1. less annoying NPCs
2. fixed spinning of large ships
3. capital ships being detectable from large distance (30k/50k), could solve problem with capship piracy
1) Higher collision damage (in theory that could solve ramming problem and make the asteroid fields dangerous not only IRP). On a side note, gas pockets and vanilla mine fields (apart from Z-21) could be buffed too to make those regions dangerous again.
2) Mining in Pennsylvania for DSE and gas mining for GMG; some scrap metal mining for junkers in Gallia (no idea if it will exist or not). Again, on a side note, speaking about Gallia - nerf those NPCs, or at least their numbers, or remove bomber patrols there (or add them everywhere). I can even live with battleships at jump gates, but the weapon platforms/NPCs everywhere are annoying (don't know, maybe it'll actually be fixed, since the Council is getting a system outside of Gallia; right now the systems are almost as dangerous as guard systems; I may be exaggerating a bit, but it's close to truth).
3) Hard to choose between "No CDs on non-guard NPC vessels" or "Make the trade lanes/jump gates ban hostiles from using them or make them shoot nobody".
1. Make the universe smaller and kick out unneeded periphery systems (all guard systems, merge systems that are purely a waste of travelling time)
2. Get rid of the excessive amount of hull to make fights shorter. Drop AU factors, increase weapon damage so that you can actually kill hull with anything but mines and razors.
3. Change the 4h period after death to 2 h and to 1 h after you fled/docked. 4h is only harming rp-ers, it does not harm pewpew-ers who just pewpew in the next system. I can't roleplay in every system.
1. Removal of all generic IDs with the exception of the Freelancer ID and Recruit ID (and maybe Researcher ID) , merge ALL other generic IDs in to the Freelancer ID
2. Order missions against NPC Nomads, insted of just BHBHBHbhbhbhln...