Please do not associate "more fun and more roleplay" with "Battleship-restrictions".
I'm one of these people who was discussed about earlier: Raging in the game, loving the possibilities, doing everything to get a battleship even with a 50-hours-workweek and then, ohmygod, I want to use it!
Is this restriction you talk about thought on facions or for all players? If it's for all players: Are there many non-faction-players discussing here in the forum?
(Sorry for that '50-hours-workweek' but since I read the 'Parents are evil'-Thread I think I'm one of the oldest players here on server:)I know people who have 3 hours Freelancer a week (so they don't discuss in your forum) and ARE parents. So when someone said it takes 'only' 20 hours trading to get a capship (and he didn't say that it takes another 40 hours until you have a trade vessel instead of a starflier when you are new) I think that's pretty much. If I would say: Everyone who's spending 100$ to the server is allowed to fly a capship someone would say 'No no, I cannot afford that, I'm a student, that's unfair!' If someone is saying: You have to fly for half a year at least 60 hours a month to fly a capship I say 'No no, I have not that time, that's unfair!')
BUT: I also created a fighter-Char because I love playing a fighter-pilot - Me and my friends agreed that only big ships isn't realistic and there have to be (many) fighters around them.
+ People should be requested not to crowd with battleships
- Did restrictions ever solved anything?
Now I better shut my mouth :wacko:and play Freelancer!:yahoo:
Hopeless
PS: I didn't want to found a new faction - I wanted the BS just because I reallyreally needed it *addiction*:)
What you all seem to miss is the licensing may actually not grant a capship to single players, but to factions
only, Equinox ... So that shiny new one you just purchased may have to be de-commisioned anyway.
Here we are discussing too many capships on the server, and you sneak off and buy another one ... Seems
almost a little hypocritical being in this discussion. Mmm ... Pot/kettle/black anyone ?
And Hopeless I doubt very much you come close to being the oldest ... Unless ...
Hoodlum
Some say he is a proud member of: "The most paranoid group of people in the Community."
Well, that took the better part of an hour to read.
Here's the reality. When alot, not all, of new players join Discovery, their first inclination is "I want a Battleship." They ask around, or download FL Companion, or someother file scanning program and find the best most lucrative trade route. Trade it for a week or two and voila Battleship. Most of them dont try to RP it at all aside from the Im a Corsair/Outcast/Dragon in a BS and your a military in a fighter "KABLAM".
Is there a quick fix? Unfortunately no. Is there a complete fix at all. Again, no. Independent players are gonna do what they do. I just want to see restrictions on factions. In TBH, I much prefer to fly my Titan, but when we're going against another faction that has nothing but Destroyers and the like, I have no choice but to bring out my Gunboat. I personally am not very good with the Giant ships, hence I prefer to fly a fighter or bomber. But thats me.
I guess, lets see how this whole BS licence thing plays out, and maybe implement some better regulations on factions themselves. Saying let the factions police themselves is not an answer. Save a few of them, they aint gonna do it. Maybe an admin whose sole purpose is regulating factions might be in order?
EDIT: Hopeless, no-one's talking about paying real money to the server. This aint WOW. And I too have kids and a 50+ work week. But I know for sure Im not the oldest person here. I think Im somewhere in the middle actually. Almost 30:(
<span style="color:#FF0000"><strike>RETIRED</strike></span>
ON MY WAY OUT OF RETIREMENT
' Wrote:This would at least cause Player A to have just 1 BS in his favorite faction only. So if he joins another faction he won't be flying a BS there. Many of us belong to more than one faction.
AHA! Now I understand the logic behind that rule... I'm all for that!
...we're actually restricting Battleships just to factions...oh my god, please do not make me affiliate the Fantasia, please. Let us not start this whole thing again...
And it's a well-established fact that Mal is by far the oldest player here. Anybody who begs to differ can take it up with Doug, who is in possession of a HarleyCo Penguin Whistle, which will bring down a swarm of eviscerating penguins on whomever it was blown at.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Yes, I must say that my mercs are starting to get out of hand with the caps. I dont want my faction to be cap whores, and now its boarder-line to the point I take away the privileges.
If pirates decide to pirate in Gunboats, then thepolice have to respond with gunboats or larger. Then the pirates coordinate a attack on the police with caps, and then everyone uses caps.
' Wrote:Agreed on that one. Factions need to CALM DOWN on Capital ships. Take example from what has been here already.
Bs| only allows the top 4 Admirals to have Battleships, and only 2 of them actually have. RM only allows 3 Battleships, and 2 Cruisers, no more. 101st has 1 battleship, thats it. And look at that, they can still take down whatever they like with or without the battleships. So why can't everyone else do it?
I noticed something when in a recent battle. On the Omicron Alpha side (mine), several large ships (a Outcast Dred, an Outcast Destroyer, and a Hessian Cruiser), a Greyhound, and me in my gunboat. On the invader side, there were three or four VHFs and an Albatross.
On the side with mostly fighters, the Albatross went down first. Really, really fast. All the big ships concentrated on it and ignored the fighters until it was destroyed.
On the side with mostly capital ships, the Greyhound went down first. I forget whether it was before or after the Albatross got taken out. A fair while later, my gunboat was taken out.
See, this is the problem with vastly unbalanced fleets. If you're the only big ship in a group of smaller ships, you're taken out first. If you're the only small ship in a group of larger ships, you're taken out first. Trying to take out fighters in a big capship without the use of missile turrets (and many capships don't bother with them, because there are better guns available for fighting other capships) is bloody difficult. I'm pretty sure my gunboat had a much easier time hitting the fighters than the cruisers and destroyer (though at the time I had four VHFs ganging up on ME, so a fair amount of my effort went towards keeping moving).
A group of fighters has no chance against a group of capships, but they can be darn annoying. Likewise, a group of capships (with the possible exception of groups of gunboats or ships with lots of missile turrets) aren't very useful against fighters. They're speedy little buggers and really hard to hit.
No offense Drake, but that fleet composition of your side smells of cap whoring. The attacking fleet of the battlecruiser with a large escort of four fighters is what a fleet should look like ideally, rather than one battleship and two destroyers, with almost nothing as escort.
Also, there is a way when there are two or more destroyers/battleships to get rid of fighters and bombers very easily. Theoretical of course, but I have a hunch. Which I can't test, as I don't own a destroyer or a battleship. My largest craft is a Corsair gunboat for the SCRA.
Also, missiles are quite easy to dodge, provided you know what your doing. However, pilots like Dboy slam missiles into you. Even if it still is easy to dodge, its made a lot harder. A large cap cant sit there against fighters firing missiles. You have to give them a helping hand, or they appear to be useless.
Problem is, you hit a fighter with a salvo, and it dies or is severely damaged. All it takes is one mistake, and thats a mistake easily made. Same principle applies to the bomber. In training a while back when Bluntpencil still had his Ravens Talon, I killed it in my bomber after he got my hull down by half (no regens). It took him about 40 minutes to get my hull down to half, but each time he made only one mistake, and I took out his fighter for it. Make no mistake, he is an excellent anti-bomber pilot. Its just, all I have to do is get lucky and there he goes. space dust. I will mention here now that all my shots that killed him were blind fire shots (as in, I aimed myself, not at the crosshair).
As I said, that principle is also applied to capital ships. The capital ship pilot can play the waiting game and win after just one or two mistakes by the fighter pilots. As can the bomber pilot, against a fighter.
Fighters aren't only useful for taking down other fighters though. I have taken down cruisers in a group of a couple Sabres. I have also taken down many gunboats with my vhf's.