' Wrote:Thats just a couple of things that you just have to " deal with it".
Seems people are afraid of change,having to rethink how things are done....makes the mind stagnate....
You just don't seem to know any more tactics than jousting. You jump to conclusions because jousting is the only thing less experienced pilots know about.
' Wrote:Thats just a couple of things that you just have to " deal with it".
Seems people are afraid of change,having to rethink how things are done....makes the mind stagnate....
Well I think a lot of people already know how it is to play withotu engine kill, because they played like that for quite a while before they found out that there was engine kill.
Without engine kill, all will be about out-turning and numbers.
VHF wont be having a good time against light fighters if they cant engine kill to get them into view.
' Wrote:I would love to see just 1 thing happen....remove engine kill.
Lets see a REAL dog fight between fighters,and REAL tactics with the other ships...not the same old crap thats been here forever.
Thats my 1 wish.
1.First law of Motion: Every body remains in a state of rest or uniform motion (constant velocity) unless it is acted upon by an external unbalanced force. This means that in the absence of a non-zero net force, the center of mass of a body either remains at rest, or moves at a constant speed in a straight line.
"Real dog fights" as you call them only apply in atmospheric environments. This is dogfighting in space, where inertia overcomes ambient gravity.
1. Destroy Gallia. It's not needed at all. Too much stuffs there = not enough players in other Houses.
2. Make /restart Freelancer which would make player Freelancer iff, with Freelancer ID equipped and teleport him to Barrier Gates Station.
3. Make some 'specific' stations. I mean, the ones which uses different assets and models.
Quote:1. Destroy Gallia. It's not needed at all. Too much stuffs there = not enough players in other Houses.
Is this your second post here, or is this just my deja-vu? ^^ And I think Dublin should be visited by the Nomad solarsystem-crushing-weapon-thingie, then there will be way more people around Sirius :lol:
Quote:2. Make /restart Freelancer which would make player Freelancer iff, with Freelancer ID equipped and teleport him to Barrier Gates Station.
Just go there and pick it up :rolleyes:
Quote:3. Make some 'specific' stations. I mean, the ones which uses different assets and models.
Agreed, for once :cool:
Quote:I would love to see just 1 thing happen....remove engine kill.
No. Ever tried to fight back in a transport? Sometimes you need engine kill where YOU wouldn't think it's necessary;)It's not always a fight in small crafts ^^
1 :Delite Gallia -( together with around 20-30 useless systems) I like to interact with other players, the "discover" wont work for me since I cannot discover static systems-Fl companion already discovered all.
2:Dynamic Economy - I am bored to see 134543675737 mining ships in Dublin and in Tao 23 and in Omega 7, more diversity and supply/demand based prices.
3:Good balance of the Capitalships/Faction capital ships.
This is the hardest one. I even dont know how to be done in order to satisfy all- fighter pilots, capital-ship pilots, factions and indies.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
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1) I'd like to see fighters/bombers be able to dock on a Carrier. After all, it IS a carrier. Say, 3 ships per carrier as an example.
2) Ship expense. By this I mean as you're flying around, it costs you "X" amount of credits per day to operate it. This could curb people just flying around aimlessly with no real purpose and make them plan their routes a bit.
3) Dynamic economy as described by a few others in this thread. While I'm talking economies, how about coffee as a tradable commodity? After all, damn near everyone drinks it.
' Wrote:I agree especially with tha capital ships. You can make them stronger against fighters and bombers (faster guns and more hull), but make them slower to compensae for it, allow faster ships to move 10k from slower without making it a pvp death. That would give you the most realistic usage of caps/fighters/bombers. Make caps hull stronger so they last longer in cap fights tho.
If you slow down Caps Ships again more though you already can't pilot in turret view then caps fight will just be resumed as: the one that got the biggest hull wins.