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Admin Notice: Server testing #3

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Admin Notice: Server testing #3
Offline VoluptaBox
03-10-2011, 04:24 PM,
#11
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010


(bow)

Do you actually ever get any time to get in game and have some fun?
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Offline AeternusDoleo
03-10-2011, 04:37 PM,
#12
Ex-Developer
Posts: 5,744
Threads: 149
Joined: Nov 2009

' Wrote:- you are hit by a ship smaller than a gun boat. However a smaller ship can hit you which means you can still get damage
I dont get this point here? could some1 explain?
I think this is a typo and he means to say "However, a larger ship can hit you and you will still take damage".

IE: Starflea ramming BigBadBattleship = Starflea goes "splat" and leaves a stain on the hull. BigBadBattleship cruising into Starflea: Starflea goes "splat" and leaves a stain on the cockpit viewport.

Battleships will need viewport wipers now!

[Edit] And why would he need to get ingame to have fun? He's got a sanctionlancer:D

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Offline Shryke
03-10-2011, 05:32 PM,
#13
Member
Posts: 925
Threads: 40
Joined: Jul 2009

Can we just get rid of snub on snub collision damage entirely? It just happens so often, both from hitting the guy you're dueling to bumping into your wing mates as you're both maneuvering that it's silly. In furballs, it's unavoidable. If you're bombing a capital ship? Yeah, it is avoidable, so it should be kept.

I understand the point about ramming capitals. It's there to get rid of a rule like cruise drain did. I get that. But this is unnecessary for fighter combat as there is no rule and it just makes it a lot less enjoyable if we not only have to dodge weapons fire but also take extreme care not to hit any other fighter for fear of taking damage.


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DodgeOld24
03-10-2011, 06:12 PM,
#14
Unregistered
 

' Wrote:I have updated the collision algorithm. I think it is working better

Thank you.
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Offline SeaFalcon
03-10-2011, 06:29 PM,
#15
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

It seems my LF's aren't losing more bots on bouncing then on getting hit.

(bow)

great thanks.
all looks great so far.

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Offline Oxslow
03-10-2011, 10:48 PM,
#16
Member
Posts: 101
Threads: 16
Joined: Apr 2009

I don't know where you find time to do all this great work Cannon. Well done.
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Offline William Frederick Cody
03-10-2011, 10:51 PM,
#17
Member
Posts: 1,852
Threads: 180
Joined: Sep 2007

Yes, also Kudos from here! Indeed great work!

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

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Offline Dieter Schprokets
03-11-2011, 12:47 AM,
#18
Member
Posts: 4,394
Threads: 662
Joined: Jul 2007

' Wrote:I don't know where you find time to do all this great work Cannon. Well done.

I honestly don't know how we got by before we found him/he found us..

[Image: siggy.jpg]
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Offline Anonymous User
03-11-2011, 01:41 AM,
#19
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

' Wrote:Collision damage due to this algorithm shouldn't happen if:
- you are hit by an NPC
- you are in a tradelane
- you are in formation and hit a formed ship.
WONDERFULL!

' Wrote:Collision damage due to this algorithm shouldn't happen if:
- you are hit by a ship smaller than a gun boat. However a smaller ship can hit you which means you can still get damage
whut?

]
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Offline Cannon
03-11-2011, 01:46 AM,
#20
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

Quote:whut?

In more concise language:

"small ships don't take as much damage if they hit each other but still take some"

I intend to change this if possible.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



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