Hmm... played AD&D when it was only issued as a paperback so I think that was late 70's
Played Runequest which was different in so far as it introduced hit locations, but involved swords and magic.
Star Fleet Battles - and the associated expansions.
Top Secret - who would not want to be James Bond?
Paranoia (which was always funny and usually ended with pretty much every body dying and being shot at by one another), a little bit of Call of Cthulu, Traveler and Champions (the first edition).
Champions was always good - nothing like rolling 16d6 damage and adding them all up!
D&D
AD&D
Traveller
Space Opera
Traveller 2300
Twilight 2000
Morrow Project
Cyberpunk
Shadowrun
Champions
Everything White Wolf
Earthdawn
Rifts
Star Wars
Call of Cthulhu
Paranoia
Gurps
Torg
Board
Squad Leader
Ogre
Diplomacy
Risk
Axis and Allies
Starfleet Battles
Battletech
Car Wars
Harpoon
6th Fleet
Warhammer
Warhammer Fantasy Roleplaying 2e here. The game's a ton of fun, uses the D100 system rather than D&D's D20. Also employs a career type advancement scheme, where you enlist in a career then complete it and move to another one. Allows for either specialist or generalist characters. I've never played D&D, so I won't try to make any direct comparisons mechanics or setting wise.
Inquisitor (set in Warhammer 40k) is at it's heart a tabletop game with RP elements. No real levelling or XP system built-in instead opting for the rather more realist build a character ahead of time who is already skilled. The best things about this game are the absolute freedom to do anything the GM is willing to go with (total freedom to create your own character ideas, while GM should help balance and so on). The detail of the game is also magnificent, which can be both an attribute and a frustration.
' Wrote:Axis & Allies is an awesome tabletop grand-strategy game. I've never played it with RP but it would be possible to RP out the political situations.
The problem with A&A is that if you roll right, you can take out Great Britain in on turn one. It's risky as hell, but can work.
Reading Rick's list brought back memories of all the SL and ASL games I played.
Rail Baron
Diplomacy is a really cool game, too, for 10 or so people.
I can't remember the name of it, but that tabletop chariot racing game was fun, too.
I think Avalon Hill got too much of our money when we were younger...
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
Been playing Pathfinder for a while now. Fun as hell. I love it because unlike a computer game, you aren't limited to what's been programmed. You're limited to your imagination. I was a Half Elf ranger with annoying tendency of dropping my bow every battle. So I bought a locked Gauntlet. Couldn't drop it anymore. Then I decided. You know what? i keep getting into Close Quarters Combat. How can I do better up close. Then it dawned on me. I asked my DM if I could tie a hatchet to my wrist with some leather such that I can simply let go of my bowstring with the off hand, flick up the hatchet and start attacking. He said no problem. I got to let go of my bow without putting it away so no turn wasted for changing equipped weapon and I only had to spend half a turn (A quick action I think it was) flicking the hatchet up to attack. So awesome.
I also remember working out a way that I could shoot twice every turn using the rules legit. Shoot, Ready my bow, Shoot twice or something like that.
Anyhow. Pathfinder is fun and I'd like to try out White Wolf's Mage: the Ascension sometime.
Currently have an AD&D 2E game and a D&D 4E game going.
The D&D 4E group is finishing tonight, and I have to say--good riddance. You need to have the D&D Insider subscription to use the online tools in order to keep up with everything, and the tools available to your character just get stupidly complicated at higher levels. At 26th level I have 22 powers or some insane number like that. It's entirely too WoW-like and I doubt I'll ever be playing 4E again.
Historically I've also played Traveller (classic traveller) and D&D 3.5. Of all the D&D rulesets I liked 3.5 the most--I felt it was the best combination of choices and ease of use, without the repetitiveness of 2E or the insanity of 4E.
I'd like to try Pathfinder at some point, but don't think I'd be good at DMing and haven't found an existing group.