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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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What are your top 3 things

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What are your top 3 things
Offline Misane
02-19-2011, 04:35 AM,
#31
Member
Posts: 91
Threads: 12
Joined: Oct 2010

lots of things intersting...

1. physical impossibility to ram capitals ship without taking damages.

2. bombers less strongs or let's say give a chance for caps to fight them and win.

3. New goods to trade with rarity factor, or something making unwise to use big transports to transport those. Making smaller transports or freighters interesting again.


To resume: trying to make all ships really complementary and necessary.
Anyway, the revision of faction rights could be cool too.
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Offline Boss
02-19-2011, 04:48 AM,
#32
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Posts: 5,125
Threads: 101
Joined: Jan 2008

Oh, right.

I'd like to see my freighter equations implemented.

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Offline Charcoal
02-19-2011, 05:12 AM,
#33
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Posts: 275
Threads: 11
Joined: Nov 2009

More variety in civilian guns. They don't have to be uber powerful, just ANYTHING other then 8.33 and 6.67 refire. Think of the poor freelancers in light fighters. Some 2.0, 3.03 and 4.0 choices would be nice even if they had crap stats.
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Camtheman
02-19-2011, 05:15 AM,
#34
Unregistered
 

Quote:I know Cam wants to <strike>fix</strike> eliminate/omit/destroy/crush/obliterate cruise.

You Betcha!

That's 1.

Two... Hmm...

Quote:Bombers sucking less

HAHAHHAHAHAAHHAHAH! Bombers are fine. You merely want their guns to be better so its easier to target fighters.

#2 Capship buff (coming, larger # of turrets, if Mjolnir keeps his promises, heavy BS solaris which makes me Q_Q_Q_Q_Q_Q_Q_Q)

#3...

Greater variety. In everything in general. Ships, systems, what have you.
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Decerebrated.Individual
02-19-2011, 05:25 AM,
#35
Unregistered
 

' Wrote:You Betcha!

That's 1.

Two... Hmm...
HAHAHHAHAHAAHHAHAH! Bombers are fine. You merely want their guns to be better so its easier to target fighters.

#2 Capship buff (coming, larger # of turrets, if Mjolnir keeps his promises, heavy BS solaris which makes me Q_Q_Q_Q_Q_Q_Q_Q)

#3...

Greater variety. In everything in general. Ships, systems, what have you.

the bomba ballance issue is kinda 2-dimensional, cause its not only about making them worse against one type of ship, there is two types, fighters and caps, that they need to be closely ballanced against.

I'd make them better against fighters, but not in all aspects.

Make bombers easier to hit for fighters, so fighters can actualyl do something against them before they kill a cap.

Make bomber normal guns a bit faster, so they arent totally useless agaisnt fighters.

Make snac less suitable for instaklling fighters. Maybe give it the same damage as minirazor, but higher refire rate. like two shots per joust possible, although same speed as snac.

Then ballance the refire rate of the nerfed snac so it gets the damage output per minute that you want on caps.

Main problem with bombers is that they always lose against a fighter if the fighter knows how to dodge a snac, Its just a yes/no kind of fight, skill doesnt change the outcome.
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Camtheman
02-19-2011, 05:30 AM,
#36
Unregistered
 

Quote:Main problem with bombers is that they always lose against a fighter if the fighter knows how to dodge a snac, Its just a yes/no kind of fight, skill doesnt change the outcome.

Exactly how it should be.

It is extremely hard for a bomber to kill a fighter.
It is the same difficulty in a cap to kill a bomber (if the bomber isn't a tard and uses guns against a battleship instead of SNACKING)

Quote:the bomba ballance issue is kinda 2-dimensional, cause its not only about making them worse against one type of ship, there is two types, fighters and caps, that they need to be closely ballanced against.

Do you fly bombers often? Guns aren't meant to be used against large caps (Cruisers ++) It even says they were used to keep up with gunboats (and they do effectively) SNAC's are a much better way to go against large caps as you can fly out of their range (of the guns that are -designed- to kill bombers, kinda self defeating really) and attack.

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Offline tansytansey
02-19-2011, 06:07 AM,
#37
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

' Wrote:Make snac less suitable for instaklling fighters.

' Wrote:higher refire rate. like two shots per joust possible,
Wait, what? Contradicting statements... There is a reason the Mini Razor can't be mounted on Bombers any more, you know that, right? Dual Mini Razor Bombers sound familiar?

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Decerebrated.Individual
02-19-2011, 06:10 AM,
#38
Unregistered
 

' Wrote:Dual Mini Razor Bombers sound familiar?

Nope, but cant that be solved by making one CD-only slot?
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Offline Fletcher
02-19-2011, 06:12 AM,
#39
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

' Wrote:Nope, but cant that be solved by making one CD-only slot?
Ripping away the bomber's versatility verses a large amount of targets? As in, keeping them in firing range if they try to escape?

Have you tried being a bomber with no CD? I have.
Have you tried pirating with no CD? I have, in a Gull! Though it was funny.

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Decerebrated.Individual
02-19-2011, 06:51 AM,
#40
Unregistered
 

' Wrote:Ripping away the bomber's versatility verses a large amount of targets? As in, keeping them in firing range if they try to escape?

Have you tried being a bomber with no CD? I have.
Have you tried pirating with no CD? I have, in a Gull! Though it was funny.

Uh... are we understanding each other?

I was talking about making one slot that can mount only a CD, and one for snac, not about taking the CD away.

Or were you meaning to quote Ashes?

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