamming will not only be more popular, but with the nerfing of bombers guess what? it'll be justified, no reason to waste time setting up something that can't preform it's intended purpose right? Right now except the speed novas and bombers are perfect (except agility of Tiadan can be nerfed a bit) When the nerf comes a decent battleship pilot vs a very bad one will win very easily even if the bad pilot had 2 bombers for support. Now I think it's not hard to see this means more capships less of anything else.
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Offline bluntpencil2001
09-26-2007, 02:44 AM,
#39
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Well, they are bringing in capship licenses.

But that's beside the point. Bombers are supposed to rape capships. It is what they're designed for.

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Offline Razr
09-26-2007, 02:46 AM,
#40
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Posts: 646
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' Wrote:Well, they are bringing in capship licenses.

But that's beside the point. Bombers are supposed to rape capships. It is what they're designed for.

Still won't really matter, not only can it be bypassed will be no reason not to try. That was my original point bombers won't be able to do their intended purpose, will just sit on a base look pretty.
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