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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Solve this little argument

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Solve this little argument
Offline Pinko
03-22-2011, 02:37 AM,
#11
Mr Onion
Posts: 3,189
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Joined: Jun 2009

' Wrote:Tell that to Hoodlum for burning one of my player groups ZMC (Mining group) for having different ID's with the same Tag.

There are still cases of factions with several IDs, like the AGS.

I want to get off Mr. Igiss' wild ride.
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Offline Aphil
03-22-2011, 02:51 AM,
#12
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Joined: Jan 2010

Are they two generic ID's, or something like a Liberty Navy Guard ID so you can use Caps and an Interspace ID so you can use the best ships?

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Offline VoluptaBox
03-22-2011, 02:52 AM, (This post was last modified: 03-22-2011, 02:53 AM by VoluptaBox.)
#13
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Posts: 2,453
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Joined: Sep 2010

We usually use pirate id, the generic one. And we want to SRP two RPCs. But, SRP is closed, so said RPC are gathering dust in the meantime. I just toid zig to toss some hessian id on it and take them out for a spin:D
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Offline RmJ
03-22-2011, 02:52 AM,
#14
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Posts: 2,092
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Joined: Mar 2008

' Wrote:Were you blatantly abusing game mechanics ?
Just a question. No trolling intended.


Do I ever?

No, simply it was just some of my player - members had DSE ID's while the majority had Miner ID's.




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Offline RmJ
03-22-2011, 03:00 AM,
#15
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' Wrote:Are they two generic ID's, or something like a Liberty Navy Guard ID so you can use Caps and an Interspace ID so you can use the best ships?


Well the group consist of a very wide pot of tech uses. All thus far obtained through RP. Thanks to Costin and his ever deep pockets. Aha.:P


Majority of the ships have Pirate ID's and for anything else would be guard ID through respected order of ownerships -example RPC - RH Guard ID.

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Offline VoluptaBox
03-22-2011, 03:04 AM,
#16
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' Wrote:Well the group consist of a very wide pot of tech uses. All thus far obtained through RP. Thanks to Costin and his ever deep pockets. Aha.:P

Well, I was supposed to use our shared bank, but then I realised it was empty...

And, Teshurr has deep pockets as well (nerd)
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Offline Hone
03-22-2011, 04:08 AM,
#17
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Unofficial factions can have more than one ID as long as it makes sense in RP, just look at convoy. Heck so can official factions with the secondary ID rule

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Offline ryoken
03-22-2011, 04:17 AM,
#18
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Posts: 3,956
Threads: 173
Joined: May 2007

Different ID's with same TAG? maybe not. But why do you need same TAG? Have a diff TAG for each type of ship class. Also can write up some RP that your faction is a group from all around sirius,and come from many different factions. Hence the diff ID's. Makes sense for RPC as it is a junked Hessien cruiser. Your guys are renagade Hesiens that cannot fully repair the cruisers they stole when they left. Pretty sismple.

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Offline Daedric
03-22-2011, 04:22 AM,
#19
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Posts: 4,321
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There is no rule saying unofficial factions can't use multiple IDs. It is frowned upon but I don't think its against the rules.

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Offline Veygaar
03-22-2011, 04:33 AM,
#20
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' Wrote:Tell that to Hoodlum for burning one of my player groups ZMC (Mining group) for having different ID's with the same Tag.

Hoodlum is MIA:(

Multiple IDs is a-ok.

But maybe for safe measure give like a slightly different tag? aka say i for some reason create 'Rorry's Renegades' and tag our ships as -=RR=-Blabla.Blibidybla with generic pirate IDs and corsair IFF. Then me and my fiends want some cap ship defence, so we slap on come Corsair Guard IDs and tag as 'Rorry's Renegades-Fleet Defence' so new tag that is like so: -=RR-FD=-Name.Here

Dat is my two point six cents worth.....

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