• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 350 351 352 353 354 … 779 Next »
The future of mining?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Off or on
You do not have permission to vote in this poll.
Turn it back on
59.27%
227 59.27%
Leave it off
9.92%
38 9.92%
Turn it back on but nerf prices by 25%
18.28%
70 18.28%
Turn it back on but nerf prices by 50%
12.53%
48 12.53%
Total 383 vote(s) 100%
* You voted for this item. [Show Results]

Pages (53): « Previous 1 … 20 21 22 23 24 … 53 Next »
Thread Closed 
The future of mining?
NixOlympica
03-02-2011, 04:04 PM,
#211
Unregistered
 

Hell no

Nerf Nerf Nerf

How about to buff trading. Using lolcaps as a proving point is stupid because those guys will still do them and guys who do them for RP will do them less.

Not mentioning you are gonna kill all Gallia factions/groups because only thing you can actually do is to go pirate/mine to Taus.

Not mentioning mining factions.

You say there are lolwut miners? But hell there are tens of lolwut pirates, cops, traders too. No I've never mined but I was moving around those areas.

This is not a good idea. I also think that things like this should be done vice versa. Discuss first and act later. It's interesting how some very good ideas which got support of majority never get admin attention and then this comes out of nowhere.

Pilgrim
Offline Colonel.Tigh
03-02-2011, 04:05 PM,
#212
Member
Posts: 666
Threads: 4
Joined: Oct 2008

I am sorry, but nerfing the mining prices will not do any good.

Mining right now, is not that profitable, most people are too stupid or too lazy to pick up a calculater and do the numbers, they only see the big off at the end of two hours of work.

If you mine in a team of 2 players, you make about as much with mining as you woul doing normal traderuns,
if you mine alone you make a little more, but with more effort then just f2+f3 you way trough sirius.

So if mining gets nerfed in the line of total payoff per hour its hard worth doing at all, right now (or until the switch off) it was an alternative to tradeing, with shooting rocks and buying and selling instead of just f2+f3+2milORdie. The same people who cry now on mining will cry later at tradeing, over all i beleave the mining.mod did enrich the server gameplay, hole factions were tradeing in ore, mining contracts, aranging convoys and so on.

And it was something totally different hauling a cargo worth 50 million at its destination, than the old no-kill-me-its-cheaper experience.

[DO NOT nerf the mining-mod, RISE UP the feas for ooRP in system chat, say 10-20 million penalty for every line, and see what happens to all the lol-miners and lol-pirates]
 
Offline Curios
03-02-2011, 04:05 PM,
#213
Member
Posts: 2,719
Threads: 88
Joined: Sep 2009

Burn it kill it leave it off i beg you please please please QQ

:cool:

Alot of kudos for turning it off (bow)

* Curios Votes NONONONONONONONONONONOoooo

[Image: bhglogo.png]
Offline Sanguines
03-02-2011, 04:16 PM,
#214
Member
Posts: 262
Threads: 18
Joined: Feb 2011

' Wrote:I start to believe some people have no real clue of how important mining is for gameplay interactions.

What they see is the silent miner shooting rocks, cursing at the pirate, getting a sanction and all that kindergarden stuff.

Let me tell you:

> There is fabulous mining roleplay that has nothing to do with "I need money for my Cap, powermine!!!".

> There is diplomacy and political interaction linked directly to mining activity (Molly-IMG, D6 trades creating hours of roleplay interaction and made the completely unused Arranmore field a playground)

> Without mining there is no minefield-piracy. Ask the Molly players what they will do now.

> Without mining there is no hauling. And I am not talking about the minimal interaction of "5k/u", but real roleplay. Because it exists. Ask the people who do this every day.

> Without mining related hauling, there will be less "stable" targets for pirates to threaten. The fixed miners were a great point of focus for action. Not all positive, but not all negative either.

> You take away the reason of existence of many mining factions by turning off what we are there for. You render them unlogical constructs that will have to switch to... yeah... what? Pewpew... the BEST (*sarcasm!!!*) and last problematic (*sarcasm!!!*) part of the game.

I am thoroughly disappointed.

And I'd suggest you get your point of view adjusted to the real gameplay and not only judge an important part of the game by the number of complaints you get.

Because there is good mining roleplay, there are positive factors in it and I guess you don't see them because if you did, you would have never just turned it off.

Jack
Quoted for truth.

Please dotn be like crossfire, where people complain, and they get the advantage of the doubt..

I never hauled gold ore for caps. So far I have all RP characters (fighters, bombers, 1 explorer, 1 transprot), all on storys. Mining is perfectly fine in game. If you want to get peolpe spread out, buff trading routes/smuggler routes.

Everytime I haul, I actually interact with known miners that are willing to sell me theyr load. THe only miners I have a problem with are miners who haul the ore themself.

[Image: Sanguines2.jpg]
Wiki: http://discoverygc.com/wiki/User:SonyaSilverfall (My chars, etc)
Offline SA_Scavenger
03-02-2011, 04:18 PM,
#215
Member
Posts: 1,252
Threads: 36
Joined: Oct 2010

' Wrote:I am sorry, but nerfing the mining prices will not do any good.

