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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Poll: have you ever applied?
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Keepers
Offline Akura
02-21-2011, 11:19 AM, (This post was last modified: 02-21-2011, 11:25 AM by Akura.)
#61
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:I name the kusari GB specially for you.
And it just looks horrible without turrets, or blubie things.


Not true, the Kusari gunboat Nomad Guns are placed on the two horn-things, where human guns actually look weird.

A Kusari Gunboat with those two turrets invisible looks better than one with guns visable on them.


' Wrote:At Akura: I have refrained from using those guns due to keepers saying that morphs arnt allowed to use lesser nomad guns ea.

And I'm saying they should be, I don't see why not.


' Wrote:nammu:

5 turrets + forward gun. - it is balanced to be equal to ~9-10 turrets on a "public" GB ( in terms of dps ) - that is also to make up for the rather large size. but we must also not forget that it is fairly agile - and that there are bigger gunboats around with a lot less pvp power ( like the conference, claymore etc. )

- comparable to the most powerful public gunboats, but still a fair fight - usually a 1:1 can do, but also a 1 vs. destroyer ( tests show that almost every public gunboat gets owned in a 1:1 - so its justified to use a destroyer against it )

Wrong, it's totally fine as a gunboat. It's big and it can only fire like three of it's turrets forward, the others fire sideways and backwards better. It's nice and easy to hit like a Hathor.

' Wrote:nomad cruiser:

mostly below average/average. cruisers gain effectiveness by their weaponmix - keepers don t have the freedom of weapons on capital warships - so they suffer from it.

- as said before - mostly average

Wrong, it's less than average. It's big, and without pulses, light mortars and battle razors, it can't fufil it's role as a cruiser, which is why we don't really use them. I think we currently have one.
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Offline Vladimir
02-21-2011, 11:19 AM,
#62
Member
Posts: 1,597
Threads: 39
Joined: Oct 2009

Quote:You're wrong, the Nomads most certainly aren't evil. For one, they don't believe in xenophobia, genocide or the use violence to solve problems. The Nomads act in self defence in a war the Order started.

The Nomads goal isn't clear, but it certainly isn't the exile or destruction of mankind, the Nomads value life, they're just forced to act, humanity has crafted them into the hostile machines they now are.

Yeah, that's why they blow up the stars (i know it's not freelancer canon but for some reason it's disco canon so yes) and freeports, infiltrate human societies and provoke wars, and when it fails, just come and start shooting.

Nomads are aliens who want to kill humans, and the whole "rebooting" thing in disco makes no sense. "Nomad goal isn't clear", who cares, people aren't going to even think about unless it's some outcast heavily on cardamine.

[Image: 158aufs.jpg]
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Offline SeaFalcon
02-21-2011, 11:25 AM, (This post was last modified: 02-21-2011, 11:26 AM by SeaFalcon.)
#63
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

' Wrote:Not true, the Kusari gunboat Nomad Guns are placed on the two horn-things, where human guns actually look weird.

A Kusari Gunboat with those two turrets invisible looks better than one with guns visable on them.

:secret:
Turrets have hitboxes,
hence easier to hit with stuffz,
just to make ur GB a bit bigger.
and wut if they make real nice turrets?
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Offline Virus
02-21-2011, 11:26 AM, (This post was last modified: 02-21-2011, 11:27 AM by Virus.)
#64
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

' Wrote:Uh, no. The Nammu only has three turrets that can fire forward.

The Kusari gunboat has a worse forward gun, and with the two or three Nomad guns the Iseijin use, it's pretty much a smaller, weaker Nammu.

The Das Wilde don't really use Rheinland gunboats, but of the few they do have, I believe they use more pulses and battle razors than Nomad guns.

You missed my point. I was saying that the Nomad GB turrets are perfectly balanced on your big heavy gunboat. The extra damage does seem to perfectly counter it's lack of forward firepower (though, it can fire all five backwards, which I'm sure is nice and does have the hardest-hitting [I think] GB FWD Gun).

Putting them on your KU Gunboat or RH Gunboat is getting 'free' Cerberus turrets. Which is a HUGE advantage in a gb vs. gb fight. Especially on the lighter GBs like the KU one (which still has a FWD Gun to help friendlies take on larger capships at range, or just provide a bit of extra "burst" damage in a fight vs. a gunboat.).

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline Exile
02-21-2011, 11:30 AM,
#65
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

No.
Yes.
No.

Figure that one out.


[Image: harlequincopy.png]
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Offline Akura
02-21-2011, 11:31 AM, (This post was last modified: 02-21-2011, 11:33 AM by Akura.)
#66
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:Yeah, that's why they blow up the stars (i know it's not freelancer canon but for some reason it's disco canon so yes) and freeports, infiltrate human societies and provoke wars, and when it fails, just come and start shooting.

Nomads are aliens who want to kill humans, and the whole "rebooting" thing in disco makes no sense. "Nomad goal isn't clear", who cares, people aren't going to even think about unless it's some outcast heavily on cardamine.

That wasn't the Sirius Nomads that blew up Sol, different Nomads. Sirius Nomads woke up over 400 years later.

The freeport was blown up to prevent the artifact (tinker toy) from getting into human hands, and giving them a tool capable of killing millions of Nomads.

The infiltration was to learn at first, and then to take back what was rightfully theirs from humanity, then, the humans can be uninfected and returned with no harm done.

