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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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A way to controll capital spammage

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A way to controll capital spammage
Offline Prysin
03-26-2011, 03:17 AM,
#91
Apex Predator
Posts: 3,101
Threads: 165
Joined: Jul 2009

' Wrote:i think that a big problem is what will keep ppl from trading thier cap ships on the forums? and how do you know someone with this ID wont got willy nilly selling the ID's for say like 10m each?

a nice "your account has been banned" for both seller and buyer would solve that

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Offline SpaceTime
03-26-2011, 03:31 AM,
#92
Member
Posts: 1,501
Threads: 111
Joined: Jul 2005

' Wrote:1. Personally, I think it's a good thing. Means they're not here for the roleplay, nor are they willing to learn.
either. Pretty damn hard to find a balance.

Most newbies don't know how to RP. They learn it after some time. If they are disappointed right away and leave, then they cannot go to step B;)


' Wrote:I'm against this idea. Yes, I hate lolcaps. Yes, I own a Kus indy BS myself. Yes. I co-lead an official faction that has access to caps. I can predict what will happen if the factions have to start handing out BS/Cruiser tickets:

a- A few factions will kneejerk and close off caps alltogether.
b- A few factions can't be arsed to regulate it and open it to anyone who can bother to register their ship.
c- A few factions will actually do what is hoped for and hand out caps to anyone with 2 working braincells that is able to communicate and to a degree work with the faction.

a- will cause a lot of hatred by non-faction members, rigthtfully claiming bias.
b- will make no changes to the existing situation.
c- might work, but people with their own ideas about how to roleplay a capship for that faction will still whine about bias.

In short, whining either way. That's why this is a bad idea.

That too.
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Offline VoluptaBox
03-26-2011, 03:37 AM,
#93
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010

' Wrote:Most newbies don't know how to RP. They learn it after some time. If they are disappointed right away and leave, then they cannot go to step B;)
That too.

Most newbies, the "good ones", those who want to learn, don't go "zomg I need to trade for a week then I get solaris ossie and I zomg keel everything. What, you're not the boss of me, I can gank that solo fighter we 3 ossies". You know what I'm saying? We reached this point only after many have tried to explain the proper behaviour, yet they've been ignored/insulated/flamed/whatever. People who act like that are the those I woulnd't mind gone.
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Offline dodike
03-26-2011, 04:08 AM,
#94
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:Oh hey, it's this thread again.
:cool:
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Camtheman
03-26-2011, 04:27 AM,
#95
Unregistered
 

Quote:such leaders would now have to change their ways and play fair or face the consequences.


we all know such people are subject to no consequences as they "run this joint"

Which is why we need checks and balances...

like most Governments worldwide.
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Offline Malcolm_Reynalds
03-26-2011, 05:35 AM,
#96
Member
Posts: 143
Threads: 21
Joined: Dec 2008

forget admin or player regulation, it would just be a headache for whom ever had to do it.

just find a way to prevent purchase of a ship based on how many hours of playtime a character has?

relatively speaking, anyone can power trade their way to enough funds to buy just about anything. What if it were not as simple as just having the funds? what if characters had to spend X hours in game before being able to buy a transport or gunboat, Y to buy a Cruiser or bomber, Z to buy a battle-cruiser or battleship?

couldn't just "make a battleship character" from nothing on a whim, you would have to have a character with enough hours to do it, or buy one from another player.

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Offline ryoken
03-26-2011, 05:37 AM, (This post was last modified: 03-26-2011, 05:38 AM by ryoken.)
#97
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:As an LN Secondary Fleet Battlecruiser Captain I have to agree with the amount of "lolwut" captains. So much so I actually avoid going online at certain times in the day just so I can avoid being dragged into anouther "lolraid rhienland".

I do however think simply making it so all caps MUST be registered to the secondary fleet before they're allowed to even put LN or LNS in thier name may go a long way in resolving it. Since most of these captains are either just [Name] or LNS-[Name] but not registered. And if it was also added that you have to have LNS-[Name] with a cap then those will vannish. Or atleast bother to fill in some paperwork ... which they probably won't.

All caps do have to be registered,or factions can get them FR5'd as stolen.
Some of us do not want to be "LNS" tagged because most "LNS" are lolwuts,and do not want to be labled as 1 for the tag.

' Wrote:People want to make this claim that somehow there is some huge "lolcap" problem. I have seen no actual evidence that the problem with caps is any larger than the problem with fighters. Yes, there are idiots in caps, but there are just as many idiots with snubs, and I hate to tell you, there are just as many idiots in factions as there are indy idiots. So, if you want to deal with the "lol" problem, as Jinx said, deal with it, dont just target one or two ship classes as the problem.

Although, if you had some kind of evidence that caps are a bigger problem than snubs, I would be willing to give it a listen.

I would also love to see evidence caps are worse then Snub's. Caps die in NY all the time to bomber swarms. A good cap captain does not engage,but runs from Bombers.

' Wrote:Most newbies, the "good ones", those who want to learn, don't go "zomg I need to trade for a week then I get solaris ossie and I zomg keel everything. What, you're not the boss of me, I can gank that solo fighter we 3 ossies". You know what I'm saying? We reached this point only after many have tried to explain the proper behaviour, yet they've been ignored/insulated/flamed/whatever. People who act like that are the those I woulnd't mind gone.

So do not give anyone a chance to learn? just tell them all,"go to hell,we don't want you" that will help Discovery? Right.
I started here,and got a cap 3 days after i started. Does not mean i should not be wanted by player base,cause i wanted to try one. In first month i had 6 BS's,i still RP'd them,and 4 were Faction tagged.
Denying new players rights is not an improvement,it is a sign of server going backwards.

Basically you cannot tell some people good,or bad. They have to learn it on their own. Denying that option will cause anger. The past has shown anger is bad,when a bunch pretty much shut Disco down for weeks to get revenge. Remember you never know who is on other side of web. Piss off a Hacker,and you get trouble. Trouble our well educated staff may not be to handle.

PS. Last time everyone yelled it is too easy to power trade for a cap guess what? Trading got nerfed. Did it help? NO! we got more traders that F1.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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[Cerberus] Illusive Man
03-26-2011, 05:38 AM,
#98
Unregistered
 

Just no. Too many restrictions already. Instead of Freelancer this will become Rulelancer.

Deal with it.
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Offline Not Espi
03-26-2011, 05:40 AM,
#99
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

note: igiss said no to cap restrictions.

just saying.
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Offline ryoken
03-26-2011, 05:45 AM,
#100
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:note: igiss said no to cap restrictions.

just saying.

Yup been said here many times to. But you know the newish players. They need to bring it up every 3 month's or so.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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