Mining right now, is not that profitable, most people are too stupid or too lazy to pick up a calculater and do the numbers, they only see the big off at the end of two hours of work.

If you mine in a team of 2 players, you make about as much with mining as you woul doing normal traderuns,
if you mine alone you make a little more, but with more effort then just f2+f3 you way trough sirius.

So if mining gets nerfed in the line of total payoff per hour its hard worth doing at all, right now (or until the switch off) it was an alternative to tradeing, with shooting rocks and buying and selling instead of just f2+f3+2milORdie. The same people who cry now on mining will cry later at tradeing, over all i beleave the mining.mod did enrich the server gameplay, hole factions were tradeing in ore, mining contracts, aranging convoys and so on.

And it was something totally different hauling a cargo worth 50 million at its destination, than the old no-kill-me-its-cheaper experience.

[DO NOT nerf the mining-mod, RISE UP the feas for ooRP in system chat, say 10-20 million penalty for every line, and see what happens to all the lol-miners and lol-pirates]

And what about factions whose RP depends on mining? For some of us this isn't a, "making loads of credits fast" issue. From a purely RP perspective, it is disastrous. Many factions who spent quite a bit of time and effort getting their members recruitment up and having some good old RP fun have now been literally gutted. All due to some complaints. I have filed one complaint in three months playing Disco. The admins probably threw it in the proverbial dustbin.

The current "solution" and I use that loosely, is just going to move the problem from one system to another. And while doing that cause untold grief to many factions.

[Image: tycusdekker.png]
 
Offline Battlesnax
03-02-2011, 04:20 PM,
#216
Member
Posts: 204
Threads: 9
Joined: Aug 2009

It is my preference that we:
>> reduce the ore sale prices slightly
>> increase the drop rates slightly, thus increasing the usefulness of ore haulers
>> increase the number of systems with good mining areas to spread people out more.

It always seems that when there's too many people in a system, then the 'unpleasantness' happens...be it Dublin, Tau-23, New York...etc. The goal should be to decrease AND INCREASE income sources to spread people out.

This blunt action by the admins will not have the desired effect. The much maligned power-miners will just morph into solo silent power-traders. Is that really any better?

Let's all just be friends and have a good time.
 
Offline hermit
03-02-2011, 04:24 PM,
#217
Member
Posts: 96
Threads: 6
Joined: Mar 2010

Give factions/factions leaders the ability to have more influence on indie players that break rules .... besides sanctions. Sanctions should only be given when the game play is harmed, not just annoyed.

Example: Kruger indies in Omega 7 break rules, I as faction leader go try to talk to them. A LOT of them listen and learn, but some do not. They tell me I am not military and not police, they are indie and I have no power ... and honestly they are right besides sanctions. And sanctioning every new player does not make them better.
Offline Colonel.Tigh
03-02-2011, 04:25 PM,
#218
Member
Posts: 666
Threads: 4
Joined: Oct 2008

' Wrote:It is my preference that we:
>> reduce the ore sale prices slightly
>> increase the drop rates slightly, thus increasing the usefulness of ore haulers

Yes, that, and reduce the combat prowess of mining ships, maybe even their cargo hold.
But i hate to loose mining, and all the Barge owners, will hate it even more ^^

Better get copper and cobald mining up, and gold down, its only Dublin where people cry, is it?
 
Offline Vito
03-02-2011, 04:27 PM,
#219
Member
Posts: 988
Threads: 30
Joined: Mar 2010

' Wrote:Give factions/factions leaders the ability to have more influence on indie players that break rules .... besides sanctions. Sanctions should only be given when the game play is harmed, not just annoyed.

Example: Kruger indies in Omega 7 break rules, I as faction leader go try to talk to them. A LOT of them listen and learn, but some do not. They tell me I am not military and not police, they are indie and I have no power ... and honestly they are right besides sanctions. And sanctioning every new player does not make them better.

If the mining mod is turned back on that should be done. Every day I see Daumann and Kruger indies selling ore to liberty corporations and I get the same answers as Pharm: you're not the police, go away.

The Corsair Trade Company

Information | Feedback | Communication Center | Recruitment
 
Offline SA_Scavenger
03-02-2011, 04:31 PM,
#220
Member
Posts: 1,252
Threads: 36
Joined: Oct 2010

People seem to think that this only involves Dublin and the Taus. Nein, it has, potentially, overnight, the ability to destroy several or more factions. What is the purpose of IMG, if not to mine? Independent mining guild that doesn't mine????? Seriously, that's one of the bigger factions vanilla RP gutted. What are they going to do all day?! Sit back and pew pew Outcasts? Talking about Outcasts, what are they going to do now? No point for Junkers to go to their bases anymore, since they can neither sell scrap or buy ore from Outcasts who pirated IMG and others.

And how will the economy of Sirius continue without raw materials? Are we to believe that everything is now done by NPCs and we have zero say in that? Might as well leave mining factions and join ones that don't have anything to do but trade. Sit in New York all day and Q_Q. Sounds good to me.

[Image: tycusdekker.png]
 
Pages (53): « Previous 1 … 20 21 22 23 24 … 53 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
3 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode