• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 345 346 347 348 349 … 779 Next »
Official Faction vs Non-official Players

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (8): 1 2 3 4 5 … 8 Next »
Official Faction vs Non-official Players
Offline Sirius Resistance
03-13-2011, 04:36 AM, (This post was last modified: 03-13-2011, 04:38 AM by Sirius Resistance.)
#1
Member
Posts: 99
Threads: 8
Joined: Jan 2011

I understand there's official faction "rights" listed here. I don't have any issues with official factions having certain rights. Non-faction members are here to enjoy the game too.

I like to play here and enjoy the RP, but some seem to think the only way you can RP is if you know every single detail about official faction rules, laws, politics with other factions, etc. I'm not spending my life in the forums to learn everything a small number of people here to agree. If some official faction has an agreement with another official faction then its an agreement between those official factions.

Rule 6.10 prevents people from acting differently than their ID's reputation. Official factions cannot force a non-faction member to comply to some agreement that goes against this rule. An example might be an alliance between enemies to fight together against a common foe. Or an unlawful faction entering into an agreement with a lawful faction to protect traders. I've actually witnessed this personally in the past where an Outcast told me they would destroy my Molly for pirating a BMM vessel because of some agreement with the Bretonian Armed Forces.

Official Faction Right #2 is too broad and is creating some rules loopholes (which ironically the responsibilities of rule 2 specifically expresses they avoid).

While the official faction rules serve a good purpose for encouraging role play, they are giving the official factions way too much power over non-faction players. An official Molly faction should not be able to tell a Molly ID'd ship (not affiliated with the faction) that they cannot pirate BMM (or any other ship for that matter). An official Outcast faction should not threaten a Molly ID'd ship with death if they continue to pirate a BMM ship in the Molly's own system (Dublin).

This isn't just about Mollys. Just using this as an example because of a couple experiences I've had in Dublin. Keep in mind that under the "Responsibilities Associate with Right 2" specifically states that, "Official factions have a responsibility to incorporate willing and responsible 'independent' characters belonging to their NPC faction affiliation into the ordinary operations and activities taking place in the faction's territory as much as possible." Independent's must be willing to participate. You cannot sanction someone for acting according to their ID's reputation. Nor can any official faction punish you for doing precisely what Rule 6.10 requires.
  Reply  
Offline VoluptaBox
03-13-2011, 04:46 AM, (This post was last modified: 03-13-2011, 04:46 AM by VoluptaBox.)
#2
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010

As far as I see it, the rights are fine.

I mean, they can't impose their decision on you ruleswise, but they can take IRP actions, up to a certain extent.

An example you made: A molly faction can't forbid you to pirate BMM, but an OC can shoot you if you do, as per an agreement or such. I see no problems there.
Reply  
Offline ProwlerPC
03-13-2011, 04:50 AM,
#3
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

Never was that big a fan of them. Created more fuss then needed. I named removing them as one of the top three things I'd change in Disco. The social impact these things created withing the community can be studied by experts for years. :yes:

[Image: GMG_banner.png]
Reply  
Offline Jeremy Hunter
03-13-2011, 04:50 AM,
#4
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

Eh...

How to put this...

Officals and indies are no different. One just gas,certain rights, a fancy tag, and sometimes big egos.

Three or so people of each offical faction are the "leaders not just the player Faction, but the NPC faction.

Also, I dont see Mollys on the ally list of thwe Outcasts, so...yeah. (correct me if I'm wrong).


Offical factions (those who hold a higher rank than you. A [LN] Ensign,for example, imho,shouldnt have the right to order around an indie captain) have the right to order around THOSE AND ONLY THOSE in thier faction.

Now, this offical Outcast didnt order like a superior officer, he ordered like,"Fill the bag with money or else."

The Mollys might not care if you pirate BMM, but if the sniffers and baffies have an alliance/NAP/etc, they can hassle you with bounties and such.