The wars were humanities paranoid and wrong doing. Nomads don't want to kill Humans, if they wanted to, they could have gone on a crusade and destroyed every human-inhabited planet, which is 97% of the human population in Sirius.

' Wrote::secret:
Turrets have hitboxes,
hence easier to hit with stuffz,
just to make ur GB a bit bigger.
and wut if they make real nice turrets?

Nomad turrets have hitboxes too, and can be subtargetted, they just have no model or texture off the Nomad boats.

' Wrote:You missed my point. I was saying that the Nomad GB turrets are perfectly balanced on your big heavy gunboat. The extra damage does seem to perfectly counter it's lack of forward firepower (though, it can fire all five backwards, which I'm sure is nice and does have the hardest-hitting [I think] GB FWD Gun).

Putting them on your KU Gunboat or RH Gunboat is getting 'free' Cerberus turrets. Which is a HUGE advantage in a gb vs. gb fight. Especially on the lighter GBs like the KU one (which still has a FWD Gun to help friendlies take on larger capships at range, or just provide a bit of extra "burst" damage in a fight vs. a gunboat.).

Uh huh. But a pulse-razor gunboat still beats Wild gunboats pretty much every time. The Kusari gunboat is too light and weak to do GBvsGB battles, and the Das Wilde use mostly pulse-razor on their own Rh Gunboats.

And besides, Wild Gunboats having a slight advantage is nothing new, they're supposed to be scary.
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Offline HuggieSunrise
02-21-2011, 11:37 AM, (This post was last modified: 02-21-2011, 11:42 AM by HuggieSunrise.)
#67
Member
Posts: 1,559
Threads: 125
Joined: Jul 2008

I cant put too much into the balance debate or ill literally explode.. but As a point.. keeper scorpions with 8 nomad turrets die all the time.

They strike fear in an entire system if one shows.. at least in me.

The ships and technology as is.. die all the time.. however..

Ive always had this idea.. that Nomads were somewhat viewed as a common enemy beyond the petty vendettas of humans on humans.

And that their technology and the balance against other factions was to the Merit of BEING that bad guy.

Now theres ...Input... about balance.. to other factions and craft..

Skill is the unbalance equipment doesn't carry the weight in any case.. So i would urge before you DE-FANG/Claw the devil and drain all the ink from his pen... Point me to who were supposed to be afraid of in .86?

The French?

The omicroners?

Saturated fats?

I would weep if we went elbow deep into the science of this mod.. and completely blow out the philosophy.
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Offline Vladimir
02-21-2011, 11:51 AM,
#68
Member
Posts: 1,597
Threads: 39
Joined: Oct 2009

Quote:That wasn't the Sirius Nomads that blew up Sol, different Nomads. Sirius Nomads woke up over 400 years later.

Yeah, and they're hippie nomads. Why would they be any different?

Quote:The freeport was blown up to prevent the artifact (tinker toy) from getting into human hands, and giving them a tool capable of killing millions of Nomads.

Right, good job with giving them the motivation to do so. Mind you, at the same time they were infiltrating anybody they could get their tentacles on.

Quote:The infiltration was to learn at first, and then to take back what was rightfully theirs from humanity, then, the humans can be uninfected and returned with no harm done.

That sounds really stupid. "To take back what was rightfully theirs". What, exactly? Nomad artifact from fp7? No, no connection. Anything else humans possessed that could belong to nomads? I know! The stars, and planets, and everything in Sirius sector. So "taking back what's theirs" equals "killing humans with fire". Then, how would 1. infiltrating highest ranking members of society 2. provoking wars, and it was not about human paranoia but just the provoking wars, plain and simple - would going to help to "learn"?

Then, the line about uninfecting with no harm done is really, really stupid. Returning on what? No harm done when that human was controlled by nomad for months or years, altering his behavior and behavior of the part of the society he was leading?

Then, who the hell ever experienced "uninfecting"?

Then, it doesn't look so peaceful to me: http://www.youtube.com/watch?v=V9vAq2AwEls

Learning my arse.

Quote:The wars were humanities paranoid and wrong doing. Nomads don't want to kill Humans, if they wanted to, they could have gone on a crusade and destroyed every human-inhabited planet, which is 97% of the human population in Sirius.

Who said they could? They were weak after reawakening so they used infiltration instead of shooting by themselves. When they did, they could not even destroy a Toledo. So yes, they wanted to, they tried to, they just failed. And the wars were just nomads in power. How can you be so blind?

Stop altering my sp nomads.

[Image: 158aufs.jpg]
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Offline SeaFalcon
02-21-2011, 11:52 AM,
#69
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

anyway my general Idea about nomad guns on human ships is that it is rather hard to rip off nomad skin and place it on a human ship and it works.

That is why I find having proper turret models would be cool.
Better for RP, balance, realism (even though Freelancer and realism don't walk hand in hand to often)
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Offline Exile
02-21-2011, 11:55 AM,
#70
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

Quote:Who said they could? They were weak after reawakening so they used infiltration instead of shooting by themselves. When they did, they could not even destroy a Toledo. So yes, they wanted to, they tried to, they just failed. And the wars were just nomads in power. How can you be so blind?

Stop altering my sp nomads.

Disco =/= SP.

Welcome to Discovery.


[Image: harlequincopy.png]
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