• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 33 34 35 36 37 … 46 Next »
Admin Notice: Server testing

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Pages (20): « Previous 1 … 5 6 7 8 9 … 20 Next »
Admin Notice: Server testing
Offline Tommeh
03-05-2011, 05:29 PM,
#61
Member
Posts: 1,596
Threads: 31
Joined: Jan 2009

Alright, got a bug/mistake about ramming capitals to report.

During today's fight in Minor against BHG gunboat, I noticed hull drops for like 30 % when you just even scratch it a bit.
Few times I lost 20-30% of my hull with shields up when I just sweaped near gunboat, didn't even heard sound of ramming/scratching.

Later on we went to Omicron 100, where bomber was ramming my hathor for like half an hour, and only shield going down, hull intacted.

With his shields droped, he rammed me again only to see like 5-10 % of hull droping.

So I am interested, what are the conditions that set the amount of hull droping when ramming capitals.
And why sometimes it damages hull with shields up and sometimes it doesn't.






[Image: final3.png]
Reply  
Offline Pingu!
03-05-2011, 05:32 PM,
#62
Member
Posts: 485
Threads: 31
Joined: Jul 2009

It may just be epicness of Pytho. Anyway, is that working, by same logic, for gunboats raming battleships?

Agmen of Eladesor Wrote:But you either follow our rules here and work with us - or STFU and GTFO.
Reply  
Offline Boss
03-05-2011, 05:46 PM,
#63
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Humpback, full mining turrets, Kruger ID, no IFF.

Checked all the fields in Omega-7, absolutely no drops.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Reply  
Offline Agmen of Eladesor
03-05-2011, 05:48 PM,
#64
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

' Wrote:as far as i remember - palau never had any mining modifier applied - so since it was not marked a "mining area" - it might simply be empty atm. - i sometimes wondered about miners that departed from fp11 empty ( hegemon ) ... just to return filled up only like 10 min later. - cause from waht i know... it would have taken around 30 min+ to fill up 2.7k cargo there.

but then - maybe it was adjusted at some time...

the point is...

corsairs are no miners, zoners are no miners, bhg are no miners, nomads are no miners... and no mining cooperation goes to such a remote system like delta ( well - they are not supposed to anyway ) - so... it wasn t a mining field.

The field around Dabadoru was made into an Iridium field. It had decent drops, and if you had two ships working together, you could fill up a Hege quite quickly.

That's also why Daba was PUT in the middle of the Iridium Field. We (the BHG Core) claimed it as ours and we had hired Miners to work the field. (The Hege has a BHG IFF, with a Miner ID - I mis-spoke earlier.)

' Wrote:Oh noez, bounty hunters will have to mine bounties and not rocks.

Again, this is part of the Core RP, and these are Miner ID'd ships working in the rocks. This is one of the sources of the Core's wealth - we've claimed the field around Daba.



' Wrote:ore will not fill to a full cargo amount by defualt, if there is 3 holds left, and you are supposed to 6 six ore from the next roc, it wont fill at all

we need a command which will let Mafics and mining snubcraft send thier ore to a hegemon.

Trade screen....




(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
  Reply  
Offline Dart
03-05-2011, 05:53 PM,
#65
Member
Posts: 818
Threads: 97
Joined: Mar 2010

' Wrote:Trade screen....
if im going to fill 10,000 units of cargo, doing a trade screen isnt going to work if i have to do it 100+ times. sorry this needs to be fixed

[Image: pOSaO.png][Image: dart.gif]
[Image: hRtQZ.png][Image: SbNjb.png][Image: zdpaE.png][Image: f6YkZ.png]
  Reply  
Offline Jansen
03-05-2011, 05:58 PM,
#66
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

' Wrote:if im going to fill 10,000 units of cargo, doing a trade screen isnt going to work if i have to do it 100+ times. sorry this needs to be fixed
Then just drop it to let the other one tractor it in. I fail to see a problem that needs fixing there.

[Image: HkdyBql.gif]
Reply  
Offline Dennis Jameson
03-05-2011, 05:58 PM,
#67
Member
Posts: 1,392
Threads: 21
Joined: May 2008

This "experimental" update solved the issues I've been having with playing the game. No longer am I randomly kicked out after a minute of being online.

Let the galaxy howl in despair for I have returned.

Vi Veri Veniversum Vivus Vici

10/6
  Reply  
Offline Agmen of Eladesor
03-05-2011, 05:58 PM,
#68
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

' Wrote:if im going to fill 10,000 units of cargo, doing a trade screen isnt going to work if i have to do it 100+ times. sorry this needs to be fixed

From a server load perspective, though, it does. Those huge floating clouds used to cause major issues. So to make the game run a little better, either use the trade screen, or simply dump your cargo hold into one neat little beamable package.




(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
  Reply  
Offline michiyl
03-05-2011, 05:58 PM,
#69
Member
Posts: 714
Threads: 22
Joined: Nov 2010

Would everyone please test the /setinfo and /showinfo command (/si me)?

Mine's showing me THIS ... and I think if that's not only my screen, there is going to be a lot of Q_Q around here again ... !

Free Rotating Ship/Bases/Weapon/Object Models!

>>> Click HERE!<<<

(not just ships! - new features! - more than 24
total so far!)
-------------------------------------
(my pirate character is happy to make people flee instead of killing them)

. . . currently doing other things than DFL!
  Reply  
Offline Enoch
03-05-2011, 05:59 PM,
#70
Member
Posts: 1,252
Threads: 18
Joined: Oct 2010

Keep your inventory window open while shooting the rocks, and click on drop cargo once it's full.
Is that so hard ? Mining with several snubs was unbalanced, anyway.

(sun) (sun) (sun)
Reply  
Pages (20): « Previous 1 … 5 6 7 8 9 … 20 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode