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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Idea (mining)

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Poll: ?
You do not have permission to vote in this poll.
sounds good! YEAH!
49.12%
28 49.12%
OMG NO!
31.58%
18 31.58%
i haz no opinion
14.04%
8 14.04%
Other (+post plz)
5.26%
3 5.26%
Total 57 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): 1 2 3 Next »
Idea (mining)
Offline Anonymous User
03-02-2011, 05:56 AM,
#1
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

Short and simple

BUFF
dropping amount

NERF
credits you get for ore (per unit...)



PRO
if miner dies he looses less money and did not sit there for thaaat long time mining the suff he lost.
(so i hope less Q_Q)

CONTRA
miners or their partners have to bring zeh ore to sellpoint more often


/edit: I haz misspelling in poll topic Q_Q

]
  Reply  
Offline Zukeenee
03-02-2011, 06:01 AM,
#2
Member
Posts: 1,803
Threads: 82
Joined: Mar 2006

This is another way to make mining "better", yes. Just another thing that could be tweaked. And hey, it might be a pretty good idea. If we get the mining mod back, I'd say it's something that could be tested out a bit.

[Image: Zukeenee2.gif]
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Offline Anonymous User
03-02-2011, 06:02 AM,
#3
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

cannon wanted solutions... here is one:P

/edit: "no" voters also can say why plz? could be interesting why you dont want that.

/edit2: I'm not a friend of the simple "NERF NERF NERF!!!" politic... cause its no real solution even if cannon thinks so... so think about it...seriously

]
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Offline Gemini893
03-02-2011, 07:16 AM,
#4
Member
Posts: 219
Threads: 19
Joined: Mar 2008

miners and traders need the higher profits to pay off the dozen or so pirates that come by demanding $10 mil at a crack.

I have an idea, let's nerf pirating to a limit of $500k per transaction. Then they can nerf the mining and trading all they want.

[Image: Ocm_siggy.jpg]
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Offline SnakThree
03-02-2011, 07:28 AM,
#5
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

' Wrote:miners and traders need the higher profits to pay off the dozen or so pirates that come by demanding $10 mil at a crack.

I have an idea, let's nerf pirating to a limit of $500k per transaction. Then they can nerf the mining and trading all they want.
Ach yes. I will pirate same transport few times in a minute then.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Akura
03-02-2011, 07:52 AM,
#6
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

Yeah.

Good idea.
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Offline Hielor
03-02-2011, 08:05 AM, (This post was last modified: 03-02-2011, 08:06 AM by Hielor.)
#7
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

As someone who's earned most of my credits mining, I have to say no.

Currently, for a solo miner in a Hegemon in T23, it takes me about 20minutes to fill my hold, then about 20 minutes to get to New Berlin, then another 20 minutes to get back. That's if I'm really pushing it and don't do any RPing or run into any pirates along the way, and use a less-than-optimal return commodity load, but we'll use it anyway.

At that rate, I'm already only spending only 33% of my time mining. The rest of the time I'm a trader. Even if you double drop rates, my transit times remain the same, so then I spend 10 minutes mining and 40 minutes in transit, down to 20% of my time mining, but it's still a total of 50 minutes. To keep the same rate of cash earning per total time, you'd need to lower prices by only 17%--that still makes for a very expensive cargo hold on the trip out there, and if I get pirated close to the end of the line I've lost 30minutes of time (whereas before I would've lost 40minutes).

For someone mining for hauling partners, you'd end up with the scenario where a single miner can keep a fairly large number of transports continuously supplied, which requires a lot more people to pull off (so that I'm not just sitting there on a giant pile of ore waiting for my transports to get back). Even then, 3/4ths of the people involved in your mining operation will be nothing but traders, and profits would probably increase from what they are now.

Which, of course, would cause mining profits to get nerfed to account for this, which would completely screw the solo miner and cause those traders to move back to normal trade routes anyway.
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Offline Markus_Janus
03-02-2011, 08:33 AM,
#8
Gaijin Slayer
Posts: 1,949
Threads: 103
Joined: Jun 2008

This is of course counting on the fact you bring nothing back in your cargo hold?

Samura Omotai Zaibatsu.
[Image: qz7DdPp.png]
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Offline Ceoran
03-02-2011, 09:18 AM,
#9
Member
Posts: 1,867
Threads: 34
Joined: Sep 2008

I made that suggestion back during the first mining crisis (dunno what exactly sparkled it but we had a rather big rant against mining back then too) and the response was that mining was intended to be sitting around in the field for ages shooting rocks. Not sure if the current development reopens the path for that idea, but I myself am still supporting.

[Image: signaturr.gif]
My Stories Outcast laws and structures Join Samura|-
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline Hielor
03-02-2011, 09:35 AM,
#10
Member
Posts: 1,900
Threads: 11
Joined: Feb 2011

' Wrote:This is of course counting on the fact you bring nothing back in your cargo hold?
No--I grab MOX at Dortmund and drop it off at Narita, then take Mining Machinery from Narita to Java. It's not that great, but it's better than being empty and also obeys all local laws.

It accounts for ~20% of the profits of a round trip (and takes ~33% of the time)
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