• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 357 358 359 360 361 … 780 Next »
I HAZ IDEA ! ! !

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
I HAZ IDEA ! ! !
Offline Toaster
02-15-2011, 07:40 PM,
#11
Caution: Do NOT Insert Fingers
Posts: 3,166
Threads: 252
Joined: Sep 2010

The problem is... I can't actually do anything for this video anyway.
Well, but for dreaming it up. My PC gets FPS issues in fighter duels without Bloom and on 1064x768x16... so gigantic battles PLUS some recording program running equals death for my computer.

So, yeah, I just quickly jotted down my little idea here if order for other people who want to maybe make it, change it, etc.

Olivia Sable
Reply  
Offline Implosion
02-15-2011, 07:48 PM,
#12
Armed to the Teeth
Posts: 2,911
Threads: 166
Joined: Nov 2008

' Wrote:This would be tough, since player ships dont spin around before exploding, they just...explode.
The player flies the ship like he's loosing control and suddenly .kill

[Image: Implosion90.gif]
| [Youtube Channel] | [Daniels] [X] [X]  | [Jessica Scarlet] |
  Reply  
Offline Boss
02-15-2011, 08:06 PM,
#13
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

' Wrote:The player flies the ship like he's loosing control and suddenly .kill

Add flaming chunks in Aftereffects?

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Reply  
Offline Toaster
02-16-2011, 06:45 PM,
#14
Caution: Do NOT Insert Fingers
Posts: 3,166
Threads: 252
Joined: Sep 2010

So... so far I have seen halfway positive feedback...

But I did have to notice that no one (but for a certain "Dieter" who was mentioned before) seems to be capable of making this.
Meh, too bad.

Olivia Sable
Reply  
Decerebrated.Individual
02-16-2011, 06:50 PM,
#15
Unregistered
 

' Wrote:So... so far I have seen halfway positive feedback...

But I did have to notice that no one (but for a certain "Dieter" who was mentioned before) seems to be capable of making this.
Meh, too bad.

If you want it to look good, you'll need some rendering program and more effects than are in Freelancer, I think.

A lot of people would be capable of making it with a recording program like fraps, but it wouldnt look good.
Reply  
Offline jxie93
02-16-2011, 06:55 PM,
#16
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

3D rendering and scene creation software (Lightwave, 3Ds Max etc) are capable of rendering and animating multiple models. If you decide to do it this way, it'll be an amibitious, skill based and time consuming project. Although I've seen Freelancer videos like this done by a Youtube uploader Why485.

Watch: http://www.youtube.com/watch?v=IubuXjxfGlE

[Image: jxie93.gif]
*Signature Walkthrough* | *deviantART Gallery* | *Graphics Repository*
  Reply  
Offline Boss
02-16-2011, 07:00 PM,
#17
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

' Wrote:The easiest way to do this would probably be with Lightwave.
<snip>
Anyone have why485's Skype?

You see what I did there.

Why485's one of the best Freelancer modders in the world. I've looked at some of his stuff, and a lot of it's proof of concept things that showcase Freelancer's engine.

It's a hell of a lot more powerful than one might think.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Reply  
Offline michiyl
02-17-2011, 11:48 AM,
#18
Member
Posts: 714
Threads: 22
Joined: Nov 2010

Quote:[...]
Further information:
Minimum # of Caps needed to make this EPIC --> 25 (12.5 (?) for each side)
Probability of this thing even being made --> 1 : 156346297824714864581764574678
Bloom SHOULD be used to add to the awesomeness
I will not be able to do anything in this trailer, as my PC sucks MUCH to bad.
For this we would need disciplined, PATIENT players.
[...]
Gather enough credits to pay me(or build a huge statue in my image, it's up to you) and I'll try to render this :lol:

No, seriously, it's not THAT hard ... all the models are easy to extract, they are low on polys and the textures are not that big and detailed like in Quake4 (just an example:rolleyes:).
The difficulties will be the exact timing, all effects (weapons, explosions, engines, lights, nebula, trails, debris ... they should at least hint towards the proper effects used by those ships) and of course ... waypoints/movements of the objects (not only the models of the ships, but also turrets and projectiles, even if the latter can be created with emitters and "destruction" zones for the particles around any vessel)!
Oh, and did I mention sound effects? :D

The original textures can be equipped with bump maps, they are not that time consuming, especially if you know that only 2 military forces are going to fight, so in your case, only Rheinland and Liberty vessels need to be "bumped" ...

Hm, maybe you should let yourself assimilated by the Borg, so you'll get a neural implant with which you can upload your idea directly to a computer :crazy:

Free Rotating Ship/Bases/Weapon/Object Models!

>>> Click HERE!<<<

(not just ships! - new features! - more than 24
total so far!)
-------------------------------------
(my pirate character is happy to make people flee instead of killing them)

. . . currently doing other things than DFL!
  Reply  
Offline Swallow
02-17-2011, 12:10 PM,
#19
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I strongly recommending to use music from "immediate music-epic chorale action"
And there should b a fight between bret/ ku and gallia militaries

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Cond0r
02-17-2011, 12:10 PM,
#20
Member
Posts: 2,499
Threads: 42
Joined: Sep 2009

Its a nice idea, sure, but it would require a huge amount of time to complete.

I dont see anyone really committing to it.

[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
  Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode