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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Idea (mining)

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Poll: ?
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sounds good! YEAH!
49.12%
28 49.12%
OMG NO!
31.58%
18 31.58%
i haz no opinion
14.04%
8 14.04%
Other (+post plz)
5.26%
3 5.26%
Total 57 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): « Previous 1 2 3
Idea (mining)
Offline Kal-el
03-02-2011, 09:39 PM,
#21
Member
Posts: 285
Threads: 10
Joined: Sep 2008

Yes. If you fill up faster and the price is lower than pirates are not going to make the demand for the 10 million or more.

You will also be able to keep more transports moving which is what the mining mod was suppose to do! If you do not have people to haul it then drop it into storage units until you do.

The problem is it takes far to long to mine gold/niobium. As Hielor said it takes him 20 minutes to fill his hegemon which is only half way to a 5k. So when that pirate comes around and he knows the miner will not want to lose his ore he makes a demand that he knows the miners will object to so he makes him splode.

Wouldn't any of you be mad if you just spent an hour mining and someone comes around and takes it from you in the matter of seconds? Where is the balance in that? Piracy is the only thing on disco that is not balanced, especially when it comes to ore.

Make the drops faster and the payouts lower and you solve the problem. Because if the ore you are haulin is only worth 25 - 30 million I doubt the pirates would be making to high of demand anymore. Not only that but when you have all those transports and miners around they can all come together and make the pirate splode!
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Offline jxie93
03-02-2011, 10:03 PM,
#22
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

Buff trading instead of nerfing mining.

Win - win.

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Offline Anonymous User
03-02-2011, 10:07 PM,
#23
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:Buff trading instead of nerfing mining.

Win - win.

bad idea in my opinon.

credits can already made to easy/fast

]
  Reply  
Offline jxie93
03-02-2011, 10:11 PM,
#24
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

' Wrote:credits can already made to easy/fast

That's because you only look at mining - which is at least 200% more profitable than trading currently.

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Offline Jack_Henderson
03-02-2011, 10:17 PM,
#25
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

@Buff trading:

Trading only makes sense with a reasonable economic system, changing prices and events that can influence prices. Stable prices like now are imho ridiculous and make trading exactly as tiresome as mining.

@ suggestion:

Yes, I'd like it.

More traffic between mining areas and selling points would mean

> more interactions between miners and haulers,...
> ...haulers and escorts, ...
> ...haulers and pirates.
>... pirates and security forces

In general: more interaction.

Also the tiresome time in the mining area (20 minutes for one Hege) could be cut down, so there is more time for actually playing (when you wait/look for a hauler). Again game is created because the necessity to interact appears more often.

Thus: Yes, I like it.

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Offline Anonymous User
03-02-2011, 10:21 PM,
#26
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:That's because you only look at mining - which is at least 200% more profitable than trading currently.

in general. to much credits can be get to fast.

or otherwise said.

stuff is too cheap.

people dont rlly have to work hard for credits.

if nerf anything:
mining 50%
trading 25%

or anything like that

or just make all ships/equipt and stuff 50% more expensive

but thats not the topic in here...

]
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