As you can tell, there are one or two slight errors, namely that annoying module at the bottom.
However, this is just a small taster of things.
Credit goes to Jinx for his lovely 2 new station components.
I think you can guess which ones he did:rolleyes:
Thoughts, comments, aggrevated yellings, all are welcome.
In the topic.
Not the freeport.
>.>
(Zukeenee grumbles about to over-use of biodomes these days...) Sure, it's Freeport Freakin' 15, and it's supposed to have a bunch of biodomes, but I just fume a bit whenever I see a new biodome put into the mod. They're supposed to be really frikkin' expensive and very hard to build. And yet we're giving them to the pirates by the dozens. So then, it's not necessarily the Freeports thatworrymehere...
But meh. That's not terribly related to the Freeport in question.
I like the custom components, though. It all looks very nice.
I now need one of those long biodomes on my Juggy now.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.