-Jeremy


[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
Reply  
Offline Sirius Resistance
03-13-2011, 04:50 AM,
#5
Member
Posts: 99
Threads: 8
Joined: Jan 2011

Considering the Outcast ID prevents them from "allying" with lawfuls, I think there is an issue with that example. The only RP reason for Outcasts to be in Bretonia is to fight the Corsairs that plague Dublin and Cambridge.
  Reply  
Camtheman
03-13-2011, 04:55 AM,
#6
Unregistered
 

Quote:Offical factions (those who hold a higher rank than you. A [LN] Ensign,for example, imho,shouldnt have the right to order around an indie captain) have the right to order around THOSE AND ONLY THOSE in thier faction.

The Ensign doesnt, its just overlooked.

I believe the faction right says only the top ranking leader and 1 below him can order indies around.

Convienently Overlooked.

In Every Faction, In Every House.

Lovely, right?
Reply  
Offline VoluptaBox
03-13-2011, 04:56 AM,
#7
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010

' Wrote:The Ensign doesnt, its just overlooked.

I believe the faction right says only the top ranking leader and 1 below him can order indies around.

Convienently Overlooked.

In Every Faction, In Every House.

Lovely, right?

Edit: said that, then realised I got ninja'd >_>
Reply  
Offline Alex.
03-13-2011, 05:01 AM,
#8
Developer
Posts: 3,798
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

There's still some things I'd like to see changed about the faction rights. There have been some situations where factions have tried to use the rights on a large scale. I also recently saw a reputation adjustment notice where the requirements to have a rep changed were seemingly ignored by the admins... However, most of them seem perfectly justified and fair.


' Wrote:The Ensign doesnt, its just overlooked.

I believe the faction right says only the top ranking leader and 1 below him can order indies around.

Convienently Overlooked.

In Every Faction, In Every House.

Lovely, right?
Quote:RIGHT 2) Official factions have authority over players of the same NPC affiliation, as long as RP justification is provided. This authority applies in forums and in-game, and applies to player faction diplomacy, and strategic and tactical direction. However, exercise of that authority, on the forums and in game, is restricted to official faction members with the rank of the official faction leader and one rank below him/her. The authority may be exercised through the use of in-game in-RP orders, which, if not obeyed, can result in in-game in-RP consequences (arrest, court martial, and even "lethal" force in extreme circumstances). Official Factions cannot, under any cicrumstances, require another player to follow non-canon RP if that player doesn't want to.
I know. :/


' Wrote:An official Molly faction should not be able to tell a Molly ID'd ship (not affiliated with the faction) that they cannot pirate BMM (or any other ship for that matter). An official Outcast faction should not threaten a Molly ID'd ship with death if they continue to pirate a BMM ship in the Molly's own system (Dublin).
Quote:RIGHT 2) Official factions have authority over players of the same NPC affiliation, as long as RP justification is provided. This authority applies in forums and in-game, and applies to player faction diplomacy, and strategic and tactical direction. However, exercise of that authority, on the forums and in game, is restricted to official faction members with the rank of the official faction leader and one rank below him/her. The authority may be exercised through the use of in-game in-RP orders, which, if not obeyed, can result in in-game in-RP consequences (arrest, court martial, and even "lethal" force in extreme circumstances). Official Factions cannot, under any cicrumstances, require another player to follow non-canon RP if that player doesn't want to.
Neither situation is allowed under faction right #2.

To my knowledge, before that right topic was posted, there were no clear boundaries for faction control - now there is, so it's arguable whether it's given them any more control than they already had.
Reply  
Offline Jeremy Hunter
03-13-2011, 05:09 AM,
#9
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

' Wrote:The Ensign doesnt, its just overlooked.

I believe the faction right says only the top ranking leader and 1 below him can order indies around.

Convienently Overlooked.

In Every Faction, In Every House.

Lovely, right?

Good, then really only people Colonel and above can.order me around in Order...

Oops, off topic.

Hope this clears this up Sirius Resistance.

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
Reply  
Offline Marburg
03-13-2011, 05:19 AM,
#10
Member
Posts: 3,446
Threads: 122
Joined: Jun 2007

Topic moved to a more appropriate section

Reply  
Pages (8): 1 2 3 4 5 … 8 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode