• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
« Previous 1 … 283 284 285 286 287 … 391 Next »
Gate/Lane Parts: A Clarification

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
Thread Closed 
Gate/Lane Parts: A Clarification
Offline Disco
03-01-2011, 02:05 PM,
#31
Member
Posts: 543
Threads: 32
Joined: Nov 2010

These IDs include, but are not limited, to: Outcast, Corsair, Pirate, Slaver, Privateer, Hogosha, Blood Dragon, Xenos, Molly, Unioner.

If you have any of the following IDs, and are found to be carrying Gate/Lane Parts, you will be considered Kill-on-sight by all Ageira ships:
- Pirate ID
- Junker ID
- Smuggler ID
- Lane Hacker ID
You will receive little warning when being attacked.

You put the Pirate down twice?

[Image: 36732.png]
 
Offline Echo 7-7
03-01-2011, 02:21 PM,
#32
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

Ah, thanks for picking that out. I will correct that.

There was a sig here, once.
 
Offline SnakThree
03-03-2011, 04:00 PM,
#33
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

IND can haul gate lane parts? If not I have nasty evidence:D

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
 
Offline Echo 7-7
03-04-2011, 07:01 AM, (This post was last modified: 03-04-2011, 07:01 AM by Echo 7-7.)
#34
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

IND are NOT allowed to haul Parts at this time.

Some time ago (a month?), we requested that anyone with a Contract to haul Parts send us a copy of their contract for our record-keeping purposes. IND made no such communication.

You better send me that evidence, in order to prevent a corporate war. A PM would be fine.

There was a sig here, once.
 
Offline SnakThree
03-04-2011, 07:24 AM,
#35
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

No way =P H4x0rs will recieve this evidence.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
 
Offline Echo 7-7
03-14-2011, 02:42 PM,
#36
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

Bump.

It has been tweaked slightly.
The part about Indies requiring an IFF has been removed, as they should have something appropriate anyway. Having an inappropriate IFF is against server rules anyway.
Also, added Gallics in certain places.

There was a sig here, once.
 
Offline Echo 7-7
04-11-2011, 01:06 PM, (This post was last modified: 04-12-2011, 09:21 AM by Echo 7-7.)
#37
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

Bump, again.

New addendum, concerning permitted ship types.

Also, DSE) are now permitted to enforce these rules.

There was a sig here, once.
 
Offline Echo 7-7
06-19-2011, 05:31 AM,
#38
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

Quote:Note: Underleveled ( < 30 ) players with Civilian IDs are exempt from the following 'rules'. Anyone found to be abusing this leniency will quickly find themselves on the receiving end of a FR5.

I made this small addition due to a near-incident that occurred earlier. One of my newer pilots nearly shot at a /restarted CSV, and I don't blame him for following his orders to the letter, but naturally server rules take absolute priority. I've made sure that the pilot in question understands that particular rule perfectly.

There was a sig here, once.
 
Offline Jack-Freeway
06-19-2011, 09:53 AM,
#39
Member
Posts: 240
Threads: 29
Joined: Dec 2010


Hey this is real good. Ageira| coould use this . why not place it in Ageira| info chart?
or pinned it :)
 
Offline Nitram
06-25-2011, 08:18 AM, (This post was last modified: 06-25-2011, 08:24 AM by Nitram.)
#40
Member
Posts: 369
Threads: 21
Joined: Apr 2009

' Wrote:As for what your approach is and isn't. In role play, if you can't legally demand the goods or destroy the trader for non compliance it is indeed piracy. From a rules perspective, no it isn't.

Actually, the fact of the matter is, "inRP" Ageira wouldn't sell you the parts if you shouldn't have them, so anyone not on the list has automatically "stolen" the parts or got them trough illegal means (Read: OORPly), and ergo they are breaking the law inRp.

At least, that is the way I have always dealt with it.

I would like to applaud Sean and Echo for the list. Well thought out, aside from the few obvious plot holes caused by Devs, game limitations (as pointed out above.) and ignorance of some players; this should help Ageira's RP quite a lot.

Nitram

[Image: normanradclyffedrillser.png]
Ageira Recruitment | Ageira Personell | Ageira Rollcall
 
Pages (5): « Previous 1 2 3 4 5 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode