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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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The future of mining?

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Poll: Off or on
You do not have permission to vote in this poll.
Turn it back on
59.27%
227 59.27%
Leave it off
9.92%
38 9.92%
Turn it back on but nerf prices by 25%
18.28%
70 18.28%
Turn it back on but nerf prices by 50%
12.53%
48 12.53%
Total 383 vote(s) 100%
* You voted for this item. [Show Results]

Pages (53): « Previous 1 … 30 31 32 33 34 … 53 Next »
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The future of mining?
Offline Avalanche
03-02-2011, 07:21 PM,
#311
Marketing
Posts: 1,811
Threads: 282
Joined: Mar 2010

I'm glad it's gone.
Offline JunkerTown
03-02-2011, 07:23 PM,
#312
Member
Posts: 384
Threads: 16
Joined: Feb 2009

Well without scrap mining the Junkers will no longer have a legal commodity to produce. So what do us legal Junkers do now? Smuggling is the next most profitable option so many Junkers will likely turn to that. The days of seeing Junkers hauling around scrap metal is gone until mining comes back. Since it can't be bought or mined scrap metal prices should skyrocket now. Seriously this was one of the very few things we Junkers could do legally and still be operating within our RP. Please turn it back on and... boost trading, lower mining profits,... or whatever just do not remove scrap metal from us and the game.

[Image: wQlnq2b.png]
 
Offline Kal-el
03-02-2011, 07:23 PM,
#313
Member
Posts: 285
Threads: 10
Joined: Sep 2008

I think it should be turned on but it needs to be fixed. People mine for over an hour for gold and Niobium for a 5k. Then halfway through here comes the pirate and makes a reasonable/unreasonable demand. The miner gets mad and more than likely splodes.

Here are my suggestions to correct the situation.

1. Turn on EVERY mining field. Give miners options. You give them only one option and that option does not yield enough and they are going to get pirated over and over.

2. Increase yield/lower prices. By doing this it makes it easier to mine, but also allows them earn a respectful amount of credits. Make it easier for the miner and maybe he won't care if being pirated. Depending on the ore and sale point you could make prices between 3k -7k.

3. Make multiple sale points. That way miners do not have to sell at the same place. If they have more than one option for a sale point then they can possibly avoid the pirate that camps the only route to the sale point.

The problem isn't soley mining. It is also the piracy. Unless you are willing to find ways to balance it you will still have the same problem.

As I said above, you have a miner that mines for an hour and then you have the pirate that comes and takes there ore/credits. The pirate can also steal from the same miner over and over again. Which as you can see would make any miner/trader unhappy.

Just my thoughts.
Offline Backo
03-02-2011, 07:24 PM,
#314
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

' Wrote:I'm glad it's gone.

Let's have a party about it? :laugh:


Can't see why people hate trading, I'm making around 5 mil per trade route with average gain (1500 credits per unit) Sure it's not 10 000 mil per unit, but hey, it's still profit. People forgot that even trading can be fun - just turn on some music, get someone to chat with and build your empire of credits : ))))

Republic of the Sword and Sun
 
Offline Chev
03-02-2011, 07:25 PM,
#315
Member
Posts: 1,082
Threads: 139
Joined: May 2010

' Wrote:
I RPed without any problems after my first four runs. When I have bought BWT transport. My ever first character was a trader, and believe me, RPing as trader is fun too. Why you should begin from superhero which can pilot ships as ace and know stuffs?

An answer to this:

' Wrote:To get to all the fun stuff you need at least VHF with au8.

I haven't made my first profit with mining. I tried it after a few months of playing, but never took it too seriously. All my profit was made by dedicated trade. And you know what? I never had more than 70 millions. And I'm not frustrated. This is the game. Don't you see everyone here is crazy about single credits?

I think this would encourage all new members joining trading factions, which would lend them to buy their first ships (trading ones or fighters for escort).

[Image: 2zrfioi.png]
 
Offline Avalanche
03-02-2011, 07:27 PM,
#316
Marketing
Posts: 1,811
Threads: 282
Joined: Mar 2010

' Wrote:Let's have a party about it? :laugh:
Can't see why people hate trading, I'm making around 5 mil per trade route with average gain (1500 credits per unit) Sure it's not 10 000 mil per unit, but hey, it's still profit. People forgot that even trading can be fun - just turn on some music, get someone to chat with and build your empire of credits : ))))

Exactly, turn on your music, or turn on a tv, talk to those around you, RP with pirates, and get rich. Mining made everyone anti-social, and made everyone money hungry. We will enter better times now.
Offline Stuart.croll
03-02-2011, 07:27 PM,
#317
Member
Posts: 377
Threads: 41
Joined: Aug 2010

' Wrote:Really guys, there was a full disco server before mining. Stop the Armageddon-countdown. The lack of mining won't kill the server, the general attitude of the community however may do so very well.

The general attitude of the community is the server

[Image: TN-Rivendell-1.jpg]
Offline Shardphoenix
03-02-2011, 07:29 PM,
#318
Member
Posts: 190
Threads: 2
Joined: Aug 2010

' Wrote:Let's have a party about it? :laugh:
Can't see why people hate trading, I'm making around 5 mil per trade route with average gain
And now try doing it in a starflier. Or even in Rhino.
Quote:I haven't made my first profit with mining.
I made my first profits with mission-grinding, and you know what? SP campaign was like 10 times more fun.

There is NO problem that can`t be solved by the use of high explosives.
 
Offline Ceoran
03-02-2011, 07:31 PM,
#319
Member
Posts: 1,867
Threads: 34
Joined: Sep 2008

' Wrote:To get to all the fun stuff you need at least VHF with au8. You need around 30 mils to set up one. Now make a new char and try grinding to 30 mils from a starflier with helium field off. After that return and tell us, how much fun did you have.

Imagine a server without mining and without restarts-commands. Imagine you'd really have to work your way up from a starflea to your very first proper ship, be it a fighter so you are able to pirate or your first own trader.

Tell you what, there a people around who have played here before Cannon and Dusty came along and made stuff easy. We did it and it didn't kill us, nor will it kill you.

[Image: signaturr.gif]
My Stories Outcast laws and structures Join Samura|-
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
Offline freemin
03-02-2011, 07:32 PM,
#320
Member
Posts: 7
Threads: 1
Joined: Jan 2011

i think to ON mining but to reduce bonuses for 33%
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